Presets
Mutated Humans
Marauder
Marsh Taur
Equipped:
In Inventory:
- 9-15
torches - 2
empty waterskins - 1
waterskin with 32 drams of
fresh water - 8-10
bear jerkies - 3-4
witchwood barks
∙ Charge-based melee fighter ∙ Ability to freeze enemies ∙ Highly maneuverable ∙ Most survivable starting build
Acronaut
Dream Tortoise
Equipped:
In Inventory:
- 1
pocketed vest - 9-15
torches - 2
empty waterskins - 1
waterskin with 32 drams of
fresh water - 1
canteen with 32 drams of
fresh water - 1
basic toolkit - 30-50
wooden arrows - 2-3
canned Have-It-All - 1-4 things from Junk 1
- 2-4 things from Artifact 1
- 1-4 things from Scrap 1
- 3-4
witchwood barks
∙ Melee fighter ∙ Highly-armored ∙ Emits sleep gas to disable enemies ∙ Highly survivable starting build
Gunslinger
Gunwing
Equipped:
In Inventory:
- 9-15
torches - 2
empty waterskins - 1
waterskin with 32 drams of
fresh water - 225-275
lead slugs - 3-4
beetle jerkies - 3-4
witchwood barks
∙ Primarily ranged fighter ∙ Quick and maneuverable ∙ Flies ∙ Highly survivable starting build
Apostle
Star-Eye Esper
Equipped:
In Inventory:
- 9-15
torches - 2
empty waterskins - 2
waterskins with 32 drams of
fresh water each - 1
waterskin with 2d6+13-13 (Avg: 8) drams of
honey - 1-2
goat jerkies - 3-4
witchwood barks
∙ Mental-based ranged fighter ∙ Effective crowd control and map vision ∙ Medium survivable starting build



