Pulsed field magnet: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text|pulsed field magnet}} | | title = {{Qud text|pulsed field magnet}} | ||
Line 5: | Line 6: | ||
| hp = 200 | | hp = 200 | ||
| av = 9 | | av = 9 | ||
| dv = | | dv = -10 | ||
| ma = | | ma = 12 | ||
| marange = 8+1d7 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Pulsed Field Magnet | |||
| tier = 5 | |||
| colorstr = &W | | colorstr = &W | ||
| tilecolors = WC | |||
| renderstr = 5 | | renderstr = 5 | ||
| corpse = High-Powered Magnet | |||
| corpse = | |||
| corpsechance = 5 | | corpsechance = 5 | ||
| metal = yes | | role = Controller | ||
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = Turret}} | |||
| inheritingfrom = BaseRobot | |||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 20+1d4+5d3 | | strength = 20+1d4+5d3 | ||
| agility = 10+1d3+5d1 | | agility = 10+1d3+5d1 | ||
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| cold = 25 | | cold = 25 | ||
| heat = 25 | | heat = 25 | ||
| xpvalue = 625 | |||
| xptier = 5 | |||
| faction = {{creature faction|{{FactionID to name|Robots}}|100}} | | faction = {{creature faction|{{FactionID to name|Robots}}|100}} | ||
| demeanor = neutral | |||
| gender = neuter | | gender = neuter | ||
| mutations = {{creature mutation|{{MutationID to name|MagneticPulse}}|15|13}} </br>{{creature mutation|{{MutationID to name|NightVision}}|12|13}} | | mutations = {{creature mutation|{{MutationID to name|MagneticPulse}}|15|13}} </br>{{creature mutation|{{MutationID to name|NightVision}}|12|13}} | ||
| desc = A chrome obelisk bedims the floor in =pronouns.possessive= gigantic shadow, and metal comes screeching to genuflect at =pronouns.possessive= base. | | desc = A chrome obelisk bedims the floor in =pronouns.possessive= gigantic shadow, and metal comes screeching to genuflect at =pronouns.possessive= base. | ||
| categories = Robots | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[ | <!-- END QBE --> | ||
Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every 100 turns, a {{name}} pulls all metal objects within a 16-tile radius towards itself, including up to one item from the player's inventory. (This uses a [https://en.wikipedia.org/wiki/Euclidean_distance Euclidean distance metric] where one cell north-south is the same distance as one cell east-west.){{Code Reference | namespace = XRL.World.Parts.Mutation | class = MagneticPulse}} If you are affected by the {{name}}'s Magnetic Pulse, a message appears in the message log telling you that the item that was ripped away from you. I | |||
The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you. | |||
There is a {{corpse chance|Pulsed Field Magnet}} chance that a {{name}} will drop a {{favilink|high-powered magnet}} when it is destroyed. | |||
== Notes == | == Notes == | ||
* One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory. | * One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory. | ||
{{Robots Navbox}} | |||
[[Category:Robots]] |
Latest revision as of 14:57, 18 January 2024
Level: 25 | |
| |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
|
5 |
---|---|
ID?
|
Pulsed Field Magnet |
Faction
|
robots (Loved100 Reputation) |
Demeanor
|
neutral |
Gender
|
|
Mutations
|
|
| |
Mutations
| |
Corpse Dropped
|
high-powered magnet (5%) |
Experience?
|
625 XP |
XP Tier
|
5 |
Role
|
Controller |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
A chrome obelisk bedims the floor in its gigantic shadow, and metal comes screeching to genuflect at its base.
Pulsed field magnets have the unique mutation Magnetic Pulse. Every 100 turns, a pulsed field magnet pulls all metal objects within a 16-tile radius towards itself, including up to one item from the player's inventory. (This uses a Euclidean distance metric where one cell north-south is the same distance as one cell east-west.)[1] If you are affected by the pulsed field magnet's Magnetic Pulse, a message appears in the message log telling you that the item that was ripped away from you. I
The pulsed field magnet will use Magnetic Pulse regardless of whether or not it is hostile towards you.
There is a 5% chance that a pulsed field magnet will drop a high-powered magnet when it is destroyed.
Notes
- One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory.
- ↑
XRL.World.Parts.Mutation.MagneticPulse