Chain pistol

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Revision as of 03:50, 5 January 2022 by Lampreys-for-days (talk | contribs) (Reorganized article to feature Advantages/Disadvantages section so as to include notes on its primary use (disarming), as well as corrected incorrect reference to Tinker II instead of Tinker I)
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chain pistol
8
PV
♥
1d6
average: 3.5range: 1-6
$
150.00
Commerce Value
7
lbs.
Weight
Ammo Type

lead slug

Accuracy
Shots per Action

4

Ammo per Action

4

Max Ammo

24

Complexity

4

Tier

4

<0014>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Pistol

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, pistol, magazine

Character

)

ID?Use this ID to Wish for the item

Chain Pistol

Spawns in

Guns
Items

Extra Info:
chain pistol

A handheld machine gun with a narrow barrel and an extended magazine.

Weapon Class: Pistol
Accuracy: Low
Multiple ammo used per shot: 4
Multiple projectiles per shot: 4

Perfect

The chain pistol is a mid-tier pistol that is notable for being the only pistol that fires multiple projectiles from a single shot. Because of this characteristic, the chain pistol can compete with or outperform other top-tier pistols when fighting enemies that do not have very high armor (AV). When fighting enemies with very high AV, a pistol with a higher penetration value will likely be needed.

Obtaining

The chain pistol can be:

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Due to its high rate of fire, the chain pistol is uniquely effective in combination with certain cooking effects, such as the Whenever you perform a critical hit... triggered effect.
  • Its fire rate also makes it remarkably effective at disarming opponents using Disarming Shot.
    • Using the nulling mod, the chain pistol can potentially destroy forcefields protecting an enemy and disarm them in only one shot.

Disadvantages

  • Its high fire rate and use of lead slugs as ammo means using it for an extended period of time may require special attention to keep it supplied.
    • Buying additional slugs from merchants or learning the tinkering recipe may be necessary.
  • Its relatively low PV means it will not be able to deal damage to high-AV targets.

References

This information is reliable as of patch 2.0.201.49.
  1. XRL.World.Encounters.EncounterObjectBuilders.RummagerJunk
  2. XRL.World.Encounters.EncounterObjectBuilders.GunslingerEquipment1
  3. ObjectBlueprints.xml