Callings
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Callings are the name given to the Mutated Human subtypes. You can choose a calling during character creation. The corresponding True Kin starting types are called Castes.
List of Callings
The following information is as presented in-game, except that links are included where relevant. Along with their starting gear, all callings start with 2 empty waterskins and 6d86-48 (Avg: 27)torches.
Calling | Stat Bonus | Skills | Build Code | Starting Equipment | Starting Items |
---|---|---|---|---|---|
Apostle | +2 Ego | Customs and Folklore[1] Intimidate Proselytize |
a | 1 staff 1 witchwood wreath 1 cloth robe 1 leather moccasins |
2 waterskins with 32 drams of fresh water each 1-2 goat jerky |
Arconaut | +2 Agility | Short Blade[1] Tinkering[1] |
b | 2 bronze daggers 1 short bow 1 pocketed vest 1 vinewood sap mask |
1 waterskin with 32 drams of fresh water 1 canteen with 32 drams of fresh water 1 basic toolkit 6-12 wooden arrows 2-3 canned mystery meat(favilink error!) 1-4 things from Junk 1 2-4 things from Artifact 1 1-4 things from Scrap 1 |
Greybeard | -1 Strength +3 Willpower |
Cudgel[1] Berate Calloused +100 reputation with bears |
c | 1 walking stick 1 cloth robe 1 sandals |
1 waterskin with 32 drams of fresh water 8-10 bear jerky |
Gunslinger | +2 Agility | Pistol[1]
+200 reputation with mysterious strangers |
d | 2 borderlands revolver(favilink error!) 1 woven tunic |
1 waterskin with 32 drams of fresh water 45-65 lead slugs 3-4 beetle jerkies |
Marauder | +2 Strength | Axe[1] | e | 1 bronze battle axe 1 furs |
1 waterskin with 32 drams of fresh water 45-65 lead slugs 8-10 bear jerkies |
Pilgrim | +2 Willpower | Self-discipline[1] | f | 1 staff 1 cloth robe 1 sandals |
2 waterskins with 32 drams of fresh water each 2-3 crusty loaf |
Nomad | +2 Toughness | Wayfaring[1]
Harvestry |
g | 1 recycling suit 1 goggles |
1 waterskin with 32 drams of fresh water 4-5 salthopper chips 1 desert kris |
Scholar | +2 Intelligence | Tinkering[1] First Aid[1] Customs and Folklore[1] |
h | 1 staff 1 cloth robe 1 leather moccasins |
1 waterskin with 32 drams of fresh water 1 basic toolkit 1-2 goat jerky |
Tinker | +2 Intelligence | Tinkering[1]
+100 reputation with the Barathrumites |
i | 1 bronze dagger 1 cloth robe 1 leather moccasins |
1 waterskin with 32 drams of fresh water 1 basic toolkit 1-2 goat jerky 1-4 things from Junk 1 2-4 things from Artifact 1 1-4 things from Scrap 1 |
Warden | +2 Strength | Long Blade[1] Shield[1] Bow and Rifle[1] |
j | 1 iron long sword 1 leather armor 1 iron buckler 1 leather moccasins |
1 waterskin with 32 drams of fresh water 1 canteen with 32 drams of fresh water -6 witchwood barks 8-10 goat jerky |
Water Merchant | +2 Ego | Snake Oiler +200 reputation with water barons Allowed entrance to many settlements for purposes of trade[2] |
k | 1 bronze dagger 1 woven tunic 1 cloth robe 1 leather moccasins |
7 waterskins with 32 drams of fresh water each 1 canteen with 32 drams of fresh water 2 additional empty waterskins 1-2 goat jerky 1 merchant's token 3-4 things from Junk 1 2-3 things from Artifact 1 |
Watervine Farmer | +2 Toughness | Cooking and Gathering[1]
Axe[1] |
l | 1 iron vinereaper 1 woven tunic |
1 waterskin with 32 drams of fresh water 1 canteen with 32 drams of fresh water 2-6 witchwood barks 8-10 vinewafer sheaf 1 farmer's token |