Fitted with filters: Difference between revisions

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| desc        = &CFitted with filters: This item protects against dangerous gases.
| desc        = &CFitted with filters: This item protects against dangerous gases.
}}
}}
The '''Fitted {{name}}''' mod can be applied to [[helmets]] or [[masks]] and will reduce the effect of [[gases]] on its wearer.
The '''fitted {{name}}''' mod can be applied to [[helmets]] or [[masks]] and will reduce the effect of [[gases]] on its wearer.
 
This mod also prevents critically failing saves against gases when you roll a 1 out of 20 on the save roll.


== Scaling ==
== Scaling ==
The power of the '''Fitted {{name}}''' mod depends on the item tier it is added to.
The power of the '''fitted {{name}}''' mod depends on the item tier it is added to.
* When added to a [[tier]] 1 item, it has power equal to a {{favilink|vinewood sap mask}}
* When added to a [[tier]] 1 item, it has power equal to a {{favilink|vinewood sap mask}}
* When added to a tier 6 item, it has power equal to a {{favilink|gas mask}}
* When added to a tier 6 item, it has power equal to a {{favilink|gas mask}}
* When added to a tier 8 item, such as a {{favilink|zetachrome apex}}, it is more powerful than a '''gas mask''' and offers the highest level of gas protection available.
* When added to a tier 8 item, such as a {{favilink|zetachrome apex}}, it is more powerful than a '''gas mask''' and offers the highest level of gas protection available.


When added to a tier 8 item, the '''Fitted {{name}}''' mod has the following effects on the wearer: {{Code Reference|namespace=XRL.World.Parts|class=GasMask|name=GasMask}}
When added to a tier 8 item, the '''fitted {{name}}''' mod has the following effects on the wearer: {{Code Reference|namespace=XRL.World.Parts|class=GasMask|name=GasMask}}
* They are affected by gases that have an effect when inhaled as if the density of those gases were 50 less than their actual density.
* They are affected by gases that have an effect when inhaled as if the density of those gases were 50 less than their actual density.
* They receive +10 to [[save | saves]] against [[Respiration|inhaled gases]] and cannot critically fail these saves.
* They receive +10 to [[save | saves]] against [[Respiration|inhaled gases]] and cannot critically fail these saves.
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== Additional Notes ==
== Additional Notes ==
Wearing more than one item that is '''Fitted {{name}}''' or similar item such as {{Favilink | vinewood sap mask}} or {{favilink|gas mask}} causes the effects to stack. They work even from a [[Floating Nearby]] slot if [[magnetized]].
Wearing more than one item that is '''fitted {{name}}''' or similar item such as {{Favilink | vinewood sap mask}} or {{favilink|gas mask}} causes the effects to stack. They work even from a [[Floating Nearby]] slot if [[magnetized]].


You can't apply this mod to something that already filters gas, such as a {{favilink|gas mask}}.
You can't apply this mod to something that already filters gas, such as a {{favilink|gas mask}}.


The {{name}} mod can be applied to [[helmets]] or [[masks]]. Additionally, if the [[serene visage]] or [[terrifying visage]] mod is applied to a non-helmet/non-mask item, such as a {{favilink|plastifer bonnet}} or other [[hats|hat]], that item then becomes eligible for mask-based mods, including {{name}}.{{Code Reference|class=ModHorrifying}}{{Code Reference|class=ModSerene}}
The {{name}} mod can be applied to [[helmets]] or [[masks]]. Additionally, if the [[serene visage]] or [[terrifying visage]] mod is applied to a non-helmet/non-mask item, such as a {{favilink|plastifer bonnet}} or other [[hats|hat]], that item then becomes eligible for mask-based mods, including {{name}}.{{Code Reference|class=ModHorrifying}}{{Code Reference|class=ModSerene}}
== Eligible Items ==
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ExtraInfo=EI
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=EI.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item,
            CONCAT(CEIL(COALESCE(GD.Tier,1) + 2) * 5,'%')=Effective<br>Density Reduction,
            CONCAT('+',CEIL(COALESCE(GD.Tier,1) + 2))=Save Bonus,
            CONCAT(CEIL(COALESCE(GD.Tier,1) + 2),'%')=Damage<br>Reduction
  | where = (M.SupportedMods HOLDS 'HelmetMods' OR M.SupportedMods HOLDS 'MaskMods') AND (EI.Info IS NULL OR EI.Info NOT LIKE '%Filters gas,,,%')
  | order by = GD.Tier DESC,GD.PlainName
  | format = table
}}


{{references|2.0.201.114}}
{{references|2.0.201.114}}


{{Mod Navbox}}
{{Mod Navbox}}

Revision as of 17:20, 3 October 2021

with filters
Category

Helmet,Mask

Rarity

Uncommon

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<2>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.2

+1

+1

ID

ModFilters

Fitted with filters: This item protects against dangerous gases.

The fitted with filters mod can be applied to helmets or masks and will reduce the effect of gases on its wearer.

This mod also prevents critically failing saves against gases when you roll a 1 out of 20 on the save roll.

Scaling

The power of the fitted with filters mod depends on the item tier it is added to.

  • When added to a tier 1 item, it has power equal to a vinewood sap mask
  • When added to a tier 6 item, it has power equal to a gas mask
  • When added to a tier 8 item, such as a zetachrome apex, it is more powerful than a gas mask and offers the highest level of gas protection available.

When added to a tier 8 item, the fitted with filters mod has the following effects on the wearer: [1]

  • They are affected by gases that have an effect when inhaled as if the density of those gases were 50 less than their actual density.
  • They receive +10 to saves against inhaled gases and cannot critically fail these saves.
  • They take 10% less damage from damaging gases (including ones that don't need to be inhaled to have an effect, such as corrosive gas).

Additional Notes

Wearing more than one item that is fitted with filters or similar item such as vinewood sap mask or gas mask causes the effects to stack. They work even from a Floating Nearby slot if magnetized.

You can't apply this mod to something that already filters gas, such as a gas mask.

The with filters mod can be applied to helmets or masks. Additionally, if the serene visage or terrifying visage mod is applied to a non-helmet/non-mask item, such as a plastifer bonnet or other hat, that item then becomes eligible for mask-based mods, including with filters.[2][3]

Eligible Items

Item Effective
Density Reduction
Save Bonus Damage
Reduction
dazzle cheek 50% +10 10%
mental aggregator 50% +10 10%
psychodyne helmet 50% +10 10%
zetachrome apex 50% +10 10%
flawless crysteel coronet 45% +9 9%
murmur mask 45% +9 9%
psychic meridian 45% +9 9%
crysteel coronet 40% +8 8%
fullerite armet 35% +7 7%
ganglionic teleprojector 30% +6 6%
leafy helm 30% +6 6%
chain coif 25% +5 5%
electric snail shell 25% +5 5%
fork-horned helm 25% +5 5%
miner's helmet 25% +5 5%
steel helmet 25% +5 5%
knollworm skull 20% +4 4%
frowning moon mask 15% +3 3%
gentling mask 15% +3 3%
Issachari sun veil 15% +3 3%
smiling sun mask 15% +3 3%
sun and moon mask 15% +3 3%

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.GasMask
  2. XRL.World.Parts.ModHorrifying
  3. XRL.World.Parts.ModSerene