Warm static: Difference between revisions
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{{Missing info|Needs more information on what, exactly, warm static does, and ideally code citations.}} | {{Missing info|Needs more information on what, exactly, warm static does, and ideally code citations.}} | ||
{{name|caps}} is a [[liquid]], found in [[water|dilute]] form in the pools and rivers of the {{f|Moon Stair}} and in pure form in {{f|entropy cyst|plural}} dropped by {{f|zero jell|plural}} (also native to the Moon Stair) on death. It has a wide variety of potential impacts on the world and objects which come into contact with it. If boiled, {{name}} will become {{f|glitter dust}}. | {{name|caps}} is a [[liquid]], found in [[water|dilute]] form in the pools and rivers of the {{f|Moon Stair}} and in pure form in {{f|entropy cyst|plural}} dropped by {{f|zero jell|plural}} (also native to the Moon Stair) on death. Very rarely, a phial of {{name}} will be sold by {{favilink|ichor merchant|plural}}. It has a wide variety of potential impacts on the world and objects which come into contact with it. If boiled, {{name}} will become {{f|glitter dust}}. | ||
== Interactions == | == Interactions == | ||
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* Pouring pure {{name}} onto an item will change it to a random item, and food will likewise become different food. | * Pouring pure {{name}} onto an item will change it to a random item, and food will likewise become different food. | ||
* Pouring pure {{name}} into an empty space will move around 20% of the objects in the zone randomly; around 2% of objects in the zone will become different objects of the same category. Notably, liquids changed this way can become rare liquids, unlike when {{name}} is poured directly into another pool. | * Pouring pure {{name}} into an empty space will move around 20% of the objects in the zone randomly; around 2% of objects in the zone will become different objects of the same category. Notably, liquids changed this way can become rare liquids, unlike when {{name}} is poured directly into another pool. | ||
** | ** Any pool that becomes {{favilink|Neutron flux}} will explode instantly. A large pool can be lethal, even at high level. | ||
** Can create more pure {{name}}, allowing the player to loop the process indefinitely. | ** Can create more pure {{name}}, allowing the player to loop the process indefinitely. | ||
* It is the [[water ritual]] liquid for [[highly entropic beings]]. | * It is the [[water ritual]] liquid for [[highly entropic beings]]. |
Revision as of 02:17, 27 August 2024
warm static
When on/in other objects/liquids: | |
---|---|
entropic liquid entropic object warm static-stained object | |
Vaporizes at
|
100° |
Base temperature
|
25° |
Value per dram
|
1000 |
Weight per dram
|
0.25# |
Evaporativity
|
1 |
Fluidity
|
10 |
Cleaning factor
|
0 |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
|
WarmStaticPuddle |
Liquid ID
|
warmstatic |
Infobox data from game version 2.0.204.48
|
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This article has information that is missing or not up to par.
Reason: Needs more information on what, exactly, warm static does, and ideally code citations. |
This article has information that is missing or not up to par.
Reason: Needs more information on what, exactly, warm static does, and ideally code citations.
Reason: Needs more information on what, exactly, warm static does, and ideally code citations.
Warm static is a liquid, found in dilute form in the pools and rivers of the Moon Stair and in pure form in
entropy cysts dropped by
zero jells (also native to the Moon Stair) on death. Very rarely, a phial of warm static will be sold by
ichor merchants. It has a wide variety of potential impacts on the world and objects which come into contact with it. If boiled, warm static will become
glitter dust.
Interactions
- Drinking or being coated in impure warm static (such as the pools of dilute warm static found in the
Moon Stair) will apply a random effect. This can be any effect in the game.
- For mutants, drinking pure warm static has a 50% chance to randomize mutations and grant 4-12 mutation points and a 50% chance to randomize skills and grant 400-1200 skill points. For non-mutants, it will always do the latter.
- Skills can be randomized into skills that the character doesn't meet the stat or skill requirements for.
- Category skills (e.g. Long Blade) only randomize into other categories. The same is true for individual skills.
- 0sp skills that unlock with a category are randomized as part of its category, meaning you'll never have a 0sp skill but not its category.
- The Sprint skill will never be randomized. Make Camp can be randomized, though.
- Positive mutations will only randomize into positive mutations. The same is true for defects.
- Physical mutations can become mental mutations, and vice versa. (unless the character is a
Chimera or
Esper)
- Cost 1 mutations such as
Night Vision only randomize into cost 1 mutations. Other mutations won't randomize into them either.
- Mutations can only be randomized by mutants specifically - if a True kin happens to gain mutations, it will not randomize them.
- Pure warm static mixed with another liquid in a Liquid Container will change the first liquid to the same number of drams of a random, non-rare liquid.
- Pouring pure warm static onto a pool of liquid will change it to a random number of drams of a random, non-rare liquid, with a tendancy for certain round values like 500.
- Pouring pure warm static onto a creature will change it into a random creature.
- The player is not an exception.
- The new creature will keep its previous inventory.
- If the new creature is a merchant, it will restock after a few days like normal.
- Creatures with a base demeanor of docile will maintain that demeanor, even if the creature would otherwise be aggressive.
- Pouring pure warm static onto an item will change it to a random item, and food will likewise become different food.
- Pouring pure warm static into an empty space will move around 20% of the objects in the zone randomly; around 2% of objects in the zone will become different objects of the same category. Notably, liquids changed this way can become rare liquids, unlike when warm static is poured directly into another pool.
- Any pool that becomes
neutron flux will explode instantly. A large pool can be lethal, even at high level.
- Can create more pure warm static, allowing the player to loop the process indefinitely.
- Any pool that becomes
- It is the water ritual liquid for highly entropic beings.
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