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Showing below up to 50 results in range #1 to #50.

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Page Name Type Cost Slots CanEquipSlots Exclusions MutationID RealityDistort Description Prerelease Variants Obtainable StartingMutation Deprecated
Acid Slime Glands Acid Slime Glands Physical AcidSlimeGlands No

You spit a puddle of corrosive acid.

Cooldown: 10 rounds Range: 8 Area: 3x3 Covers the area in acidic slime

No No No No
Adrenal Control Adrenal Control Physical 4 AdrenalControl2 No

You regulate your body's release of adrenaline.

You can increase your body's adrenaline flow for 20 rounds. While it's flowing, you gain +(level-based) quickness and other physical mutations gain +(level based) rank. Cooldown: 200 rounds

No Yes Yes No
Albino Albino (D) Physical defect -2 Photosynthetic Skin Albino No

Your skin, hair, and eyes are absent of pigment.

You regenerate hit points at one-fifth the usual rate in the daylight.

No Yes Yes No
Amnesia Amnesia (D) Mental defect -2 Amnesia No

You forget things and places.

Whenever you learn a new secret, there's a small chance you forget a secret. Whenever you return to a map you previously visited, there's a small chance you forget the layout.

No Yes Yes No
Amphibious Amphibious (D) Physical defect -3 Amphibious No

Your skin must be kept moist with fresh water.

You pour water on yourself rather than drinking it to quench your thirst. You require about two-thirds more water than usual. +100 reputation with frogs

No Yes Yes No
Astral Astral Astral Yes

You live in an alternate plane of reality.

No No No No
Aura Aura Aura No

No No No No
Beak Beak Physical 1 Face Beak No

Your face bears a sightly beak.

+1 Ego You occasionally peck at your opponents. +200 reputation with birds

No Beak Bill Rostrum Frill Proboscis Yes Yes No
Beguiling Beguiling Mental 5 Beguiling No

You beguile a nearby creature into serving you loyally.

Mental attack versus a creature with a mind Success roll: mutation rank or Ego mod (whichever is higher) + character level + 1d8 VS. Defender MA + character level Range: 1 Beguiled creature: +(level based) bonus hit points Cooldown: 50 rounds

No Yes Yes No
Bilge Sphincter Bilge Sphincter Physical Tail Feet SlogGlands No

You bear a sphincter-choked bilge hose that you use to slurp up nearby liquids and spew them at enemies, occasionally knocking them down.

+6 Strength
+1 AV
+100 Acid Resistance
+300 reputation with mollusks
Bilge sphincter acts as a melee weapon.
+50 move speed when moving through tiles with 200+ drams of liquid
You can spew liquid from your tile into a nearby area.
Spew cooldown: 10 rounds
Spew range: 8
Spew area: 3x3
Spew chance to knock the targets down: Strength/Agility save vs. character level

No Yes No No
Blinking Tic Blinking Tic (D) Mental defect -3 BlinkingTic Yes

You teleport about uncontrollably.

Small chance each round you're in combat that you randomly teleport to a nearby location.

No Yes Yes No
Brittle Bones Brittle Bones (D) Physical defect -4 BrittleBones No

Your bones are brittle.

You suffer 50% more damage from blugeoning attacks, falling, and other sources of concussive damage.

No Yes Yes No
Burgeoning Burgeoning Mental 3 Burgeoning No

You cause plants to spontaneously grow in a nearby area, hindering your enemies.

Range: 8 Area: 3x3 + growth into adjacent tiles Cooldown: (level based) rounds +200 reputation with the Consortium of Phyta

No Yes Yes No
Burrowing Burrowing physical Burrowing No

You can travel underground by burrowing.

Cooldown: (15-Level or 5, whichever is higher) rounds

No No No No
Burrowing Claws Burrowing Claws Physical 3 Left Hand Right Hand Yes BurrowingClaws No

You bear spade-like claws that can burrow through the earth.

4 successful attacks dig through a wall Claw penetration vs walls: (level based) Claws are also a short-blade class natural weapon that deal (level based) damage to non-walls.

(if prerelease content is enabled): Can dig passages up or down when outside of combat

No Yes Yes No
Carapace Carapace Physical 3 Body No Quills Carapace No

You are protected by a durable carapace.

