Cybernetics locations: Difference between revisions

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{{spoiler}}
The following areas in the gameworld are guaranteed to always have {{favilink|cybernetics credit wedge|plural}} or [[cybernetics|cybernetic implants]].
The following areas in the gameworld are guaranteed to always have {{favilink|cybernetics credit wedge|plural}} or [[cybernetics|cybernetic implants]].


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| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|-
|-
| Chest in the bottom floor of all four [[historic sites]]
| Chest in the bottom floor of all [[historic sites]]
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} or more ''(refer to [[Historic_site#Credit_Wedges|historic site rewards]] for details)''
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} or more ''(refer to [[Historic_site#Credit_Wedges|historic site rewards]] for details)''
|-
|-
| Chest in the bottom floor of {{favilink|Golgotha}}
| Chest in the bottom floor of {{favilink|Golgotha}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢ (x2)}}
|-  
|-  
| Sold by {{favilink|Q Girl}} in {{favilink|Grit Gate}}<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
| Sold by {{favilink|Q Girl}} in {{favilink|Grit Gate}}<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
| {{favilink|cybernetics credit wedge|cybernetics credit wedge }}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge }} (cheap version)
|-
|-
| Sold by the {{favilink|wild-eyed watervine merchant}}<ref name="ObjectBlueprints" />
| Sold by the {{favilink|wild-eyed watervine merchant}}<ref name="ObjectBlueprints" />
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}} (cheap version)
|-
|-
| The cybernetics ward of {{favilink|Bethesda Susa}}<ref name="Worlds"><code>Worlds.xml</code></ref><ref name="PopTables"><code>PopulationTables.xml</code></ref>
| The cybernetics ward of {{favilink|Bethesda Susa}}<ref name="Worlds"><code>Worlds.xml</code></ref><ref name="PopTables"><code>PopulationTables.xml</code></ref>
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| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢  (x2)}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢  (x2)}}
|-
|-
| The {{favilink|recoming reliquary}}<ref name="ObjectBlueprints" /><ref><code>CorporealizationNook.rpm</code></ref>
| The {{favilink|recoming reliquary}}<ref name="ObjectBlueprints" /><ref name="reliquary"><code>CorporealizationNook.rpm</code></ref> in [[Gyl]]
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 2¢  (x2)}}
|-
| The {{favilink|melted reliquary}} in {{favilink|the hydropon}}<ref name="reliquary"></ref>
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 2¢  (x2)}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 2¢  (x2)}}
|-
| Sold by {{favilink|Warden Une}} in {{favilink|Yd Freehold}}{{XML Reference|population
|UneInventory}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢  (x2)}}
|-
| Chest at the peak of [[Chavvah]]<ref><code>ChavvahCrownLv3.rpm</code></ref>
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢  (x2)}}
|-
| Sold by {{favilink|Aoyg-No-Longer, servant of Ptoh in the Cosmic Wood}} at the bottom of Taproot at {{favilink|Eyn Roj}}<ref name="ObjectBlueprints" />
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
|}
Historic sites are also guaranteed to contain credit wedges based on their tier: {{Code Reference|namespace=XRL.World.ZoneBuilders|class=PlaceRelicBuilder}}
{| class="wikitable"
! Historic site tier
! Sultanate period
! Reward
|-
| style="text-align:center;" | 0-2
| fifth period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|-
| style="text-align:center;" | 3
| fourth period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
|-
| style="text-align:center;" | 4-5
| fourth period, third period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|-
| style="text-align:center;" | 6-7
| third period, second period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
|-
| style="text-align:center;" | 8
| first period
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}, {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|}
|}


== Guaranteed Cybernetics and Becoming Nooks ==
== Guaranteed Cybernetics and Becoming Nooks ==
For more information about what type of cybernetic implants one can expect to find in a cybernetics rack, refer to the {{favilink|cybernetics rack}} wiki page.
For more information about what type of cybernetic implants one can expect to find in a cybernetics rack or from an NPC who sells them, refer to the {{favilink|cybernetics rack}} wiki page.


{| class="wikitable"
{| class="wikitable"
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| The bottom floor of the {{favilink|Rusted Archway}}<ref name="Worlds" /><ref name="PopTables" />
| The bottom floor of the {{favilink|Rusted Archway}}<ref name="Worlds" /><ref name="PopTables" />
| 2 becoming nooks and cybernetic racks
| 2 becoming nooks and cybernetic racks
| 2-4 cybernetic implants
| {{dice tooltip|2-4}} cybernetic implants
|-
|-
| The cybernetics room in {{favilink|Grit Gate}}. This room opens after the player completes the [[More Than a Willing Spirit]] quest.<ref><code>GritGate.rpm</code></ref>
| The cybernetics room in {{favilink|Grit Gate}}. This room opens after the player completes the [[More Than a Willing Spirit]] quest.<ref><code>GritGate.rpm</code></ref>
| 1 becoming nook and cybernetic rack
| 1 becoming nook and cybernetic rack
| 1-2 cybernetic implants
| {{dice tooltip|1-2}} cybernetic implants
|-
|-
| The cybernetics ward of {{favilink|Bethesda Susa}}<ref name="Worlds" />
| The cybernetics ward of {{favilink|Bethesda Susa}}<ref name="Worlds" />
| 4 becoming nooks and cybernetic racks
| 4 becoming nooks and cybernetic racks
| 4-8 cybernetic implants
| {{dice tooltip|4-8}} cybernetic implants
|-
| The cybernetics room in {{favilink|Yd Freehold}}.<ref><code>YdFreehold-under.rpm</code></ref>
| 1 becoming nook and cybernetic rack
| {{dice tooltip|1-2}} cybernetic implants
|}
 
{| class="wikitable"
! Merchant
! Cybernetics for Sale
! Location
|-
| {{favilink|Argyve}}
| {{dice tooltip|2-4}} random cybernetic implants (zone tier 1)
| {{favilink|Joppa}}, if the player chooses it as their starting location.
|-
| {{favilink|gutsmonger}}
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 1)
| Guaranteed to appear in the SE corner of the {{favilink|Stiltgrounds}}.
|-
| {{favilink|Shem -1}}
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 1)
| {{favilink|Grit Gate}}
|-
| {{favilink|Yla Haj}}
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 5)
| {{favilink|Ezra}}
|-
| {{favilink|Warden Une}}
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 7)
| {{favilink|Yd Freehold}}
|}
|}


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=== Cybernetic Implants ===
=== Cybernetic Implants ===
* {{favilink|gutsmonger|plural}} sell a variety of cybernetic implants, and are restocking [[merchants]]. They can appear in the {{favilink|Stiltgrounds}} or in legendary merchant lairs.
* {{favilink|gutsmonger|plural}} sell {{dice tooltip|6-8}} cybernetic implants based on zone tier (see the [[cybernetics rack]] page for more detail), and are restocking [[merchants]]. They can appear in one or more tents in the {{favilink|Stiltgrounds}} or in legendary merchant lairs.
* {{favilink|village tinker|plural}} sell {{dice tooltip|2-4}} random cybernetic implants chosen based on zone tier (see the [[cybernetics rack]] page for more detail), and are restocking [[merchants]].
* [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}.<ref name="PopTables" />
* [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}.<ref name="PopTables" />
* {{favilink|village tinker|plural}}, {{favilink|dromad trader|plural}}, and other merchants can occasionally sell cybernetic implants, though rare.
* {{favilink|dromad trader|plural}} and other merchants can occasionally sell cybernetic implants, though rare.
* [[Putus Templar]] have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics. Implanted cybernetics can be removed with [[Butchery]].<ref name="ObjectBlueprints" />{{Code Reference|class=Cybernetics2HasRandomImplants}}
* [[Putus Templar]] have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics. Implanted cybernetics can be removed with [[Butchery]].<ref name="ObjectBlueprints" />{{Code Reference|class=Cybernetics2HasRandomImplants}}
** {{favilink|Knight Templar}}, {{favilink|Gunner-Knight Templar}}, and {{favilink|Banner-Knight Templar}}
** {{favilink|Knight Templar}}, {{favilink|Gunner-Knight Templar}}, and {{favilink|Banner-Knight Templar}}
Line 88: Line 160:


{{references|2.0.202.92}}
{{references|2.0.202.92}}
[[Category:Guides]]

Latest revision as of 13:07, 26 July 2023

Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.

The following areas in the gameworld are guaranteed to always have cybernetics credit wedges or cybernetic implants.

True Kin players may want to prioritize visiting these locations to increase their license tier and find additional implants to install.

Guaranteed Credit Wedges

Location Type of Wedge
The ancient bones in the waterlogged tunnel[1] cybernetics credit wedge 1¢
Chest in the bottom floor of the Rusted Archway cybernetics credit wedge 2¢
Chest in the bottom floor of all historic sites cybernetics credit wedge 2¢ or more (refer to historic site rewards for details)
Chest in the bottom floor of Golgotha cybernetics credit wedge 2¢ (x2)
Sold by Q Girl in Grit Gate[2] cybernetics credit wedge 1¢ (cheap version)
Sold by the wild-eyed watervine merchant[2] cybernetics credit wedge 2¢ (cheap version)
The cybernetics ward of Bethesda Susa[3][4] cybernetics credit wedges 3¢ (x2)
Sold by Yla Haj in Ezra[2] cybernetics credit wedge 3¢
The human remains at the center of the Rainbow Wood[5] cybernetics credit wedge 3¢
The Crematory Machine Room in the Tomb of the Eaters[6] cybernetics credit wedges 3¢ (x2)
The recoming reliquary[2][7] in Gyl cybernetics credit wedges 2¢ (x2)
The melted reliquary in the hydropon[7] cybernetics credit wedges 2¢ (x2)
Sold by Warden Une in Yd Freehold[8] cybernetics credit wedges 3¢ (x2)
Chest at the peak of Chavvah[9] cybernetics credit wedges 3¢ (x2)
Sold by Aoyg-No-Longer, servant of Ptoh in the Cosmic Wood at the bottom of Taproot at Eyn Roj[2] cybernetics credit wedge 3¢

Historic sites are also guaranteed to contain credit wedges based on their tier: [10]

Historic site tier Sultanate period Reward
0-2 fifth period cybernetics credit wedge 2¢
3 fourth period cybernetics credit wedge 3¢
4-5 fourth period, third period cybernetics credit wedge 2¢, cybernetics credit wedge 2¢
6-7 third period, second period cybernetics credit wedge 3¢, cybernetics credit wedge 3¢
8 first period cybernetics credit wedge 3¢, cybernetics credit wedge 3¢, cybernetics credit wedge 2¢

Guaranteed Cybernetics and Becoming Nooks

For more information about what type of cybernetic implants one can expect to find in a cybernetics rack or from an NPC who sells them, refer to the cybernetics rack wiki page.

Location Nooks / Racks Number of Cybernetics
The bottom floor of the Rusted Archway[3][4] 2 becoming nooks and cybernetic racks 2-42-4 (Avg: 3) cybernetic implants
The cybernetics room in Grit Gate. This room opens after the player completes the More Than a Willing Spirit quest.[11] 1 becoming nook and cybernetic rack 1-21-2 (Avg: 1.5) cybernetic implants
The cybernetics ward of Bethesda Susa[3] 4 becoming nooks and cybernetic racks 4-84-8 (Avg: 6) cybernetic implants
The cybernetics room in Yd Freehold.[12] 1 becoming nook and cybernetic rack 1-21-2 (Avg: 1.5) cybernetic implants
Merchant Cybernetics for Sale Location
Argyve 2-42-4 (Avg: 3) random cybernetic implants (zone tier 1) Joppa, if the player chooses it as their starting location.
gutsmonger 6-86-8 (Avg: 7) random cybernetic implants (zone tier 1) Guaranteed to appear in the SE corner of the Stiltgrounds.
Shem -1 6-86-8 (Avg: 7) random cybernetic implants (zone tier 1) Grit Gate
Yla Haj 6-86-8 (Avg: 7) random cybernetic implants (zone tier 5) Ezra
Warden Une 6-86-8 (Avg: 7) random cybernetic implants (zone tier 7) Yd Freehold

Additional Sources of Wedges and Implants

Credit Wedges

Cybernetic Implants

References

This information is reliable as of patch 2.0.202.92.
  1. XRL.World.Parts.CaverCorpseLoot
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 ObjectBlueprints.xml
  3. 3.0 3.1 3.2 Worlds.xml
  4. 4.0 4.1 4.2 PopulationTables.xml
  5. XRL.World.Parts.ExileCorpseLoot
  6. CrematoryMachineRoom.rpm
  7. 7.0 7.1 CorporealizationNook.rpm
  8. PopulationTables.xml, population name UneInventory
  9. ChavvahCrownLv3.rpm
  10. XRL.World.ZoneBuilders.PlaceRelicBuilder
  11. GritGate.rpm
  12. YdFreehold-under.rpm
  13. Factions.xml
  14. XRL.World.Parts.Cybernetics2HasRandomImplants