Cargo query
Showing below up to 50 results in range #1 to #50.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)
Page | Name | Type | Cost | Slots | CanEquipSlots | Exclusions | MutationID | RealityDistort | Description | Prerelease | Variants | Obtainable | StartingMutation | Deprecated |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acid Slime Glands | Acid Slime Glands | Physical | AcidSlimeGlands | No | You spit a puddle of corrosive acid. Cooldown: 10 rounds Range: 8 Area: 3x3 Covers the area in acidic slime |
No | No | No | No | |||||
Adrenal Control | Adrenal Control | Physical | 4 | AdrenalControl2 | No | You regulate your body's release of adrenaline. You can increase your body's adrenaline flow for 20 rounds. While it's flowing, you gain +(level-based) quickness and other physical mutations gain +(level based) rank. Cooldown: 200 rounds |
No | Yes | Yes | No | ||||
Albino | Albino (D) | Physical defect | -2 | Photosynthetic Skin | Albino | No | Your skin, hair, and eyes are absent of pigment. You regenerate hit points at one-fifth the usual rate in the daylight. |
No | Yes | Yes | No | |||
Amnesia | Amnesia (D) | Mental defect | -2 | Amnesia | No | You forget things and places. Whenever you learn a new secret, there's a small chance you forget a secret. Whenever you return to a map you previously visited, there's a small chance you forget the layout. |
No | Yes | Yes | No | ||||
Amphibious | Amphibious (D) | Physical defect | -3 | Amphibious | No | Your skin must be kept moist with fresh water. You pour water on yourself rather than drinking it to quench your thirst. You require about two-thirds more water than usual. +100 reputation with frogs |
No | Yes | Yes | No | ||||
Astral | Astral | Astral | Yes | You live in an alternate plane of reality. |
No | No | No | No | ||||||
Aura | Aura | Aura | No | No | No | No | No | |||||||
Beak | Beak | Physical | 1 | Face | Beak | No | Your face bears a sightly beak. +1 Ego You occasionally peck at your opponents. +200 reputation with birds |
No | Beak • Bill • Rostrum • Frill • Proboscis | Yes | Yes | No | ||
Beguiling | Beguiling | Mental | 5 | Beguiling | No | You beguile a nearby creature into serving you loyally. Mental attack versus a creature with a mind Success roll: mutation rank or Ego mod (whichever is higher) + character level + 1d8 VS. Defender MA + character level Range: 1 Beguiled creature: +(level based) bonus hit points Cooldown: 50 rounds |
No | Yes | Yes | No | ||||
Bilge Sphincter | Bilge Sphincter | Physical | Tail • Feet | SlogGlands | No | You bear a sphincter-choked bilge hose that you use to slurp up nearby liquids and spew them at enemies, occasionally knocking them down. |
No | Yes | No | No | ||||
Blinking Tic | Blinking Tic (D) | Mental defect | -3 | BlinkingTic | Yes | You teleport about uncontrollably. Small chance each round you're in combat that you randomly teleport to a nearby location. |
No | Yes | Yes | No | ||||
Brittle Bones | Brittle Bones (D) | Physical defect | -4 | BrittleBones | No | Your bones are brittle. You suffer 50% more damage from blugeoning attacks, falling, and other sources of concussive damage. |
No | Yes | Yes | No | ||||
Burgeoning | Burgeoning | Mental | 3 | Burgeoning | No | You cause plants to spontaneously grow in a nearby area, hindering your enemies. Range: 8 Area: 3x3 + growth into adjacent tiles Cooldown: (level based) rounds +200 reputation with the Consortium of Phyta |
No | Yes | Yes | No | ||||
Burrowing | Burrowing | physical | Burrowing | No | You can travel underground by burrowing. |
No | No | No | No | |||||
Burrowing Claws | Burrowing Claws | Physical | 3 | Left Hand • Right Hand | Yes | BurrowingClaws | No | You bear spade-like claws that can burrow through the earth. 4 successful attacks dig through a wall Claw penetration vs walls: (level based) Claws are also a short-blade class natural weapon that deal (level based) damage to non-walls. (if prerelease content is enabled): Can dig passages up or down when outside of combat |
No | Yes | Yes | No | ||
Carapace | Carapace | Physical | 3 | Body | No | Quills | Carapace | No | You are protected by a durable carapace. +(level based) AV -2 DV +(level based) Heat Resistance +(level based) Cold Resistance You may tighten your carapace to receieve double the AV bonus at a -2 DV penalty as long as you remain still. Cannot wear armor. +400 reputation with tortoises |
No | Yes | Yes | No | |