+(level based) AV -2 DV +(level based) Heat Resistance +(level based) Cold Resistance You may tighten your carapace to receieve double the AV bonus at a -2 DV penalty as long as you remain still. Cannot wear armor. +400 reputation with tortoises

No Yes Yes No
Carnivorous Carnivorous (D) Physical defect -2 Photosynthetic Skin Carnivorous No

You eat meat exclusively.

You get no satiation from foods that aren't meat. If you eat raw food that isn't meat, there's a 50% chance you become ill for 2 hours. You can't cook with plant or fungus ingredients. You don't get ill when you eat raw meat. You can eat raw meat without being famished.

No Yes Yes No
Chimera Chimera Morphotype 1 Esper Mental Mutations Mental Defects Chimera No

You only manifest physical mutations.

No Yes Yes No
Clairvoyance Clairvoyance Mental 2 Clairvoyance Yes

You briefly gain vision of a nearby area.

Vision radius: (level based) Vision duration: (level based) Cooldown: 100

No Yes Yes No
Cold-Blooded Cold Blooded (D) Physical defect -2 ColdBlooded No

Your vitality depends on your temperature; at higher temperatures, you are more lively. At lower temperatures, you are more torpid.

Your base quickness score is reduced by 10. Your quickness increases as your temperature increases and decreases as your temperature decreases. +100 reputation with unshelled reptiles

No Yes Yes No
Confusing Breath Confusing Breath Physical ConfusionBreather No

Breathes confusion gas in a cone.

Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds

No No No No
Confusion Confusion Mental 4 Confusion No

You confuse nearby enemies.

Affected creatures act semi-randomly and receive a -(level based) penalty to their mental abilities. Cone angle: (level based) degrees Cone length: (level based) Duration: (level based) rounds Cooldown: 75

No Yes Yes No
Corrosive Breath Corrosive Breath Physical CorrosiveBreather No

Breathes corrosive gas in a cone.

Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds

No No No No
Corrosive Gas Generation Corrosive Gas Generation Physical 3 CorrosiveGasGeneration No

You release a burst of corrosive gas around yourself.

Releases gas for (level based) rounds Cooldown: 40 rounds

No Yes Yes No
Crungling Gaze Crungling Gaze Physical CrungleGaze No

You provoke waking dreams with your gaze.

You can gaze (Level + 7) squares after a 3-turn warmup and send your target to a waking dream. Cooldown: 50 rounds

No No No No
Cryokinesis Cryokinesis Mental 5 Cryokinesis No

You chill a nearby area with your mind.

Chills affected area over 3 rounds Range: 8 Area: 3x3 Round 1 Damage: (level based)d2 divided by 2 Round 2 Damage: (level based)d3 divided by 2 Round 3 Damage: (level based)d4 divided by 2 Cooldown: 50 rounds

No Yes Yes No
Crystallinity Crystallinity Physical Hand Crystallinity No

You are a crystalline being.
+4 AV
-50 Electrical Resistance
25% chance to refract light-based attacks
Effects that make non-biological clones of you produce twice as many.

No Yes No No
Dark Vision Dark Vision NightVision No

You see in the dark.

No No No No
Decarbonizer (mutation) Decarbonizer Physical Decarbonizer No

You extract carbon from materials.

No No No No
Defensive Chromatophores Defensive Chromatophores Physical DefensiveChromatophores No

In stressful situations, you scintillate.

You can't act while scintillating. Confuses nearby hostile creatures per Confusion (level). Duration: 5 rounds Cooldown: 200 rounds

No No No No
Disintegration Disintegration Mental 3 Disintegration No

You disintegrate nearby matter.

Area: 7x7 around self Damage to non-structural objects: (level based) Damage to structural objects: (level based) You are exhausted for 3 rounds after using this power Cooldown: 75 rounds

No Yes Yes No
Displacement Displacement Displacement No

No No No No
Domination Domination Mental 5 Domination Yes

You garrote an adjacent creature's mind and control its actions while your own body lies dormant.

