Mercurial: Difference between revisions

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imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(23 intermediate revisions by 4 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|mercurial}}
| title = {{Qud text|{{Qud shader|mercurial|{{(}}mercurial{{)}}}}}}
| image = mercurial.png
| image = mercurial.png
| lv = 20
| lv = 20
Line 7: Line 8:
| dv = -10
| dv = -10
| ma = 11
| ma = 11
| marange = 7+1d7
| weight = 201
| featureweightinfo = no
| id = Mercurial
| id = Mercurial
| tier = 4
| colorstr = &amp;r
| colorstr = &amp;r
| tilecolors = rW
| renderstr = 5
| renderstr = 5
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = Turret}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| quickness = 100
| quickness = 100
Line 25: Line 31:
| cold = 35
| cold = 35
| heat = 25
| heat = 25
| xpvalue = 500
| xptier = 4
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Laser Rifle|1|no|100}}{{inventory|Chem Cell|3|no|100}}
| inventory = {{inventory|Laser Rifle|1|no|100|no}}{{inventory|Chem Cell|3|no|100|no}}
| skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_DrawABead}} </br>{{SkillID to name|Rifle_SupressiveFire}}
| skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_DrawABead}} </br>{{SkillID to name|Rifle_SuppressiveFire}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|11}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|11}}
| desc = A braided silver column lasermount. =pronouns.Possessive= fragile, chrystachrome shell shatters on impact and reconstitutes itself away from danger.
| desc = Digitigrade walkers sit at a cross-angle and support a fluted lasermount. =pronouns.Possessive= tinsel shell shatters on impact and reconstitutes away from danger.
| categories = Robots
| categories = Robots
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->The {{name}} is a [[robot]] that uses teleportation as its only form of movement. It fires at enemies from range, and it will teleport to a random location in the current zone whenever it takes damage.{{Code Reference|class=BlinkOnDamage}}.
The {{name}} uses a {{favilink|laser rifle}} as its primary weapon, and will also be carrying 3 {{favilink|chem cell|plural}}.<ref><code>ObjectBlueprints.xml</code></ref> It will drop all of these items on death, but due to its teleportation ability, the loot will be displaced to a random cell in the current zone. Generally, it is possible to determine approximately where the loot landed by watching for the swirling particle effect associated with this teleportation ability.
== References ==
{{As Of Patch|2.0.201.49}}
<references />
{{Robots Navbox}}


[[Category:Robots]]
[[Category:Robots]]

Latest revision as of 14:57, 18 January 2024

mercurial
Mercurial.png
Character

5

ID?Use this ID to Wish for mercurial

Mercurial

Faction

robots (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

500 XP

XP Tier

4

Role

Unspecified


Extra info:

Limbs* (Turret): * Excludes limbs granted via mutations
mercurial

Digitigrade walkers sit at a cross-angle and support a fluted lasermount. Their tinsel shell shatters on impact and reconstitutes away from danger.

Perfect

The mercurial is a robot that uses teleportation as its only form of movement. It fires at enemies from range, and it will teleport to a random location in the current zone whenever it takes damage.[1].

The mercurial uses a laser rifle as its primary weapon, and will also be carrying 3 chem cells.[2] It will drop all of these items on death, but due to its teleportation ability, the loot will be displaced to a random cell in the current zone. Generally, it is possible to determine approximately where the loot landed by watching for the swirling particle effect associated with this teleportation ability.

References

This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.49.
  1. XRL.World.Parts.BlinkOnDamage
  2. ObjectBlueprints.xml