Turbow: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| accuracy = 9
| accuracy = 9
| shots = 1
| shots = 1
| ammoperaction = 1
| maxammo = 1
| maxammo = 1
| chargeused = 20
| chargeused = 20
Line 23: Line 24:
| candisassemble = yes
| candisassemble = yes
| colorstr = &r
| colorstr = &r
| tilecolors = rK
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BaseBow
| inheritingfrom = BaseBow
| dynamictable = {{Dynamic object|Items|Turbow}}
| unidentifiedimage = turbow unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = bow
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,BowMods
| desc = Servos click on the wheeling groves and a miniature air turbine exaggerates the pull of the bowstring.
| desc = Servos click on the wheeling groves and a miniature air turbine exaggerates the pull of the bowstring.


{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Medium{{)}}}}
Accuracy: Medium
Projectiles fired with this weapon receive bonus penetration based on the wielder's Strength.{{)}}}}
{{Qud shader|rules|{{(}}This weapon increases the base penetration of its ammo by 4.
{{Qud shader|rules|{{(}}This weapon increases the base penetration of its ammo by 4.
This weapon increases the damage die of its ammo by 4.
This weapon increases the damage die of its ammo by 4.
This weapon increases the damage bonus of its ammo by 1.{{)}}}}
This weapon increases the damage bonus of its ammo by 1.{{)}}}}
| categories = Bows
| categories = Bows
| gameversion = 2.0.201.54
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->The {{name}} is a moderately accurate, mid-tier bow. Similarly to the {{favilink|Linear cannon}}, it requires an [[:Category:Energy Cells|energy cell]] to function. When powered, it doubles the [[PV|penetration]] and significantly increases the damage potential of [[:Category:Arrows|arrows]].
<!-- END QBE -->A {{name}} is a moderately accurate, mid-tier bow that requires an [[:Category:Energy Cells|energy cell]] to function. When powered, it increases the [[PV|penetration]] and damage potential of [[:Category:Arrows|arrows]]. When unpowered, it cannot be fired at all.
 
The {{name}} is one of two bows, along with the {{favilink|compound bow}}, that benefits from the user's [[strength]]. More specifically, the user's strength modifier is added to the {{PV}}[[PV]] of arrows fired from the bow, up to a certain limit.<ref><code>ObjectBlueprints.xml</code></ref><ref> This strength modifier is in addition to the flat '''+4''' PV automatically added by the '''turbow''' to all attacks.</ref>
 
When the player loads an arrow into a {{name}}, the game will display the maximum strength-modified penetration that is achievable with that arrow and the {{name}}. For example, if a steel arrow is loaded, the display will always look like the following:
 
[[File:Turbow_penetration_display_example.png]]
 
However, the actual PV will be '''{{PV}}8''', plus the wielder's [[Modifier|strength modifier]], up to the displayed limit. Thus, the actual PV is not shown in game.
 
== Mechanics ==
Currently, all arrows in the game have a base penetration value of '''{{PV}}4'''.<ref><code>ObjectBlueprints.xml</code> - Inherited from <code>BaseArrowProjectile</code></ref>. When loaded into a {{name}}, the base penetration of any arrow is increased by 4 to '''{{PV}}8'''. In addition to their base penetration, each arrow has a maximum potential strength-modified penetration cap. Higher-tier arrows have a higher ''potential cap'' for strength-modified penetration.{{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}}
 
Scoring a critical hit with the {{name}} will add a '''+2''' bonus to its PV. {{Code Reference|class=MissileWeapon|method=MissileHit}}
 
