Armor table: Difference between revisions
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remove plastic armor, no longer exists |
m Added psychodyne helmet and shortened vinewood sap mask further |
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! style="background:#112" | | ! style="background:#112" | | ||
! style="background:#112" | | ! style="background:#112" | | ||
! style="background:#122" | | ! style="background:#122" |{{DV|0}} | ||
! style="background:#133" | | ! style="background:#133" | | ||
|- | |- | ||
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! style="background:#112" |{{favilink|Chain coif}} {{favilink|electric snail shell|snail shell}} | ! style="background:#112" |{{favilink|Chain coif}} {{favilink|electric snail shell|snail shell}} | ||
! style="background:#122" |{{DV|0}} | ! style="background:#122" |{{DV|0}} | ||
! style="background:#133" | | ! style="background:#133" |{{favilink|Psychodyne Helmet|psychodyne}} | ||
! style="background:#133" | | ! style="background:#133" | | ||
|- | |- | ||
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! style="background:#112" | | ! style="background:#112" | | ||
! style="background:#112" | | ! style="background:#112" | | ||
! style="background:#122" |{{favilink|Goggles}} {{favilink|vinewood sap mask|& | ! style="background:#122" |{{favilink|Goggles}} {{favilink|vinewood sap mask|&ysap mask}} | ||
! style="background:#133" |{{favilink|Issachari sun veil|&osun &yveil}} {{favilink|sun and moon mask|&Ws&Ru&Wn&y/&bm&Bo&Co&cn}} | ! style="background:#133" |{{favilink|Issachari sun veil|&osun &yveil}} {{favilink|sun and moon mask|&Ws&Ru&Wn&y/&bm&Bo&Co&cn}} | ||
! style="background:#133" |{{favilink|Earth face|&b?&W?&g?}} | ! style="background:#133" |{{favilink|Earth face|&b?&W?&g?}} | ||
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! style="background:#112" | | ! style="background:#112" | | ||
! style="background:#112" | | ! style="background:#112" | | ||
! | ! style="background:#122" |{{DV|0}} | ||
|- | |- | ||
!style="height:3.5em;" |{{AV}}6 | !style="height:3.5em;" |{{AV}}6 |
Latest revision as of 03:04, 19 October 2024
This table summarizes the AV and DV bonuses of various body armor items. The lower left of this table represents Qud's heaviest armors while the upper right represents the lightest, most evasion-oriented armors.
This is not currently an exhaustive listing; for each AV/DV combination, only the most common example is listed.
Positive and negative values of DV are represented by cell coloring. This table's X-axis represents the sum of AV and DV.
† This item boosts agility by 1, giving an effective +½ DV. ‡ This item takes up additional slots as noted in its article. § This item is a buckler and can be worn on an arm or a hand.