Conservator: Difference between revisions
(Stun-locks pretty much anything that gets into melee.) |
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The {{name}} will not be initially hostile to creatures with a Mark of Death. | The {{name}} will not be initially hostile to creatures with a Mark of Death. | ||
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Revision as of 05:54, 17 May 2021
Level: 30 | |
Attribute Range Mean Formula Attacker Level 1-34 750 XP Attacker Level 35-39 375 XP Attacker Level 40-44 75 XP Attacker Level 45+ 0 XP | |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
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6 |
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ID?
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Conservator |
Faction
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robots (Loved100 Reputation) |
Demeanor
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neutral |
Inventory
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Inventory
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Skills
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Skills
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Mutations
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Mutations
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Experience?
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750 XP |
XP Tier
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6 |
Role
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Artillery |
Extra info:
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Infobox data from game version 2.0.202.57
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Mirrored chrome spangles gather in waves and break on the seams of the dead-sitter colossus's electroplated chassis. Loose sequins, like free radicals, are sent tumbling by time and earth-pull.
Conservators are high level robots that are most commonly found in the Tomb of the Eaters. They have every Shield skill as well as Cudgel Proficiency and Bludgeon, making them quite robust in melee combat, both dazing and stunning targets and attackers thanks to their high Strength. They are equipped with a light rail for ranged combat, which fires fat photons, wide light projectiles that cannot be dodged and pierce through all targets along their path, similar to an eigenrifle.
The conservator will not be initially hostile to creatures with a Mark of Death.