Presets
Mutated Humans
Marauder
Marsh Taur
Equipped:
In Inventory:
- 9-15 torches
 - 2 empty waterskins
 - 1 waterskin with 32 drams of fresh water
 - 8-10 bear jerkies
 - 3-4 witchwood barks
 
∙ Charge-based melee fighter ∙ Ability to freeze enemies ∙ Highly maneuverable ∙ Most survivable starting build
Acronaut
Dream Tortoise
Equipped:
In Inventory:
- 1 pocketed vest
 - 9-15 torches
 - 2 empty waterskins
 - 1 waterskin with 32 drams of fresh water
 - 1 canteen with 32 drams of fresh water
 - 1 basic toolkit
 - 30-50 wooden arrows
 - 2-3 canned Have-It-All
 - 1-4 things from Junk 1
 - 2-4 things from Artifact 1
 - 1-4 things from Scrap 1
 - 3-4 witchwood barks
 
∙ Melee fighter ∙ Highly-armored ∙ Emits sleep gas to disable enemies ∙ Highly survivable starting build
Gunslinger
Gunwing
Equipped:
In Inventory:
- 9-15 torches
 - 2 empty waterskins
 - 1 waterskin with 32 drams of fresh water
 - 225-275 lead slugs
 - 3-4 beetle jerkies
 - 3-4 witchwood barks
 
∙ Primarily ranged fighter ∙ Quick and maneuverable ∙ Flies ∙ Highly survivable starting build
Apostle
Star-Eye Esper
Equipped:
In Inventory:
- 9-15 torches
 - 2 empty waterskins
 - 2 waterskins with 32 drams of fresh water each
 - 1 waterskin with 2d6+13-13 (Avg: 8) drams of honey
 - 1-2 goat jerkies
 - 3-4 witchwood barks
 
∙ Mental-based ranged fighter ∙ Effective crowd control and map vision ∙ Medium survivable starting build