User:Lone Aristocrat/Sandbox

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magnetic core
$
240.00
Commerce Value
15
lbs.
Weight
Complexity

5

Character

ç

ID?Use this ID to Wish for the item

MagneticCore

Spawns in

Items

[Implant] - magnetic core

Laminated metal is bound as concentric spheres, softening magnetic eddies and powering near-field orbits.

You gain an additional Floating Nearby equipment slot.

Target body parts: Body
License points: 4
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

No results

Slots

No results

Destroyed when removed

No results

Magnetic core is a moderate cost cybernetic implant which upon installation grants the user an additional floating nearby slot.

The extra floating nearby slot is considered distinct from natural slots(for the purposes of unistalling) and can either be the user's 2nd or 3rd one in total, depending on whether the Tomb of the Eaters main story quest has been completed.

Unlike most other slots, items worn in floating nearby slots do not have their ♦AV or ○DV averaged across all present slots of the same type. Meaning, that if the user were to equip three copies of a floating nearby item like light-obfuscating lens, the user would benefit from each individually, netting a total DV bonus of 3, rather than 1. Additionally, floating nearby slots are eligible for items which are normally worn in other slots. In order to equip a non-standard item, the following criterium must be met:

Items equipped in the floating nearby slots generally only take up single slot, even if the original item normally requires more than one. Such items include but are not limited to VISAGEs and two-handed melee weapons. However, gigantic items, whether needing 2 or 4 hands to wield under normal circumstances, always take up exactly two floating nearby slots.

Advantages & Disadvantages

Advantages

  • An additional floating nearby slot provides strong utility, especially as the user approaches the later game.

Disadvantages

  • Various items which can be magnetized and equipped in the additional slot can alternatively be worn more than once with an ins  equipment rack
  • Many dedicated floating near

Notably Synergistic Gear

There are various pieces of gear which provide strong utility when equipped in the floating nearby slot.

Note that a portion of these items must be magnetized with a  high-powered magnet(obtainable from  Schemasoft [high-tier]) in order to be worn in the floating nearby slot.

Equipment Offered Utility
 black mote
 quantum mote
 hoversled
 flamethrower
 gas tumbler
 carbide plate armor
 spaser rifle
Nephilim chords
 bounding boots

 rocket skates

 ninefold boots

 palladium mesh tabard

Chiral rings

Installing magnetic core and completing the Tomb of the eaters quest allows the user to equip  chiral rings if desired, a piece of equipment which otherwise cannot be equipped by either genotype.

Chiral rings unlike nearly all other items that can go in the floating nearby slot notbaly costs 3 slots, though in return

Tips

  • As long as the user ensures that  amaranthine prism is specifically equipped into the floating nearby slot provided by magnetic core, the implant can, by uninstalling and reinstalling, be used to equip and unequip the normally irremovable item at will. Opening up a large number of utility options, assuming the user is willing to wait each time for their Ego total to increase. Such utility includes: