Chaingun: Difference between revisions
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== References == | == References == | ||
{{As Of Patch|2.0.201.49}} | |||
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Revision as of 06:23, 11 November 2020
Ammo Type
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|
---|---|
Accuracy
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Low (16) |
Shots per Action
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6 |
Max Ammo
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42 |
Complexity
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4 |
Tier
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4 |
<004> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
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|
Skill Used
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|
Character
|
) |
ID?
|
Chaingun |
Spawns in
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|
Extra Info:
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Infobox data from game version 2.0.201.49
|
This is a basic single-barrel chain-loaded rifle, powered by a simple, self-winding flywheel.
The chaingun is a mid-tier heavy weapon that is notable for its high magazine capacity and the large number of projectiles it fires in a single shot. Because of this characteristic, the chaingun can take down multiple targets in a single turn, and it can compete with or outperform other top-tier ranged weapons when fighting swarms of enemies or targets that do not have very high armor (AV). When fighting enemies with very high AV, a different heavy weapon or a rifle with higher penetration may be preferred.
One of the most significant challenges of using a chaingun for an extended period of time will be keeping it supplied with enough lead slugs, because it is quite ammo-hungry. Dedicated chaingunners may want to buy all the lead slugs they can find from merchants, and also consider learning how to craft additional slugs with the relevant Tinker I schematic.
Obtaining
The chaingun can be:
- Found as random loot in mid-tier or high-tier zones or occasionally equipped by random creatures.
- Mechanimist rummagers have about a 2% chance of spawning with a chaingun.[1]
- Crafted with the Tinker II skill, after obtaining the required schematic.
- Disarmed from chaingun turrets, which are one of the most common varieties of turrets.
References
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |
- ↑
XRL.World.Encounters.EncounterObjectBuilders.RummagerJunk