Chaingun: Difference between revisions
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<!-- END QBE --> | <!-- END QBE -->The {{name}} is a mid-tier [[:Category:Heavy Weapons|heavy weapon]] that is notable for its high magazine capacity and the large number of projectiles it fires in a single shot. Because of this characteristic, the {{name}} can take down multiple targets in a single turn, and it can compete with or outperform other top-tier ranged weapons when fighting swarms of enemies or targets that do not have very high armor ([[AV]]). When fighting enemies with very high AV, a different heavy weapon or a [[:Category:Rifles|rifle]] with higher [[penetration]] may be preferred. | ||
{{ | |||
One of the most significant challenges of using a {{name}} for an extended period of time will be keeping it supplied with enough {{favilink|lead slug|plural}}, because it is quite ammo-hungry. Dedicated chaingunners may want to buy all the '''lead slugs''' they can find from merchants, and also consider learning how to craft additional slugs with the relevant [[Tinker I]] schematic. | |||
== Obtaining == | |||
The {{name}} can be: | |||
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by random creatures. | |||
** The {{favilink|mechanimist rummager}} has slightly higher than a 2% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}} | |||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | |||
* [[Disarmed]] from {{favilink|chaingun turret|plural}}, which are one of the most common varieties of [[:Category:Turrets|turrets]]. | |||
== References == | |||
<references /> | |||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} | ||
[[Category:Heavy Weapons]] | [[Category:Heavy Weapons]] |
Revision as of 04:49, 11 November 2020
Ammo Type
|
|
---|---|
Accuracy
|
Low (16) |
Shots per Action
|
6 |
Max Ammo
|
42 |
Complexity
|
4 |
Tier
|
4 |
<004> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Character
|
) |
ID?
|
Chaingun |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.201.49
|
This is a basic single-barrel chain-loaded rifle, powered by a simple, self-winding flywheel.
The chaingun is a mid-tier heavy weapon that is notable for its high magazine capacity and the large number of projectiles it fires in a single shot. Because of this characteristic, the chaingun can take down multiple targets in a single turn, and it can compete with or outperform other top-tier ranged weapons when fighting swarms of enemies or targets that do not have very high armor (AV). When fighting enemies with very high AV, a different heavy weapon or a rifle with higher penetration may be preferred.
One of the most significant challenges of using a chaingun for an extended period of time will be keeping it supplied with enough lead slugs, because it is quite ammo-hungry. Dedicated chaingunners may want to buy all the lead slugs they can find from merchants, and also consider learning how to craft additional slugs with the relevant Tinker I schematic.
Obtaining
The chaingun can be:
- Found as random loot in mid-tier or high-tier zones or occasionally equipped by random creatures.
- The Mechanimist rummager has slightly higher than a 2% chance of spawning with a chaingun.[1]
- Crafted with the Tinker II skill, after obtaining the required schematic.
- Disarmed from chaingun turrets, which are one of the most common varieties of turrets.
References
- ↑
XRL.World.Encounters.EncounterObjectBuilders.RummagerJunk