Power skating: Difference between revisions

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The {{name}} effect is a special effect that replaces [[sprinting]] if the user has {{favilink|rocket skates}} equipped.
The {{name}} effect is a special effect that replaces [[sprinting]] if the user has {{favilink|rocket skates}} equipped.


The {{name}} effect is identical to sprinting except for the following differences:
The '''power skating''' effect is identical to sprinting except for the following differences:
* {{name}} has unlimited duration, as long as the user's '''rocket skates''' still have fuel remaining
* '''power skating''' has unlimited duration, as long as the user's '''rocket skates''' still have fuel remaining
* If the user does not move for a turn while {{name}}, they will emit some smoke.
* If the user does not move for a turn while '''power skating''', they will emit some smoke.
* If the user moves while {{name}}, they will emits a 4-cell-long jet of flames behind them, essentially equivalent to [[Flaming Ray]] at level 3.
* If the user moves while '''power skating''', they will emits a 4-cell-long jet of flames behind them, essentially equivalent to [[Flaming Ray]] at level 3.


This effect is not compatible with [[springing]].
This effect is not compatible with [[springing]].
{{Effect Navbox}}
{{Effect Navbox}}

Revision as of 18:46, 9 December 2020

power skating
ID

Running

power skating

-5 DV (DV penalty applies only if sprinter doesn't have the Hurdle skill)
Moves at 2X the normal speed.
-10 to hit in melee combat.

The power skating effect is a special effect that replaces sprinting if the user has rocket skates equipped.

The power skating effect is identical to sprinting except for the following differences:

  • power skating has unlimited duration, as long as the user's rocket skates still have fuel remaining
  • If the user does not move for a turn while power skating, they will emit some smoke.
  • If the user moves while power skating, they will emits a 4-cell-long jet of flames behind them, essentially equivalent to Flaming Ray at level 3.

This effect is not compatible with springing.