Carbine: Difference between revisions
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{{Item | {{Item | ||
| title = {{Qud text|carbine}} | | title = {{Qud text|carbine}} | ||
| image = carbine.png | | image = carbine.png | ||
| overrideimages = {{altimage start}}{{altimage | carbine identified.png | type = identified}}{{altimage | carbine unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 9 | | pv = 9 | ||
| maxpv = 9 | | maxpv = 9 | ||
| damage = 1d8 | | damage = 1d8 | ||
| weight = 11 | | weight = 11 | ||
| featureweightinfo = yes | |||
| commerce = 100 | | commerce = 100 | ||
| weaponskill = {{SkillID to name|Rifle}} | | weaponskill = {{SkillID to name|Rifle}} | ||
| ammo = lead slug | | ammo = lead slug | ||
| accuracy = | | ismissile = yes | ||
| accuracy = 10 | |||
| shots = 3 | | shots = 3 | ||
| ammoperaction = 3 | |||
| maxammo = 24 | | maxammo = 24 | ||
| id = Carbine | | id = Carbine | ||
| complexity = 1 | | complexity = 1 | ||
| tier = | | tier = 3 | ||
| bits = 0014 | | bits = 0014 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| tilecolors = yw | |||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|twohanded = yes | metal = yes}} | | extra = {{Extra info|twohanded = yes | metal = yes}} | ||
| inheritingfrom = BaseMagazineRifle | | inheritingfrom = BaseMagazineRifle | ||
| dynamictable = {{Dynamic object|Guns|Carbine}} | | dynamictable = {{Dynamic object|Guns|Carbine}} </br>{{Dynamic object|Items|Carbine}} | ||
| desc = A | | unidentifiedimage = carbine unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = rifle | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods | |||
| desc = Carbon steel gleams on its sawed muzzle. A dented butt stock cuts at right angle to the shoulder. | |||
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | |||
Accuracy: Low | |||
Multiple ammo used per shot: 3 | |||
Multiple projectiles per shot: 3{{)}}}} | |||
| categories = Rifles | | categories = Rifles | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | The {{name}} is a mid-tier [[rifle]] that is notable for its high rate of fire, combined with decent [[penetration]] and [[damage]] potential. It fires three {{favilink|lead slug|plural}} in a single shot, allowing it to potentially hit multiple targets. If found at a low level, it makes an excellent ranged weapon that can generally dispatch most early-game threats in one or two shots. It does, however, consume a decent amount of ammo, which might be difficult to sustain until a decent source of ammunition can be secured. | ||
If not found early, the {{name}} is often outclassed by other weapons the player is likely to find. In particular, its unique mod-improved variant, the {{favilink|sparbine}}, can be obtained by completing the [[More Than a Willing Spirit]] quest that grants entry to {{favilink|Grit Gate}}. | |||
== Obtaining == | |||
The {{name}} can be: | |||
* Found as random loot in [[zone tier|mid-tier zones]] or occasionally equipped by random creatures. | |||
** {{favilink|mechanimist rummager|plural}} have about a 10% chance to be carrying a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}} | |||
* Generated as a random [[historic site]] [[Relic#Relic_Item_Type|relic]] if the historic site is in an area of [[zone tier|zone tier 4]].{{Code Reference|namespace=XRL.World|class=RelicGenerator}} | |||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | |||
* [[Disarmed]] from {{favilink|carbine turret|plural}}, though this type of turret is somewhat rare. | |||
== References == | |||
{{As of patch inline|2.0.201.49}} | |||
<references /> | |||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} | ||
[[Category:Rifles]] | [[Category:Rifles]] |
Latest revision as of 21:34, 18 January 2024
Ammo Type
|
|
---|---|
Accuracy
|
Low (10) |
Shots per Action
|
3 |
Ammo per Action
|
3 |
Max Ammo
|
24 |
Complexity
|
1 |
Tier
|
3 |
<0014> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
|
Character
|
) |
ID?
|
Carbine |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
Carbon steel gleams on its sawed muzzle. A dented butt stock cuts at right angle to the shoulder.
Weapon Class: Bows & Rifles
Accuracy: Low
Multiple ammo used per shot: 3
Multiple projectiles per shot: 3
The carbine is a mid-tier rifle that is notable for its high rate of fire, combined with decent penetration and damage potential. It fires three lead slugs in a single shot, allowing it to potentially hit multiple targets. If found at a low level, it makes an excellent ranged weapon that can generally dispatch most early-game threats in one or two shots. It does, however, consume a decent amount of ammo, which might be difficult to sustain until a decent source of ammunition can be secured.
If not found early, the carbine is often outclassed by other weapons the player is likely to find. In particular, its unique mod-improved variant, the Sparbine, can be obtained by completing the More Than a Willing Spirit quest that grants entry to Grit Gate.
Obtaining
The carbine can be:
- Found as random loot in mid-tier zones or occasionally equipped by random creatures.
- Mechanimist rummagers have about a 10% chance to be carrying a carbine.[1]
- Generated as a random historic site relic if the historic site is in an area of zone tier 4.[2]
- Crafted with the Tinker II skill, after obtaining the required schematic.
- Disarmed from carbine turrets, though this type of turret is somewhat rare.
References
This information is reliable as of patch 2.0.201.49. |