User:Lone Aristocrat/Sandbox
5 lbs. Weight | |
Complexity
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4 |
---|---|
Character
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ç |
ID?
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MatterRecompositer |
Spawns in
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Infobox data from game version 2.0.207.72
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License point cost
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No results |
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Slots
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No results |
Destroyed when removed
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No results |
matter recompositer is a moderate cost cybernetic implant which upon installation gives the user the option of instantly teleporting to a random explored tile within the user's current zone.
Compute power table
Compute Power | Cooldown |
---|---|
10 | 90 rounds |
20 | 80 rounds |
30 | 70 rounds |
40 | 60 rounds |
50 | 50 rounds |
60 | 50 rounds |
70 | 50 rounds |
80 | 50 rounds |
90 | 50 rounds |
100 | 50 rounds |
Compute Power | Cooldown |
---|---|
110 | 50 rounds |
120 | 50 rounds |
130 | 50 rounds |
140 | 50 rounds |
150 | 50 rounds |
160 | 50 rounds |
170 | 50 rounds |
180 | 50 rounds |
190 | 50 rounds |
200 | 50 rounds |
Ability cooldown
The cooldown for matter recompositer is influenced both by compute power and willpower (WI). The following tables indicate matter recompositer's willpower-adjusted cooldown (CD) at compute power totals 0, 10, 20, 30, 40, and 50.
0 compute power willpower-adjusted cooldowns:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 135 | 15 | 105 | 21 | 75 | 27 | 45 |
10 | 130 | 16 | 100 | 22 | 70 | 28 | 40 |
11 | 125 | 17 | 95 | 23 | 65 | 29 | 35 |
12 | 120 | 18 | 90 | 24 | 60 | 30 | 30 |
13 | 115 | 19 | 85 | 25 | 55 | 31 | 25 |
14 | 110 | 20 | 80 | 26 | 50 | 32 | 20 |
10 compute power willpower-adjusted cooldowns:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 122 | 15 | 95 | 21 | 68 | 27 | 41 |
10 | 117 | 16 | 90 | 22 | 63 | 28 | 36 |
11 | 113 | 17 | 86 | 23 | 59 | 29 | 32 |
12 | 108 | 18 | 81 | 24 | 54 | 30 | 27 |
13 | 104 | 19 | 77 | 25 | 50 | 31 | 23 |
14 | 99 | 20 | 72 | 26 | 45 | 32 | 18 |
20 compute power willpower-adjusted cooldowns:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 108 | 15 | 84 | 21 | 60 | 27 | 36 |
10 | 104 | 16 | 80 | 22 | 56 | 28 | 32 |
11 | 100 | 17 | 76 | 23 | 52 | 29 | 28 |
12 | 96 | 18 | 72 | 24 | 48 | 30 | 24 |
13 | 92 | 19 | 68 | 25 | 44 | 31 | 20 |
14 | 88 | 20 | 64 | 26 | 40 | 32 | 16 |
30 compute power willpower-adjusted cooldowns:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 95 | 15 | 74 | 21 | 53 | 27 | 32 |
10 | 91 | 16 | 70 | 22 | 49 | 28 | 28 |
11 | 88 | 17 | 67 | 23 | 46 | 29 | 25 |
12 | 84 | 18 | 63 | 24 | 42 | 30 | 21 |
13 | 81 | 19 | 60 | 25 | 39 | 31 | 18 |
14 | 77 | 20 | 56 | 26 | 35 | 32 | 14 |
40 compute power willpower-adjusted cooldowns:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 81 | 15 | 63 | 21 | 45 | 27 | 27 |
10 | 78 | 16 | 60 | 22 | 42 | 28 | 24 |
11 | 75 | 17 | 57 | 23 | 39 | 29 | 21 |
12 | 72 | 18 | 54 | 24 | 36 | 30 | 18 |
13 | 69 | 19 | 51 | 25 | 33 | 31 | 15 |
14 | 66 | 20 | 48 | 26 | 30 | 32 | 12 |
50 compute power willpower-adjusted cooldowns:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 68 | 15 | 53 | 21 | 38 | 27 | 23 |
10 | 65 | 16 | 50 | 22 | 35 | 28 | 20 |
11 | 63 | 17 | 48 | 23 | 33 | 29 | 18 |
12 | 60 | 18 | 45 | 24 | 30 | 30 | 15 |
13 | 58 | 19 | 43 | 25 | 28 | 31 | 13 |
14 | 55 | 20 | 40 | 26 | 25 | 32 | 10 |
Advantages & Disadvantages
Advantages
- Strong escape tool.
Disadvantages
- Due to the random nature of the teleport it's possible for the user to sometimes be placed in a worse position than previously.
- Complety outclassed by the similarly functioning
high-fidelity matter recompositer in nearly all metrics besides license cost.
- Moderate cost can be a tad prohibitive depending on the user's license tier and build goals.
Use as an escape tool
There are various scereons where having some form of teleportation provides strong utility.
Use Case |
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Can allow the user to escape when grabbed and engulfed by certain creatures like ![]() ![]() ![]() ![]() |
Allows the user to teleport away when next to foes with dangerous-melee attacks, such as the limb-dismembering strike of ![]() ![]() ![]() ![]() |
Allows the user to escape when latched onto by some creatures, like the limb-obliterating ![]() ![]() ![]() ![]() |
Allow the user to teleport away while stuck in certain objects and liquids such as ![]() ![]() |
Allows the user to escape when engulfed by various members of the Oozes faction, such as ![]() ![]() ![]() |
Tips
- Having
night vision installed provides the user with 40 tiles of sight, allowing the user to quickly explore the surrounding area and by extension greatly increase the number of valid teleportation targets in a given zone, noticeably improving the odds of successfully teleporting away from hostile creatures or environmental hazards.
- Installed
pneumatic pistons can somewhat mitigate the danger of a suboptimal teleportation. Due to emergency transit not taking a turn, even if the user is teleported directly next to an environmental hazard or deadly creature, the user would be able to use the enhanced
Jump provided by the implant to move up to 6 tiles away before any newly nearby danger can act.