Carbine: Difference between revisions
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{{ | The {{name}} is a mid-tier [[rifle]] that is notable for its high rate of fire, combined with decent [[penetration]] and [[damage]] potential. It fires three {{favilink|lead slug|plural}} in a single shot, allowing it to potentially hit multiple targets. If found at a low level, it makes an excellent ranged weapon that can generally dispatch most early-game threats in one or two shots. It does, however, consume a decent amount of ammo, which might be difficult to sustain until a decent source of ammunition can be secured. | ||
If not found early, the {{name}} is often outclassed by other weapons the player is likely to find. In particular, its unique mod-improved variant, the {{favilink|sparbine}}, can be obtained by completing the [[More Than a Willing Spirit]] quest that grants entry to {{favilink|Grit Gate}}. | |||
== Obtaining == | |||
The {{name}} can be: | |||
* Found as random loot in [[zone tier|mid-tier zones]] or occasionally equipped by random creatures. | |||
** {{favilink|mechanimist rummager|plural}} have about a 10% chance to be carrying a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}} | |||
* Generated as a [[historic site]] [[relic]] if the sultan is associated with rifles and the historic site is in an area of [[zone tier|zone tier 4]].{{Code Reference|namespace=XRL.World|class=RelicGenerator}} | |||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | |||
* [[Disarmed]] from {{favilink|carbine turret|plural}}, though this type of turret is somewhat rare. | |||
== References == | |||
{{As Of Patch|2.0.201.49}} | |||
<references /> | |||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} | ||
[[Category:Rifles]] | [[Category:Rifles]] |
Revision as of 22:08, 12 November 2020
Ammo Type
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|
---|---|
Accuracy
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Low (10) |
Shots per Action
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3 |
Max Ammo
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24 |
Complexity
|
1 |
Tier
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4 |
<0014> | |
Can Disassemble
|
yes |
Can Build
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yes |
Tinker Skill
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|
Skill Used
|
|
Character
|
) |
ID?
|
Carbine |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.201.49
|
A composite carbine with a banana-shaped magazine.
The carbine is a mid-tier rifle that is notable for its high rate of fire, combined with decent penetration and damage potential. It fires three lead slugs in a single shot, allowing it to potentially hit multiple targets. If found at a low level, it makes an excellent ranged weapon that can generally dispatch most early-game threats in one or two shots. It does, however, consume a decent amount of ammo, which might be difficult to sustain until a decent source of ammunition can be secured.
If not found early, the carbine is often outclassed by other weapons the player is likely to find. In particular, its unique mod-improved variant, the Sparbine, can be obtained by completing the More Than a Willing Spirit quest that grants entry to Grit Gate.
Obtaining
The carbine can be:
- Found as random loot in mid-tier zones or occasionally equipped by random creatures.
- Mechanimist rummagers have about a 10% chance to be carrying a carbine.[1]
- Generated as a historic site relic if the sultan is associated with rifles and the historic site is in an area of zone tier 4.[2]
- Crafted with the Tinker II skill, after obtaining the required schematic.
- Disarmed from carbine turrets, though this type of turret is somewhat rare.
References
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |