Chaingun: Difference between revisions

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imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(30 intermediate revisions by 4 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|chaingun}}
| title = {{Qud text|chaingun}}
| image = chaingun.png
| image = chaingun.png
| overrideimages = {{altimage start}}{{altimage | chaingun identified.png | type = identified}}{{altimage | chaingun unidentified.png | type = unidentified}}{{altimage end}}
| pv = 8
| pv = 8
| maxpv = 8
| maxpv = 8
| damage = 1d6
| damage = 1d6
| weight = 40
| featureweightinfo = yes
| commerce = 250
| weaponskill = {{SkillID to name|HeavyWeapons}}
| ammo = lead slug
| ammo = lead slug
| ismissile = yes
| accuracy = 16
| accuracy = 16
| shots = 6
| shots = 6
| ammoperaction = 6
| maxammo = 42
| maxammo = 42
| weight = 40
| id = Chaingun
| commerce = 250
| complexity = 4
| complexity = 4
| tier = 4
| tier = 4
Line 16: Line 23:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| weaponskill = {{SkillID to name|Rifle}}
| colorstr = &amp;y
| tilecolors = yc
| renderstr = )
| renderstr = )
| id = Chaingun
| extra = {{Extra info|twohanded = yes | metal = yes}}
| twohanded = yes
| inheritingfrom = BaseMagazineHeavyWeapon
| metal = yes
| dynamictable = {{Dynamic object|Guns|Chaingun}} </br>{{Dynamic object|Items|Chaingun}}
| inheritingfrom = BaseHeavyWeapon
| unidentifiedimage = chaingun unidentified.png
| dynamictable = {{Dynamic object|Guns|Chaingun}}
| unidentifiedname = strange tubes
| desc = This is a basic single-barrel chain-loaded rifle, powered by a simple, self-winding flywheel.
| unidentifiedaltname = strange tubes
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,MagazineMods
| desc = A chrome chain wraps around a self-winding flywheel and is spotted with grease dew. One long barrel is nicked with steel scarring.
 
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Accuracy: Low
Multiple ammo used per shot: 6
Multiple projectiles per shot: 6
-25 move speed{{)}}}}
| categories = Heavy Weapons
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->The {{name}} is a mid-tier [[:Category:Heavy Weapons|heavy weapon]] that is notable for its high magazine capacity and the large number of projectiles it fires in a single shot. Because of this characteristic, the {{name}} can take down multiple targets in a single turn, and it can compete with or outperform other top-tier ranged weapons when fighting swarms of enemies or targets that do not have very high armor ([[AV]]). When fighting enemies with very high AV, a different heavy weapon or a [[:Category:Rifles|rifle]] with higher [[penetration]] may be preferred.
One of the most significant challenges of using a {{name}} for an extended period of time will be keeping it supplied with enough {{favilink|lead slug|plural}}, because it is quite ammo-hungry. Dedicated chaingunners may want to buy all the '''lead slugs''' they can find from merchants, and also consider learning how to craft additional slugs with the relevant [[Tinker I]] schematic.
== Obtaining ==
The {{name}} can be:
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by random creatures.
** {{favilink|mechanimist rummager|plural}} have about a 2% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|chaingun turret|plural}}, which are one of the most common varieties of [[:Category:Turrets|turrets]].
== References ==
{{As of patch inline|2.0.201.49}}
<references />
{{Missile Weapon Navbox}}
[[Category:Heavy Weapons]]
[[Category:Heavy Weapons]]

Latest revision as of 21:35, 18 January 2024

chaingun
8
PV
♥
1d6
average: 3.5range: 1-6
$
250.00
Commerce Value
40
lbs.
Weight
Ammo Type

lead slug

Accuracy
Shots per Action

6

Ammo per Action

6

Max Ammo

42

Complexity

4

Tier

4

<004>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Heavy Weapon

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, heavy weapon, magazine

Character

)

ID?Use this ID to Wish for the item

Chaingun

Spawns in

Guns
Items

Extra Info:
  • Requires two hands to wield
  • Made out of Metal
chaingun

A chrome chain wraps around a self-winding flywheel and is spotted with grease dew. One long barrel is nicked with steel scarring.

Weapon Class: Heavy Weapon
Accuracy: Low
Multiple ammo used per shot: 6
Multiple projectiles per shot: 6
-25 move speed

Perfect

The chaingun is a mid-tier heavy weapon that is notable for its high magazine capacity and the large number of projectiles it fires in a single shot. Because of this characteristic, the chaingun can take down multiple targets in a single turn, and it can compete with or outperform other top-tier ranged weapons when fighting swarms of enemies or targets that do not have very high armor (AV). When fighting enemies with very high AV, a different heavy weapon or a rifle with higher penetration may be preferred.

One of the most significant challenges of using a chaingun for an extended period of time will be keeping it supplied with enough lead slugs, because it is quite ammo-hungry. Dedicated chaingunners may want to buy all the lead slugs they can find from merchants, and also consider learning how to craft additional slugs with the relevant Tinker I schematic.

Obtaining

The chaingun can be:

References

This information is reliable as of patch 2.0.201.49.
  1. XRL.World.Encounters.EncounterObjectBuilders.RummagerJunk