Light rail: Difference between revisions
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m Conservators don't actually have them anymore - they now have a "lightlock" which is a different weapon. |
Trashmonks (talk | contribs) |
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| tilecolors = wW | | tilecolors = wW | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}} | ||
| inheritingfrom = BaseRifle | | inheritingfrom = BaseRifle | ||
| dynamictable = {{Dynamic object|Guns|Light Rail}} </br>{{Dynamic object|Items|Light Rail}} | | dynamictable = {{Dynamic object|Guns|Light Rail}} </br>{{Dynamic object|Items|Light Rail}} | ||
Line 41: | Line 41: | ||
Accuracy: Very High{{)}}}} | Accuracy: Very High{{)}}}} | ||
| categories = Rifles | | categories = Rifles | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The light rail is comparable to the {{favilink|Laser rifle}} but with considerably higher penetration. | The light rail is comparable to the {{favilink|Laser rifle}} but with considerably higher penetration and accuracy. Its penetration is slightly higher than an {{favilink|Eigenrifle}} but it does not pierce through multiple enemies. Because it deals laser-type damage, enemies killed by a {{name}} will be reduced to {{favilink|ashes}}, leaving no corpse. | ||
== Obtaining == | |||
The {{name}} can be: | |||
* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by high-tier creatures. | |||
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 3.5% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref> | |||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | |||
* [[Disarmed]] from {{favilink|light rail turret|plural}}, though this type of turret tends to be somewhat rare. | |||
{{references|2.0.202.96}} | |||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} |
Latest revision as of 18:23, 24 June 2024
light rail
Light | |
Ammo Type
|
|
Accuracy
|
Very High (0) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Charge per Use
|
500 |
Charge Used For
|
Weapon Power |
Complexity
|
6 |
Tier
|
'"`UNIQ--finalizedvar-0--QINU`"' |
<0006> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
missile weapon, firearm, general, rifle, electronics, beam weapon |
Character
|
) |
ID?
|
Light Rail |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.207.72
|
The light rail is comparable to the laser rifle but with considerably higher penetration and accuracy. Its penetration is slightly higher than an
eigenrifle but it does not pierce through multiple enemies. Because it deals laser-type damage, enemies killed by a light rail will be reduced to
ashes, leaving no corpse.
Obtaining
The light rail can be:
- Found as random loot in high-tier zones or occasionally equipped by high-tier creatures.
- Notably,
Gunner-Knight Templars have a 3.5% chance to be carrying a light rail.[1]
- Notably,
- Crafted with the Tinker II skill, after obtaining the required schematic.
- Disarmed from
light rail turrets, though this type of turret tends to be somewhat rare.
References
![]() |
This information is reliable as of patch 2.0.202.96. |
This information is reliable as of patch 2.0.202.96.
- ↑
PopulationTables.xml
(population: GunnerKnightTemplarGuns)
|