{| class="wikitable" style="text-align: center;"
! rowspan="2" | Arrow
! colspan="2" | Normal Stats
! colspan="4" | Stats When Fired From Turbow
|-
! PV
! Damage
! Base PV
! Max PV
! Str Required to<br>Achieve Max PV
! Damage
|-
| {{favilink|wooden arrow}}
| style="text-align:center;" | '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4}}'''
| '''{{PV}}8'''
| '''{{PV}}10'''
| '''20'''
| '''{{Heart}}{{dice tooltip|1d8+1}}'''
|-
| {{favilink|steel arrow}}
| style="text-align:center;" | '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d3+1}}'''
| '''{{PV}}8'''
| '''{{PV}}11'''
| '''22'''
| '''{{Heart}}{{dice tooltip|1d7+2}}'''
|-
| {{favilink|boomrose arrow}}
| style="text-align:center;" | '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d2}}'''
| '''{{PV}}8'''
| '''{{PV}}9'''
| '''18'''
| '''{{Heart}}{{dice tooltip|1d6+1}}'''<ref>This is only the base arrow damage of the {{favilink|boomrose arrow}}, not including the explosion. The arrow does not need to penetrate to explode.</ref>
|-
| {{favilink|carbide arrow}}
| style="text-align:center;" | '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+1}}'''
| '''{{PV}}8'''
| '''{{PV}}12'''
| '''24'''
| '''{{Heart}}{{dice tooltip|1d8+2}}'''
|-
| {{favilink|folded carbide arrow}}
| style="text-align:center;" | '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+2}}'''
| '''{{PV}}8'''
| '''{{PV}}13'''
| '''26'''
| '''{{Heart}}{{dice tooltip|1d8+3}}'''
|-
| {{favilink|fullerite arrow}}
| style="text-align:center;" | '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+3}}'''
| '''{{PV}}8'''
| '''{{PV}}14'''
| '''28'''
| '''{{Heart}}{{dice tooltip|1d8+4}}'''
|-
| {{favilink|crysteel arrow}}
| style="text-align:center;" | '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+4}}'''
| '''{{PV}}8'''
| '''{{PV}}15'''
| '''30'''
| '''{{Heart}}{{dice tooltip|1d8+5}}'''
|-
| {{favilink|flawless crysteel arrow}}
| style="text-align:center;" | '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+5}}'''
| '''{{PV}}8'''
| '''{{PV}}16'''
| '''32'''
| '''{{Heart}}{{dice tooltip|1d8+6}}'''
|-
| {{favilink|zetachrome arrow}}
| style="text-align:center;" | '''{{PV}}4'''
| '''{{Heart}}{{dice tooltip|1d4+6}}'''
| '''{{PV}}8'''
| '''{{PV}}17'''
| '''34'''
| '''{{Heart}}{{dice tooltip|1d8+7}}'''
|-
|}
 
== Obtaining ==
The {{name}} can be:
* Found as random loot in [[zone tier|mid-to-high-tier zones]] or occasionally equipped by random creatures.
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining a {{name}}.{{Code Reference|class=SpindleNegotiation}}<ref><code>PopulationTables.xml</code></ref>
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|turbow turret|plural}}.
 
== Considerations ==
{{Opinion}}
* Can be an extremely effective ranged weapon for high-strength characters during the early game.
* Has the highest damage potential of any bow, exceeding the penetration and damage potential of the {{favilink|compound bow}}.
* Has lower [[Missile_weapon_combat#Missile_Weapon_Accuracy|accuracy]] than the {{favilink|compound bow}}.
* For characters with low strength, the {{name}} will also ''lower'' an arrow's PV based on strength (but it still benefits from its unique flat +4 PV bonus).
* With high-tier ammo, can be an effective weapon even against fairly high [[AV]] targets.
* High-tier ammo is difficult to find in large supply.
 
{{references|2.0.201.54}}


{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}

Latest revision as of 21:36, 18 January 2024

turbow
$
200.00
Commerce Value
5
lbs.
Weight
Ammo Type

arrow

Accuracy
Shots per Action

1

Ammo per Action

1

Max Ammo

1

Charge per Use

20 Solar cell: 125 usesFidget cell: 125 usesLead-acid cell: 200 usesCombustion cell: 300 usesChem cell: 500 usesThermoelectric cell: 2000 usesBiodynamic cell: 3000 usesNuclear cell: 5000 usesAntimatter cell: 10000 usesMecha power core: 25000 uses

Charge Used For

Weapon Power

Complexity

4

Tier

5

<00245>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, bow

Character

)

ID?Use this ID to Wish for the item

Turbow

Spawns in

Items

Extra Info:
turbow

Servos click on the wheeling groves and a miniature air turbine exaggerates the pull of the bowstring.