Carnivorous | Carnivorous (D) | Physical defect | -2 | Photosynthetic Skin | Carnivorous | No | You eat meat exclusively. You get no satiation from foods that aren't meat. If you eat raw food that isn't meat, there's a 50% chance you become ill for 2 hours. You can't cook with plant or fungus ingredients. You don't get ill when you eat raw meat. You can eat raw meat without being famished. |
No | Yes | Yes | No | |||
Chimera | Chimera | Morphotype | 1 | Esper • Mental Mutations • Mental Defects | Chimera | No | You only manifest physical mutations. |
No | Yes | Yes | No | |||
Clairvoyance | Clairvoyance | Mental | 2 | Clairvoyance | Yes | You briefly gain vision of a nearby area. Vision radius: (level based) Vision duration: (level based) Cooldown: 100 |
No | Yes | Yes | No | ||||
Cold-Blooded | Cold Blooded (D) | Physical defect | -2 | ColdBlooded | No | Your vitality depends on your temperature; at higher temperatures, you are more lively. At lower temperatures, you are more torpid. Your base quickness score is reduced by 10. Your quickness increases as your temperature increases and decreases as your temperature decreases. +100 reputation with unshelled reptiles |
No | Yes | Yes | No | ||||
Confusing Breath | Confusing Breath | Physical | ConfusionBreather | No | Breathes confusion gas in a cone. Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds |
No | No | No | No | |||||
Confusion | Confusion | Mental | 4 | Confusion | No | You confuse nearby enemies. Affected creatures act semi-randomly and receive a -(level based) penalty to their mental abilities. Cone angle: (level based) degrees Cone length: (level based) Duration: (level based) rounds Cooldown: 75 |
No | Yes | Yes | No | ||||
Corrosive Breath | Corrosive Breath | Physical | CorrosiveBreather | No | Breathes corrosive gas in a cone. Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds |
No | No | No | No | |||||
Corrosive Gas Generation | Corrosive Gas Generation | Physical | 3 | CorrosiveGasGeneration | No | You release a burst of corrosive gas around yourself. Releases gas for (level based) rounds Cooldown: 40 rounds |
No | Yes | Yes | No | ||||
Crungling Gaze | Crungling Gaze | Physical | CrungleGaze | No | You provoke waking dreams with your gaze. You can gaze (Level + 7) squares after a 3-turn warmup and send your target to a waking dream. Cooldown: 50 rounds |
No | No | No | No | |||||
Cryokinesis | Cryokinesis | Mental | 5 | Cryokinesis | No | You chill a nearby area with your mind. Chills affected area over 3 rounds Range: 8 Area: 3x3 Round 1 Damage: (level based)d2 divided by 2 Round 2 Damage: (level based)d3 divided by 2 Round 3 Damage: (level based)d4 divided by 2 Cooldown: 50 rounds |
No | Yes | Yes | No | ||||
Crystallinity | Crystallinity | Physical | Hand | Crystallinity | No | You are a crystalline being. |
No | Yes | No | No | ||||
Dark Vision | Dark Vision | NightVision | No | You see in the dark. |
No | No | No | No | ||||||
Decarbonizer (mutation) | Decarbonizer | Physical | Decarbonizer | No | You extract carbon from materials. |
No | No | No | No | |||||
Defensive Chromatophores | Defensive Chromatophores | Physical | DefensiveChromatophores | No | In stressful situations, you scintillate. You can't act while scintillating. Confuses nearby hostile creatures per Confusion (level). Duration: 5 rounds Cooldown: 200 rounds |
No | No | No | No | |||||
Disintegration | Disintegration | Mental | 3 | Disintegration | No | You disintegrate nearby matter. Area: 7x7 around self Damage to non-structural objects: (level based) Damage to structural objects: (level based) You are exhausted for 3 rounds after using this power Cooldown: 75 rounds |
No | Yes | Yes | No | ||||
Displacement | Displacement | Displacement | No | No | No | No | No | |||||||
Domination | Domination | Mental | 5 | Domination | Yes | You garrote an adjacent creature's mind and control its actions while your own body lies dormant. Success roll: mutation rank or Ego mod (whichever is higher) + character level + 1d8 VS. Defender MA + character level Range: 1 Duration: (level based) rounds Cooldown: 75 rounds |
No | Yes | Yes | No | ||||
Double-muscled | Double-muscled | Physical | 3 | HeightenedStrength | No | You are possessed of hulking strength. +(level based) Strength (level based) chance to daze your opponent on a successful melee attack for 2-3 rounds |
No | Yes | Yes | No | ||||
Dystechnia | Dystechnia (D) | Mental defect | -2 | Psychometry | Dystechnia | No | You are befuddled by technological complexity. You're much worse at examining artifacts. You can't have artifacts identified for you because you don't understand their explanations. When you fail severely during artifact examination, the artifact explodes. |
