Chaingun: Difference between revisions
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| unidentifiedaltname = strange tubes | | unidentifiedaltname = strange tubes | ||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods | | supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods | ||
| desc = | | desc = A chrome chain wraps around a self-winding flywheel and is spotted with grease dew. One long barrel is nicked with steel scarring. | ||
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | {{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | ||
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-25 move speed{{)}}}} | -25 move speed{{)}}}} | ||
| categories = Heavy Weapons | | categories = Heavy Weapons | ||
| gameversion = 2.0. | | gameversion = 2.0.203.20 | ||
}} | }} | ||
<!-- END QBE -->The {{name}} is a mid-tier [[:Category:Heavy Weapons|heavy weapon]] that is notable for its high magazine capacity and the large number of projectiles it fires in a single shot. Because of this characteristic, the {{name}} can take down multiple targets in a single turn, and it can compete with or outperform other top-tier ranged weapons when fighting swarms of enemies or targets that do not have very high armor ([[AV]]). When fighting enemies with very high AV, a different heavy weapon or a [[:Category:Rifles|rifle]] with higher [[penetration]] may be preferred. | <!-- END QBE -->The {{name}} is a mid-tier [[:Category:Heavy Weapons|heavy weapon]] that is notable for its high magazine capacity and the large number of projectiles it fires in a single shot. Because of this characteristic, the {{name}} can take down multiple targets in a single turn, and it can compete with or outperform other top-tier ranged weapons when fighting swarms of enemies or targets that do not have very high armor ([[AV]]). When fighting enemies with very high AV, a different heavy weapon or a [[:Category:Rifles|rifle]] with higher [[penetration]] may be preferred. |
Revision as of 06:04, 19 February 2022
Ammo Type
|
|
---|---|
Accuracy
|
Low (16) |
Shots per Action
|
6 |
Ammo per Action
|
6 |
Max Ammo
|
42 |
Complexity
|
4 |
Tier
|
4 |
<004> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
|
Character
|
) |
ID?
|
Chaingun |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.203.20
|
A chrome chain wraps around a self-winding flywheel and is spotted with grease dew. One long barrel is nicked with steel scarring.
Weapon Class: Heavy Weapon
Accuracy: Low
Multiple ammo used per shot: 6
Multiple projectiles per shot: 6
-25 move speed
The chaingun is a mid-tier heavy weapon that is notable for its high magazine capacity and the large number of projectiles it fires in a single shot. Because of this characteristic, the chaingun can take down multiple targets in a single turn, and it can compete with or outperform other top-tier ranged weapons when fighting swarms of enemies or targets that do not have very high armor (AV). When fighting enemies with very high AV, a different heavy weapon or a rifle with higher penetration may be preferred.
One of the most significant challenges of using a chaingun for an extended period of time will be keeping it supplied with enough lead slugs, because it is quite ammo-hungry. Dedicated chaingunners may want to buy all the lead slugs they can find from merchants, and also consider learning how to craft additional slugs with the relevant Tinker I schematic.
Obtaining
The chaingun can be:
- Found as random loot in mid-tier or high-tier zones or occasionally equipped by random creatures.
- Mechanimist rummagers have about a 2% chance of spawning with a chaingun.[1]
- Crafted with the Tinker II skill, after obtaining the required schematic.
- Disarmed from chaingun turrets, which are one of the most common varieties of turrets.
References
This information is reliable as of patch 2.0.201.49. |
- ↑
XRL.World.Encounters.EncounterObjectBuilders.RummagerJunk