Success roll: mutation rank or Ego mod (whichever is higher) + character level + 1d8 VS. Defender MA + character level Range: 1 Duration: (level based) rounds Cooldown: 75 rounds

No Yes Yes No
Double-muscled Double-muscled Physical 3 HeightenedStrength No

You are possessed of hulking strength.

+(level based) Strength (level based) chance to daze your opponent on a successful melee attack for 2-3 rounds

No Yes Yes No
Dystechnia Dystechnia (D) Mental defect -2 Psychometry Dystechnia No

You are befuddled by technological complexity.

You're much worse at examining artifacts. You can't have artifacts identified for you because you don't understand their explanations. When you fail severely during artifact examination, the artifact explodes.

No Yes Yes No
Ego Projection Ego Projection Mental 4 WillForce No

Through sheer force of will, you perform uncanny physical feats.

Augments one physical attribute by an amount equal to twice your Ego bonus Duration: (level based)-(level based) rounds Cooldown: 200 rounds

No Yes Yes No
Electrical Generation Electrical Generation Physical 4 ElectricalGeneration No

You accrue electrical charge that you can use and discharge to deal damage.

Maximum charge: (level based) Accrue base (level based) charge per turn Can discharge all held charge for 1d4 damage per 1000 charge Discharge can arc to adjacent targets dealing reduced damage, up to 1 target per 1000 charge EMP causes involuntary discharge (difficulty 18 Willpower save) You can drink charge from energy cells and capacitors. You gain 100 charge per point of electrical damage taken. You can provide charge to equipped devices that have integrated power systems.

No Yes Yes No
Electrified Carapace Electrified Carapace Physical OldElectricalGeneration No

No No No No
Electromagnetic Impulse Electromagnetic Impulse (D) Physical defect -2 ElectromagneticImpulse No

You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself.

Small chance each round you're in combat that you release an electromagnetic pulse with radius 3, deactivating robots and artifacts (including those you carry) for 11-20 rounds.

No Yes Yes No
Electromagnetic Pulse Electromagnetic Pulse Physical 2 ElectromagneticPulse No

You generate an electromagnetic pulse that disables nearby artifacts and machines.

Area: (level based) centered around yourself Duration: (level based) - (level based) rounds Cooldown: 200 rounds

No Yes Yes No
Enhanced Skeleton Enhanced Skeleton EnhancedSkeleton No

No No No No
Esper Esper Morphotype 1 Chimera Physical Mutations Physical Defects No

You only manifest mental mutations.

No Yes Yes No
Evil Twin Evil Twin (D) Mental defect -3 EvilTwin No

Acting on some inscrutable impulse, a parallel version of yourself travels through space and time to destroy you.

Each time you embark on a new location, there's a small chance your evil twin has tracked you there and attempts to kill you.

No Yes Yes No
Fatty Hump Fatty Hump FattyHump No

No No No No
Fear Aura Fear Aura FearAura No

You're really scary.

No No No No
Fire Breath Fire Breath Physical FireBreather No

Breathes fire in a cone.

Damage: (level based) Cone length: (level based) tiles Cone angle: (level based) degrees Cooldown: 15 rounds

No No No No
Flaming Ray Flaming Ray Physical 4 Hands Feet Face Yes Freezing Ray FlamingRay No

You emit a ray of flame from your (hands, feet, face).

Emits a 9-square ray of flame in the direction of your choice. Damage: (level based) Cooldown: 10 rounds Melee attacks heat opponents by (level based) degrees

No Hands Feet Face Yes Yes No
Force Bubble Force Bubble Mental 4 ForceBubble Yes

You generate a force field around your person.

Creates a 3x3 force field centered around yourself Duration: (level based) rounds Cooldown: 100 rounds You may fire missile weapons through the force field.

No Yes Yes No
Force Wall Force Wall Mental 3 ForceWall Yes

You generate a wall of force that protects you from your enemies.

Creates 9 contiguous squares of immobile force field Duration: (level based) rounds Cooldown: 100 rounds You may fire missile weapons through the force field.

No Yes Yes No
Freeze Breath Freeze Breath Physical FreezeBreath No

You emit jets of frost from your mouth.

Emits a 30-square ray of frost in the direction of your choice Cooldown: 30 rounds Damage: (level based) Cannot wear face accessories

No No No No

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