Graftek: Difference between revisions

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(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
(remove from faction Cargo storage)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Removed Content}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Character
{{Character
| title = {{Qud text|{{Qud shader|C|{{(}}Graftek{{)}}}}}}
| title = {{Qud text|{{Qud shader|C|{{(}}Graftek{{)}}}}}}
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| av = 2
| av = 2
| dv = 4
| dv = 4
| ma = 8
| marange = 6+1d3
| weight = 200
| weight = 200
| featureweightinfo = no
| featureweightinfo = no
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| tier = 1
| tier = 1
| colorstr = &amp;C
| colorstr = &amp;C
| tilecolors = Cw
| renderstr = 4
| renderstr = 4
| role = Breeder
| role = Breeder
| extra = {{Extra info|weight = 200 | metal = yes}}
| extra = {{Extra info|weight = 200 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HoverRobot}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| quickness = 100
| quickness = 100
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| xpvalue = 175
| xpvalue = 175
| xptier = 1
| xptier = 1
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| faction = {{creature faction nostore|{{FactionID to name|Robots}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Graftek_Tendril|2|no|100}}{{inventory|Chem Cell|1|no|15}}
| inventory = {{inventory|Graftek_Tendril|2|no|100|no}}{{inventory|Chem Cell|1|no|15|no}}
| skills = {{SkillID to name|ShortBlades}} </br>{{SkillID to name|ShortBlades_Bloodletter}}
| skills = {{SkillID to name|ShortBlades}} </br>{{SkillID to name|ShortBlades_Bloodletter}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|7}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|7}}
| desc = A dog-sized translucent box hovers quietly. Four glowing thruster-pods twitch on outstretched gimbals, constantly adjusting for minute eddies in the air. Underneath the box hang a variety of many-tooled tendrils.
| desc = A dog-sized translucent box hovers quietly. Four glowing thruster-pods twitch on outstretched gimbals, constantly adjusting for minute eddies in the air. Underneath the box hang a variety of many-tooled tendrils.
| categories = Robots
| categories = Robots
| gameversion = 2.0.204.52
}}
}}
<!-- END QBE -->{|class="wikitable"
<!-- END QBE -->
A {{Name}} was a creature that was only found in the strata below the now-defunct [[Trembling Dunes]]. Rather than attacking creatures it was hostile to, a Graftek would seek out creatures around it to graft, giving them various stat bonuses depending on the graft.
 
A Graftek would actively target other creatures on the map and would apply a graft to them when they were adjacent. It would apply grafts indiscriminately, whether the target was hostile, neutral, friendly, or even a companion to the player. It would continue to do so until it had grafted every creature in the current zone that it was able to reach/was graftable; when it ran out of eligible targets, it began to wander around randomly.{{Code Reference|namespace=XRL.World.AI.GoalHandlers|class=GraftekGoal}}
 
A Graftek couldn't graft creatures that had already been grafted. Additionally, it couldn't graft inanimate objects, metallic creatures, inorganic creatures, or other Grafteks.{{Code Reference|class=Graftek}}
== Grafts ==
A Graftek was able to apply three different grafts to creatures: {{qud text|&cgrafted}}, {{qud text|&ccyberized}}, and {{qud text|&Cchromed}}. Creatures that were grafted became [[metal|metallicized]], had their default color permanently changed depending on the graft, and had the name of the graft appended to their name.{{Code Reference|namespace=XRL.World.AI.GoalHandlers|class=GraftekGraft}}
=== Grafted ===
{{qud look
| title = &cgrafted
| text = Twining metallic musculature has been grotesquely merged with their body.
| bottomtext = none
}}
{|class="wikitable"
| '''+ 6-12 [[HP|Hitpoints]]'''
|-
| '''+ 4-6 [[Strength]]'''
|-
| '''+ 4-6 [[Toughness]]'''
|}
=== Cyberized ===
{{qud look
| title = &ccyberized
| text = Shining metallic veins pulse beneath their skin.
| bottomtext = none
}}
{|class="wikitable"
| '''+ 6-12 Hitpoints'''
|-
| '''+ 4-6 [[Agility]]'''
|-
| '''+ 4-8 [[DV]]'''
|}
 
