Brain brine: Difference between revisions
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#The specific result is determined: for example, giving the creature the [[Tinker III]] and [[Swipe]] skills. | #The specific result is determined: for example, giving the creature the [[Tinker III]] and [[Swipe]] skills. | ||
The first roll uses a per-creature random seed that isn't used anywhere else in the game. This means that while [[Precognition]] can predict the results of drinking brain brine, seed manipulation cannot alter its outcome for a given creature. However, since [[ | The first roll uses a per-creature random seed that isn't used anywhere else in the game. This means that while [[Precognition]] can predict the results of drinking brain brine, seed manipulation cannot alter its outcome for a given creature. However, since [[Clones | clones]] have their own random brain brine seed, it ''is'' possible to force a desired result by using Precognition, generating a clone, dominating it, and drinking Brain Brine. Once a clone receives the right roll, you can [[permaswap]] with it to gain those selected benefits permanently. | ||
The second roll uses different types of RNG depending on the general result: | The second roll uses different types of RNG depending on the general result: |
Revision as of 19:06, 28 January 2022
When on/in other objects/liquids: | |
---|---|
nervous liquid nervous object brain-brine-stained object | |
Vaporizes at
|
2000°, into confusion gas |
Base temperature
|
25° |
Value per dram
|
1233 |
Weight per dram
|
0.25# |
Evaporativity
|
1 |
Fluidity
|
10 |
Cleaning factor
|
30 |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
|
BrainBrinePool |
Liquid ID
|
brainbrine |
Infobox data from game version 2.0.201.72
|
brain brine is a rare liquid usually found inside random reliquaries located within the Tomb of the Eaters. If it is a part of a mixed liquid, or an item is stained with brain brine, they become nervous. A phial of the liquid can also be found on the alchemist.
Sources of Brain Brine
- The alchemist is guaranteed to have one dram of brain brine for sale.
- reliquaries in the upper crypts of the Tomb of the Eaters will often contain phials of brain brine.
Drinking Brain Brine
When a creature drinks brain brine, they become confused for 20–30 turns.[1]
For the player only (including bodies temporarily dominated by the player), once the confusion ends (by any means), there are further effects.[2] They will receive the message "You shake the water from your addled brain, but someone else's thoughts have already taken root", lose one point of Ego, and receive an occurrence drawn randomly from the following table:
Weight | Chance | Result |
---|---|---|
20 | 14.8% | Get 2-3 random skills |
20 | 14.8% | Gain 400-500 Skill Points |
10 | 7.4% | Gain 2-3 Intelligence |
10 | 7.4% | Gain 2-3 Willpower |
30 | 22.2% | Learn 6-8 random secrets |
30 | 22.2% | Gain one positive mental mutation |
15 | 11.1% | Gain one random mental defect |
If the affected creature is a Chimera and the result would otherwise give them a mental mutation or a defect, they receive the message "Your mind begins to morph but the physiology of your brain restricts it." instead.
Brain Brine and Precognition
The game performs two rolls when determining the effects of a creature drinking brain brine:
- The general result is determined: for example, giving the creature two skills.
- The specific result is determined: for example, giving the creature the Tinker III and Swipe skills.
The first roll uses a per-creature random seed that isn't used anywhere else in the game. This means that while Precognition can predict the results of drinking brain brine, seed manipulation cannot alter its outcome for a given creature. However, since clones have their own random brain brine seed, it is possible to force a desired result by using Precognition, generating a clone, dominating it, and drinking Brain Brine. Once a clone receives the right roll, you can permaswap with it to gain those selected benefits permanently.
The second roll uses different types of RNG depending on the general result:
- Intelligence, Willpower, and skill points are determined by a specific per-creature random seed in a similar manner to the first roll.
- Positive mental mutations are determined by a specific non-creature-specific seed which can be rerolled by choosing a mutation (through mutation points or unstable genome) or the mutating gaze of a gamma moth, but not by injecting an eater's nectar injector or cooking with a drop of nectar.
- Mental defects, skills, and secrets are determined by a general RNG that can be rerolled by waiting.
|
References
This information is reliable as of patch 2.0.202.104. |