Drilldown: ItemsTable

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ItemsTable > PrimaryDamageElement: None & Skill: no skill & UsesSlots: None

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BasePV:
Vibro:
PoweredPV:
UnpoweredDamage:
PrimaryDamageElement: (Click arrow to add another value)
ToHit:
Skill: (Click arrow to add another value)
ObjectID:
AgilityBonus:
StrengthBonus:
WillpowerBonus:
ToughnessBonus:
IntelligenceBonus:
EgoBonus:
WornOn:
UsesSlots: (Click arrow to add another value)
Healing:
HarvestedInto:
PreservedQuantity:
ElementalDamage:
ElementalType:
JoinKey:
 

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