Presets: Difference between revisions
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3-4 {{favilink|witchwood bark|plural}} | 3-4 {{favilink|witchwood bark|plural}} | ||
}} | }} | ||
{{Qud text|&c∙}} Melee fighter | |||
{{Qud text|&c∙}} Highly-armored | |||
{{Qud text|&c∙}} Emits sleep gas to disable enemies | |||
{{Qud text|&c∙}} {{Qud text|&WHighly survivable}} starting build | |||
== Gunslinger == | == Gunslinger == | ||
Line 95: | Line 99: | ||
| footnote = Starting Mutations: {{favilink|beak}}, {{favilink|heightened quickness}}, {{favilink|wings}}, {{favilink|force bubble}} | | footnote = Starting Mutations: {{favilink|beak}}, {{favilink|heightened quickness}}, {{favilink|wings}}, {{favilink|force bubble}} | ||
}} | }} | ||
{{Qud text|&c∙}} Primarily ranged fighter | |||
{{Qud text|&c∙}} Quick and maneuverable | |||
{{Qud text|&c∙}} Flies | |||
{{Qud text|&c∙}} {{Qud text|&WHighly survivable}} starting build | |||
== Apostle == | == Apostle == | ||
Line 121: | Line 129: | ||
| footnote = Starting Mutations: {{favilink|clairvoyance}}, {{favilink|light manipulation}}, {{favilink|stunning force}}, {{favilink|teleport other}} | | footnote = Starting Mutations: {{favilink|clairvoyance}}, {{favilink|light manipulation}}, {{favilink|stunning force}}, {{favilink|teleport other}} | ||
}} | }} | ||
{{Qud text|&c∙}} Mental-based ranged fighter | |||
{{Qud text|&c∙}} Effective crowd control and map vision | |||
{{Qud text|&c∙}} {{Qud text|&WMedium survivable}} starting build |
Revision as of 07:28, 10 May 2022
Mutated Humans
Marauder
Marsh Taur
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 8-10 bear jerkies
- 3-4 witchwood barks
∙ Charge-based melee fighter ∙ Ability to freeze enemies ∙ Highly maneuverable ∙ Most survivable starting build
Acronaut
Dream Tortoise
skills
Equipped:
In Inventory:
- 1 pocketed vest
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 canteen with 32 drams of fresh water
- 1 basic toolkit
- 30-50wooden arrows
- 2-3 canned Have-It-All
- 1-4 things from Junk 1
- 2-4 things from Artifact 1
- 1-4 things from Scrap 1
- 3-4 witchwood barks
∙ Melee fighter ∙ Highly-armored ∙ Emits sleep gas to disable enemies ∙ Highly survivable starting build
Gunslinger
Gunwing
skills
» Akimbo
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 225-275 lead slugs
- 3-4 beetle jerkies
- 3-4 witchwood barks
∙ Primarily ranged fighter ∙ Quick and maneuverable ∙ Flies ∙ Highly survivable starting build
Apostle
Star-Eye Esper
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 2 waterskins with 32 drams of fresh water each
- 1 waterskin with 2d6+13-13 (Avg: 8) drams of honey
- 1-2 goat jerkies
- 3-4 witchwood barks
∙ Mental-based ranged fighter ∙ Effective crowd control and map vision ∙ Medium survivable starting build