=== Chromed ===
{{qud look
| title = &Cchromed
| text = Their skin is tesselated in tiny chrome scales.
| bottomtext = none
}}
{|class="wikitable"
| '''+ 6-12 Hitpoints'''
| '''+ 6-12 Hitpoints'''
|-
|-
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| '''+ 50-75 Cold Resistance'''
| '''+ 50-75 Cold Resistance'''
|}
|}
== Player Grafting ==
== Player Grafting ==
Normally, Graftek will not seek out the player and won't normally apply a graft if the player moves close, even if the player is friendly to robots. However, Graftek will apply a graft to the player's body so long as they are not in control of it, such as when the player is [[Domination|dominating]] another creature. This can even be achieved by using a {{favilink|ganglionic teleprojector}} on Graftek itself; however, the player will have difficulty controlling Graftek, as it will move around erratically even while being dominated.
Normally, a Graftek would not seek out the player and wouldn't apply a graft if they moved close, even if they were friendly to robots. However, it would apply a graft to the player's body so long as they were not in control of it, such as when the player is [[Domination|dominating]] another creature. This could even have been achieved by using a {{favilink|ganglionic teleprojector}} on the Graftek itself; however, the player would have had difficulty controlling it, as it moved around erratically even while being dominated.
 
Since grafts are permanent and cannot be removed, and only one graft could have been present on a creature at a time, incautious players could have ended up with grafts that they did not want. There are also several drawbacks to a metallic body: {{favilink|pulsed field magnet|plural}} became more of a concern for grafted players, and such players could have been pulsed by [[EMP]] effects, although this has never had an effect.


Be wary; grafts are permanent and cannot be removed, and only one graft can be present on a creature at a time.
==References==
==References==
<references/>
<references/>
[[Category:Robots]]
[[Category:Robots]]
{{Creature Navbox|Robots}}
{{Robots Navbox}}

Latest revision as of 21:42, 24 June 2024

This article contains removed content.
This content is no longer available in the game, but is preserved here for historical interest.
Graftek
Graftek.png
Character

4

ID?Use this ID to Wish for Graftek

Graftek

Faction

robots (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

175 XP

XP Tier

1

Role

Breeder


Extra info:

Limbs* (HoverRobot): * Excludes limbs granted via mutations
Graftek

A dog-sized translucent box hovers quietly. Four glowing thruster-pods twitch on outstretched gimbals, constantly adjusting for minute eddies in the air. Underneath the box hang a variety of many-tooled tendrils.

Perfect

A Graftek was a creature that was only found in the strata below the now-defunct Trembling Dunes. Rather than attacking creatures it was hostile to, a Graftek would seek out creatures around it to graft, giving them various stat bonuses depending on the graft.

A Graftek would actively target other creatures on the map and would apply a graft to them when they were adjacent. It would apply grafts indiscriminately, whether the target was hostile, neutral, friendly, or even a companion to the player. It would continue to do so until it had grafted every creature in the current zone that it was able to reach/was graftable; when it ran out of eligible targets, it began to wander around randomly.[1]

A Graftek couldn't graft creatures that had already been grafted. Additionally, it couldn't graft inanimate objects, metallic creatures, inorganic creatures, or other Grafteks.[2]

Grafts

A Graftek was able to apply three different grafts to creatures: grafted, cyberized, and chromed. Creatures that were grafted became metallicized, had their default color permanently changed depending on the graft, and had the name of the graft appended to their name.[3]

Grafted

grafted

Twining metallic musculature has been grotesquely merged with their body.

+ 6-12 Hitpoints
+ 4-6 Strength
+ 4-6 Toughness

Cyberized

cyberized

Shining metallic veins pulse beneath their skin.

+ 6-12 Hitpoints
+ 4-6 Agility
+ 4-8 DV

Chromed

chromed

Their skin is tesselated in tiny chrome scales.

+ 6-12 Hitpoints
+ 2-4 AV
+ 50-75 Heat Resistance
+ 50-75 Cold Resistance

Player Grafting

Normally, a Graftek would not seek out the player and wouldn't apply a graft if they moved close, even if they were friendly to robots. However, it would apply a graft to the player's body so long as they were not in control of it, such as when the player is dominating another creature. This could even have been achieved by using a ganglionic teleprojector on the Graftek itself; however, the player would have had difficulty controlling it, as it moved around erratically even while being dominated.

Since grafts are permanent and cannot be removed, and only one graft could have been present on a creature at a time, incautious players could have ended up with grafts that they did not want. There are also several drawbacks to a metallic body: pulsed field magnets became more of a concern for grafted players, and such players could have been pulsed by EMP effects, although this has never had an effect.

References

  1. XRL.World.AI.GoalHandlers.GraftekGoal
  2. XRL.World.Parts.Graftek
  3. XRL.World.AI.GoalHandlers.GraftekGraft