Freeze ray

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Revision as of 23:22, 30 August 2021 by Trashmonks (talk | contribs) (Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
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freeze ray
5
PV
♥
1d4
average: 2.5range: 1-4
$
750.00
Commerce Value
28
lbs.
Weight

Cold
NonPenetrating

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

500 Fidget cell: 5 usesSolar cell: 5 usesLead-acid cell: 8 usesCombustion cell: 12 usesChem cell: 20 usesThermoelectric cell: 80 usesBiodynamic cell: 120 usesNuclear cell: 200 usesAntimatter cell: 400 usesMecha power core: 1000 uses

Charge Used For

Weapon Power

Complexity

5

Tier

5

<12345>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Character

)

ID?Use this ID to Wish for the item

Freeze Ray

Spawns in

Guns

Extra Info:
  • Requires two hands to wield
  • Made out of Metal
  • EMP sensitive
  • An Energy cell is required to power this item
  • -190° temperature change caused by projectile entering cell
  • -190° temperature change caused on hit
freeze ray

Cold to the touch, this sleek rifle bears a long, slender chrome barrel. Tendrils of icy vapor coil out of the muzzle.

Weapon Class: Bows & Rifles
Accuracy: Very High

Perfect

The freeze ray is a high-tier missile weapon that deals cold damage and can freeze targets. Its effect somewhat resembles the Freezing Ray mutation.

It causes a temperature change of -190° to objects in the cells it passes through and to any creatures or objects it hits. This effect applies even if the freeze ray does not penetrate the target's armor. It has no limit on the cumulative temperature change it can incur.[1][2]

Obtaining

The freeze ray can be:

References

This information is reliable as of patch 2.0.201.49.
  1. XRL.World.Parts.TemperatureOnHit
  2. XRL.World.Parts.TemperatureOnEntering
  3. PopulationTables.xml (population: GunnerKnightTemplarGuns)
  4. ObjectBlueprints.xml