Drilldown: ArtifactData

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ArtifactData > ChargeProduceBroadcast: None & ChargeProduceElectric: None & UnidentifiedAltNameStripped : grenade or jewelry or shield or weird artifact

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Bits:
None (95) · 00 (20) · 001 (19) · 002 (11) · 024 (5) · 003 (4) · 0 (3) · 0024 (3) · 0CB (2) · 012 (2) · 008 (2) · 356 (2) · 0256 (2) · 0034 (2)
CanBuild:
CanDisassemble:
ModCount:
CapacitorStartCharge:
ChargeConsumeBroadcast:
ChargeConsumeElectrical:
ChargeConsumeHydraulic:
ChargeConsumeMechanical:
ChargeProduceBroadcast: (Click arrow to add another value)
ChargeProduceElectric:
ChargeProduceHydraulic:
ChargeProduceMechanical:
ChargeProduceSolar:
UnidentifiedImage:
None (18) · skillsoft unidentified.png (3) · schemasoft unidentified.png (2)
UnidentifiedAltNameStripped: (Click arrow to add another value)
ObjectID:
JoinKey:

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