Sniper rifle: Difference between revisions

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imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(25 intermediate revisions by 6 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Item
{{Item
| title = {{Qud text|sniper rifle}}
| title = {{Qud text|sniper rifle}}
| image = sniper rifle.png
| image = sniper rifle.png
| overrideimages = {{altimage start}}{{altimage | sniper rifle identified.png | type = identified}}{{altimage | sniper rifle unidentified.png | type = unidentified}}{{altimage end}}
| pv = 11
| pv = 11
| maxpv = 11
| maxpv = 11
| damage = 1d8
| damage = 1d8
| weight = 12
| weight = 12
| featureweightinfo = yes
| commerce = 250
| commerce = 250
| weaponskill = {{SkillID to name|Rifle}}
| weaponskill = {{SkillID to name|Rifle}}
| ammo = lead slug
| ammo = lead slug
| ismissile = yes
| accuracy = 0
| accuracy = 0
| shots = 1
| shots = 1
| ammoperaction = 1
| maxammo = 1
| maxammo = 1
| id = Sniper Rifle
| id = Sniper Rifle
| complexity = 1
| complexity = 1
| tier = 4
| tier = 3
| bits = 0014
| bits = 0014
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;y
| tilecolors = yK
| renderstr = )
| renderstr = )
| extra = {{Extra info|twohanded = yes | metal = yes}}
| extra = {{Extra info|twohanded = yes | metal = yes}}
| inheritingfrom = BaseMagazineRifle
| inheritingfrom = BaseMagazineRifle
| dynamictable = {{Dynamic object|Guns|Sniper Rifle}}
| dynamictable = {{Dynamic object|Guns|Sniper Rifle}} </br>{{Dynamic object|Items|Sniper Rifle}}
| desc = This sturdy bolt action rifle has a long, expertly rifled barrel.
| unidentifiedimage = sniper rifle unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = rifle
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods
| desc = Expert rifling grooved its carbon steel barrel to helical precision. Smudges are printed on the scope glass.
 
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Very High{{)}}}}
| categories = Rifles
| categories = Rifles
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->The {{name}} is a mid-tier [[:Category:Rifles|rifle]] that is notable for its very high accuracy and for having the highest [[penetration]] among rifles of its tier, giving it fairly high [[damage]] potential. It fires only a single shot at a time, and does not automatically reload. The user must spend a turn to reload it with a {{favilink|lead slug}}. If modded with [[Drum-loaded]], it will instead hold 2 slugs.
{{No Description}}
 
== Obtaining ==
The {{name}} can be:
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures.
** {{favilink|mechanimist rummager|plural}} have about a 3% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
** {{favilink|crowsong}} is guaranteed to have a {{name}}, though they usually will not sell it.<ref><code>ObjectBlueprints.xml</code></ref>
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|sniper turret|plural}}.
 
== Advantages and disadvantages ==
{{Opinion}}
=== Advantages ===
* Can be a highly effective weapon against early-game enemies if found at a low level.
=== Disadvantages ===
* Takes two turns per shot, because it must be reloaded each time after it is fired.
 
== References ==
{{As Of Patch|2.0.201.49}}
<references />


{{Missile Weapon Navbox}}
__NOTOC__
[[Category:Rifles]]
[[Category:Rifles]]

Latest revision as of 21:34, 18 January 2024

sniper rifle
11
PV
♥
1d8
average: 4.5range: 1-8
$
250.00
Commerce Value
12
lbs.
Weight
Ammo Type

lead slug

Accuracy
Shots per Action

1

Ammo per Action

1

Max Ammo

1

Complexity

1

Tier

3

<0014>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, rifle, magazine

Character

)

ID?Use this ID to Wish for the item

Sniper Rifle

Spawns in

Guns
Items

Extra Info:
  • Requires two hands to wield
  • Made out of Metal
sniper rifle

Expert rifling grooved its carbon steel barrel to helical precision. Smudges are printed on the scope glass.

Weapon Class: Bows & Rifles
Accuracy: Very High

Perfect

The sniper rifle is a mid-tier rifle that is notable for its very high accuracy and for having the highest penetration among rifles of its tier, giving it fairly high damage potential. It fires only a single shot at a time, and does not automatically reload. The user must spend a turn to reload it with a lead slug. If modded with Drum-loaded, it will instead hold 2 slugs.

Obtaining

The sniper rifle can be:

Advantages and disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Can be a highly effective weapon against early-game enemies if found at a low level.

Disadvantages

  • Takes two turns per shot, because it must be reloaded each time after it is fired.

References

This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.49.
  1. XRL.World.Encounters.EncounterObjectBuilders.RummagerJunk
  2. ObjectBlueprints.xml