Sniper rifle: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text|sniper rifle}} | | title = {{Qud text|sniper rifle}} | ||
| image = sniper rifle.png | | image = sniper rifle.png | ||
| overrideimages = {{altimage start}}{{altimage | sniper rifle identified.png | type = identified}}{{altimage | sniper rifle unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 11 | | pv = 11 | ||
| maxpv = 11 | | maxpv = 11 | ||
| damage = 1d8 | | damage = 1d8 | ||
| weight = 12 | |||
| featureweightinfo = yes | |||
| commerce = 250 | |||
| weaponskill = {{SkillID to name|Rifle}} | |||
| ammo = lead slug | | ammo = lead slug | ||
| ismissile = yes | |||
| accuracy = 0 | | accuracy = 0 | ||
| shots = 1 | | shots = 1 | ||
| ammoperaction = 1 | |||
| maxammo = 1 | | maxammo = 1 | ||
| | | id = Sniper Rifle | ||
| complexity = 1 | | complexity = 1 | ||
| tier = | | tier = 3 | ||
| bits = 0014 | | bits = 0014 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| | | colorstr = &y | ||
| tilecolors = yK | |||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|twohanded = yes | metal = yes}} | |||
| extra = {{Extra info|twohanded = yes | metal = yes }} | |||
| inheritingfrom = BaseMagazineRifle | | inheritingfrom = BaseMagazineRifle | ||
| dynamictable = {{Dynamic object|Guns|Sniper Rifle}} | | dynamictable = {{Dynamic object|Guns|Sniper Rifle}} </br>{{Dynamic object|Items|Sniper Rifle}} | ||
| | | unidentifiedimage = sniper rifle unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = rifle | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods | |||
| desc = Expert rifling grooved its carbon steel barrel to helical precision. Smudges are printed on the scope glass. | |||
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | |||
Accuracy: Very High{{)}}}} | |||
| categories = Rifles | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE -->The {{name}} is a mid-tier [[:Category:Rifles|rifle]] that is notable for its very high accuracy and for having the highest [[penetration]] among rifles of its tier, giving it fairly high [[damage]] potential. It fires only a single shot at a time, and does not automatically reload. The user must spend a turn to reload it with a {{favilink|lead slug}}. If modded with [[Drum-loaded]], it will instead hold 2 slugs. | |||
== Obtaining == | |||
The {{name}} can be: | |||
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures. | |||
** {{favilink|mechanimist rummager|plural}} have about a 3% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}} | |||
** {{favilink|crowsong}} is guaranteed to have a {{name}}, though they usually will not sell it.<ref><code>ObjectBlueprints.xml</code></ref> | |||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | |||
* [[Disarmed]] from {{favilink|sniper turret|plural}}. | |||
== Advantages and disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Can be a highly effective weapon against early-game enemies if found at a low level. | |||
=== Disadvantages === | |||
* Takes two turns per shot, because it must be reloaded each time after it is fired. | |||
== References == | |||
{{As Of Patch|2.0.201.49}} | |||
<references /> | |||
{{Missile Weapon Navbox}} | |||
__NOTOC__ | |||
[[Category:Rifles]] | [[Category:Rifles]] |
Latest revision as of 21:34, 18 January 2024
sniper rifle
Ammo Type
|
|
---|---|
Accuracy
|
Very High (0) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Max Ammo
|
1 |
Complexity
|
1 |
Tier
|
3 |
<0014> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
|
Character
|
) |
ID?
|
Sniper Rifle |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
sniper rifle
Expert rifling grooved its carbon steel barrel to helical precision. Smudges are printed on the scope glass.
Weapon Class: Bows & Rifles
Accuracy: Very High
The sniper rifle is a mid-tier rifle that is notable for its very high accuracy and for having the highest penetration among rifles of its tier, giving it fairly high damage potential. It fires only a single shot at a time, and does not automatically reload. The user must spend a turn to reload it with a lead slug. If modded with Drum-loaded, it will instead hold 2 slugs.
Obtaining
The sniper rifle can be:
- Found as random loot in mid-tier or high-tier zones or occasionally equipped by creatures.
- Mechanimist rummagers have about a 3% chance of spawning with a sniper rifle.[1]
- Crowsong is guaranteed to have a sniper rifle, though they usually will not sell it.[2]
- Crafted with the Tinker II skill, after obtaining the required schematic.
- Disarmed from sniper turrets.
Advantages and disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Can be a highly effective weapon against early-game enemies if found at a low level.
Disadvantages
- Takes two turns per shot, because it must be reloaded each time after it is fired.
References
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.