No | Yes | Yes | No | |||
Ego Projection | Ego Projection | Mental | 4 | WillForce | No | Through sheer force of will, you perform uncanny physical feats. Augments one physical attribute by an amount equal to twice your Ego bonus Duration: (level based)-(level based) rounds Cooldown: 200 rounds |
No | Yes | Yes | No | ||||
Electrical Generation | Electrical Generation | Physical | 4 | ElectricalGeneration | No | You accrue electrical charge that you can use and discharge to deal damage. Maximum charge: (level based) Accrue base (level based) charge per turn Can discharge all held charge for 1d4 damage per 1000 charge Discharge can arc to adjacent targets dealing reduced damage, up to 1 target per 1000 charge EMP causes involuntary discharge (difficulty 18 Willpower save) You can drink charge from energy cells and capacitors. You gain 100 charge per point of electrical damage taken. You can provide charge to equipped devices that have integrated power systems. |
No | Yes | Yes | No | ||||
Electrified Carapace | Electrified Carapace | Physical | OldElectricalGeneration | No | No | No | No | No | ||||||
Electromagnetic Impulse | Electromagnetic Impulse (D) | Physical defect | -2 | ElectromagneticImpulse | No | You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself. Small chance each round you're in combat that you release an electromagnetic pulse with radius 3, deactivating robots and artifacts (including those you carry) for 11-20 rounds. |
No | Yes | Yes | No | ||||
Electromagnetic Pulse | Electromagnetic Pulse | Physical | 2 | ElectromagneticPulse | No | You generate an electromagnetic pulse that disables nearby artifacts and machines. Area: (level based) centered around yourself Duration: (level based) - (level based) rounds Cooldown: 200 rounds |
No | Yes | Yes | No | ||||
Enhanced Skeleton | Enhanced Skeleton | EnhancedSkeleton | No | No | No | No | No | |||||||
Esper | Esper | Morphotype | 1 | Chimera • Physical Mutations • Physical Defects | No | You only manifest mental mutations. |
No | Yes | Yes | No | ||||
Evil Twin | Evil Twin (D) | Mental defect | -3 | EvilTwin | No | Acting on some inscrutable impulse, a parallel version of yourself travels through space and time to destroy you. Each time you embark on a new location, there's a small chance your evil twin has tracked you there and attempts to kill you. |
No | Yes | Yes | No | ||||
Fatty Hump | Fatty Hump | FattyHump | No | No | No | No | No | |||||||
Fear Aura | Fear Aura | FearAura | No | You're really scary. |
No | No | No | No | ||||||
Fire Breath | Fire Breath | Physical | FireBreather | No | Breathes fire in a cone. Damage: (level based) Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds |
No | No | No | No | |||||
Flaming Ray | Flaming Ray | Physical | 4 | Hands • Feet • Face | Yes | Freezing Ray | FlamingRay | No | You emit a ray of flame from your (hands, feet, face). Emits a 9-square ray of flame in the direction of your choice. Damage: (level based) Cooldown: 10 rounds Melee attacks heat opponents by (level based) degrees |
No | Hands • Feet • Face | Yes | Yes | No |
Force Bubble | Force Bubble | Mental | 4 | ForceBubble | Yes | You generate a force field around your person. Creates a 3x3 force field centered around yourself Duration: (level based) rounds Cooldown: 100 rounds You may fire missile weapons through the force field. |
No | Yes | Yes | No | ||||
Force Wall | Force Wall | Mental | 3 | ForceWall | Yes | You generate a wall of force that protects you from your enemies. Creates 9 contiguous squares of immobile force field Duration: (level based) rounds Cooldown: 100 rounds You may fire missile weapons through the force field. |
No | Yes | Yes | No | ||||
Freeze Breath | Freeze Breath | Physical | FreezeBreath | No | You emit jets of frost from your mouth. Emits a 30-square ray of frost in the direction of your choice Cooldown: 30 rounds Damage: (level based) Cannot wear face accessories |
No | No | No | No |
{{#cargo_query: fields=_pageName=Page,Name=Name,Type=Type,Cost=Cost,Slots__full=Slots,CanEquipSlots=CanEquipSlots,Exclusions__full=Exclusions,MutationID=MutationID,RealityDistort=RealityDistort,Description=Description,Prerelease=Prerelease,Variants__full=Variants,Obtainable=Obtainable,StartingMutation=StartingMutation,Deprecated=Deprecated |max display chars=300 |offset=0 |order by=`_pageName` , `Name` , `Type` , `Cost` , `Slots__full` |tables=Mutations }}