Carbine: Difference between revisions

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imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|carbine}}
| title = {{Qud text|carbine}}
| image = carbine.png
| image = carbine.png
| overrideimages = {{altimage start}}{{altimage | carbine identified.png | type = identified}}{{altimage | carbine unidentified.png | type = unidentified}}{{altimage end}}
| pv = 9
| pv = 9
| maxpv = 9
| maxpv = 9
| damage = 1d8
| damage = 1d8
| weight = 11
| featureweightinfo = yes
| commerce = 100
| weaponskill = {{SkillID to name|Rifle}}
| ammo = lead slug
| ammo = lead slug
| accuracy = 6
| ismissile = yes
| accuracy = 10
| shots = 3
| shots = 3
| ammoperaction = 3
| maxammo = 24
| maxammo = 24
| weight = 11
| id = Carbine
| commerce = 100
| complexity = 1
| complexity = 1
| tier = 4
| tier = 3
| bits = 0014
| bits = 0014
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| weaponskill = {{SkillID to name|Rifle}}
| tilecolors = yw
| renderstr = )
| renderstr = )
| id = Carbine
| extra = {{Extra info|twohanded = yes | metal = yes}}
| twohanded = yes
| metal = yes
| inheritingfrom = BaseMagazineRifle
| inheritingfrom = BaseMagazineRifle
| dynamictable = {{Dynamic object|Guns}}
| dynamictable = {{Dynamic object|Guns|Carbine}} </br>{{Dynamic object|Items|Carbine}}
| desc = A composite carbine with a banana-shaped magazine.
| unidentifiedimage = carbine unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = rifle
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods
| desc = Carbon steel gleams on its sawed muzzle. A dented butt stock cuts at right angle to the shoulder.
 
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Low
Multiple ammo used per shot: 3
Multiple projectiles per shot: 3{{)}}}}
| categories = Rifles
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
The {{name}} is a mid-tier [[rifle]] that is notable for its high rate of fire, combined with decent [[penetration]] and [[damage]] potential. It fires three {{favilink|lead slug|plural}} in a single shot, allowing it to potentially hit multiple targets. If found at a low level, it makes an excellent ranged weapon that can generally dispatch most early-game threats in one or two shots. It does, however, consume a decent amount of ammo, which might be difficult to sustain until a decent source of ammunition can be secured.
If not found early, the {{name}} is often outclassed by other weapons the player is likely to find. In particular, its unique mod-improved variant, the {{favilink|sparbine}}, can be obtained by completing the [[More Than a Willing Spirit]] quest that grants entry to {{favilink|Grit Gate}}.
== Obtaining ==
The {{name}} can be:
* Found as random loot in [[zone tier|mid-tier zones]] or occasionally equipped by random creatures.
** {{favilink|mechanimist rummager|plural}} have about a 10% chance to be carrying a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
* Generated as a random [[historic site]] [[Relic#Relic_Item_Type|relic]] if the historic site is in an area of [[zone tier|zone tier 4]].{{Code Reference|namespace=XRL.World|class=RelicGenerator}}
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|carbine turret|plural}}, though this type of turret is somewhat rare.
== References ==
{{As of patch inline|2.0.201.49}}
<references />
{{Missile Weapon Navbox}}
[[Category:Rifles]]
[[Category:Rifles]]

Latest revision as of 21:34, 18 January 2024

carbine
9
PV
♥
1d8
average: 4.5range: 1-8
$
100.00
Commerce Value
11
lbs.
Weight
Ammo Type

lead slug

Accuracy
Shots per Action

3

Ammo per Action

3

Max Ammo

24

Complexity

1

Tier

3

<0014>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, rifle, magazine

Character

)

ID?Use this ID to Wish for the item

Carbine

Spawns in

Guns
Items

Extra Info:
  • Requires two hands to wield
  • Made out of Metal
carbine

Carbon steel gleams on its sawed muzzle. A dented butt stock cuts at right angle to the shoulder.

Weapon Class: Bows & Rifles
Accuracy: Low
Multiple ammo used per shot: 3
Multiple projectiles per shot: 3

Perfect

The carbine is a mid-tier rifle that is notable for its high rate of fire, combined with decent penetration and damage potential. It fires three lead slugs in a single shot, allowing it to potentially hit multiple targets. If found at a low level, it makes an excellent ranged weapon that can generally dispatch most early-game threats in one or two shots. It does, however, consume a decent amount of ammo, which might be difficult to sustain until a decent source of ammunition can be secured.

If not found early, the carbine is often outclassed by other weapons the player is likely to find. In particular, its unique mod-improved variant, the Sparbine, can be obtained by completing the More Than a Willing Spirit quest that grants entry to Grit Gate.

Obtaining

The carbine can be:

References

This information is reliable as of patch 2.0.201.49.
  1. XRL.World.Encounters.EncounterObjectBuilders.RummagerJunk
  2. XRL.World.RelicGenerator