Weapon Class: Bows & Rifles
Accuracy: Medium
Projectiles fired with this weapon receive bonus penetration based on the wielder's Strength.

This weapon increases the base penetration of its ammo by 4.
This weapon increases the damage die of its ammo by 4.
This weapon increases the damage bonus of its ammo by 1.

Perfect

A turbow is a moderately accurate, mid-tier bow that requires an energy cell to function. When powered, it increases the penetration and damage potential of arrows. When unpowered, it cannot be fired at all.

The turbow is one of two bows, along with the compound bow, that benefits from the user's strength. More specifically, the user's strength modifier is added to the PV of arrows fired from the bow, up to a certain limit.[1][2]

When the player loads an arrow into a turbow, the game will display the maximum strength-modified penetration that is achievable with that arrow and the turbow. For example, if a steel arrow is loaded, the display will always look like the following:

Turbow penetration display example.png

However, the actual PV will be 8, plus the wielder's strength modifier, up to the displayed limit. Thus, the actual PV is not shown in game.

Mechanics

Currently, all arrows in the game have a base penetration value of 4.[3]. When loaded into a turbow, the base penetration of any arrow is increased by 4 to 8. In addition to their base penetration, each arrow has a maximum potential strength-modified penetration cap. Higher-tier arrows have a higher potential cap for strength-modified penetration.[4][5]

Scoring a critical hit with the turbow will add a +2 bonus to its PV. [6]

Arrow Normal Stats Stats When Fired From Turbow
PV Damage Base PV Max PV Str Required to
Achieve Max PV
Damage
wooden arrow 4 ♥1d41-4 (Avg: 2.5) 8 10 20 ♥1d8+12-9 (Avg: 5.5)
steel arrow 4 ♥1d3+12-4 (Avg: 3) 8 11 22 ♥1d7+23-9 (Avg: 6)
boomrose arrow 4 ♥1d21-2 (Avg: 1.5) 8 9 18 ♥1d6+12-7 (Avg: 4.5)[7]
carbide arrow 4 ♥1d4+12-5 (Avg: 3.5) 8 12 24 ♥1d8+23-10 (Avg: 6.5)
folded carbide arrow 4 ♥1d4+23-6 (Avg: 4.5) 8 13 26 ♥1d8+34-11 (Avg: 7.5)
fullerite arrow 4 ♥1d4+34-7 (Avg: 5.5) 8 14 28 ♥1d8+45-12 (Avg: 8.5)
crysteel arrow 4 ♥1d4+45-8 (Avg: 6.5) 8 15 30 ♥1d8+56-13 (Avg: 9.5)
flawless crysteel arrow 4 ♥1d4+56-9 (Avg: 7.5) 8 16 32 ♥1d8+67-14 (Avg: 10.5)
zetachrome arrow 4 ♥1d4+67-10 (Avg: 8.5) 8 17 34 ♥1d8+78-15 (Avg: 11.5)

Obtaining

The turbow can be:

Considerations

This section is opinion-based. Your mileage may vary.
  • Can be an extremely effective ranged weapon for high-strength characters during the early game.
  • Has the highest damage potential of any bow, exceeding the penetration and damage potential of the compound bow.
  • Has lower accuracy than the compound bow.
  • For characters with low strength, the turbow will also lower an arrow's PV based on strength (but it still benefits from its unique flat +4 PV bonus).
  • With high-tier ammo, can be an effective weapon even against fairly high AV targets.
  • High-tier ammo is difficult to find in large supply.

References

This information is reliable as of patch 2.0.201.54.
  1. ObjectBlueprints.xml
  2. This strength modifier is in addition to the flat +4 PV automatically added by the turbow to all attacks.
  3. ObjectBlueprints.xml - Inherited from BaseArrowProjectile
  4. XRL.World.Parts.MissilePerformance
  5. XRL.World.GetMissileWeaponPerformanceEvent
  6. XRL.World.Parts.MissileWeapon, method MissileHit
  7. This is only the base arrow damage of the boomrose arrow, not including the explosion. The arrow does not need to penetrate to explode.
  8. XRL.World.Parts.SpindleNegotiation
  9. PopulationTables.xml