Callings

From Caves of Qud Wiki
Revision as of 17:29, 4 October 2020 by Teamtoto (talk | contribs) (add starting inventory)
Jump to navigation Jump to search
This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

This information is reliable as of patch 2.0.199.1. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.199.1.

Callings are the name given to the Mutated Human subtypes.

List of Callings

The following information is as presented in-game, except that links are included where relevant. Along with their starting gear, all callings start with 2 empty waterskins and 6d86-48 (Avg: 27)torches.

Calling Build Code Features Starting inventory
Apostle a
Arconaut b
Greybeard c
Gunslinger d
Marauder e
Pilgrim f
Nomad g
Scholar h
Tinker i
Warden j
Water Merchant k
  • +2 Ego
  • Snake Oiler
  • +200 reputation with water barons
  • Allowed entrance to many settlements for purposes of trade[2]
  • Starts with trade goods
Watervine Farmer l

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 When the name of a skill tree is given, you start with the 0-cost skill(s) from that tree.
  2. 2.0 2.1 This perk is not fully implemented.