Presets: Difference between revisions
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| footnote = Starting Mutations: {{favilink|freezing ray}}, {{favilink|multiple legs}}, {{favilink|amphibious}}, {{favilink|teleportation}} | | footnote = Starting Mutations: {{favilink|freezing ray}}, {{favilink|multiple legs}}, {{favilink|amphibious}}, {{favilink|teleportation}} | ||
}} | }} | ||
{{Qud text|&c∙}} Charge-based melee fighter | |||
{{Qud text|&c∙}} Ability to freeze enemies | |||
{{Qud text|&c∙}} Highly maneuverable | |||
{{Qud text|&c∙}} {{Qud text|&WMost survivable}} starting build | |||
== Acronaut == | == Acronaut == | ||
Line 90: | Line 94: | ||
3-4 {{favilink|witchwood bark|plural}} | 3-4 {{favilink|witchwood bark|plural}} | ||
| footnote = Starting Mutations: {{favilink|beak}}, {{favilink|heightened quickness}}, {{favilink|wings}}, {{favilink|force bubble}} | | footnote = Starting Mutations: {{favilink|beak}}, {{favilink|heightened quickness}}, {{favilink|wings}}, {{favilink|force bubble}} | ||
}} | |||
== Apostle == | |||
{{Subtype infocard | |||
| name = Star-Eye Esper | |||
| image = subtype apostle.png | |||
| strength = 15 | |||
| agility = 16 | |||
| toughness = 18 | |||
| intelligence = 17 | |||
| willpower = 18 | |||
| ego = 21 | |||
| skills = Customs and Folklore</br> | |||
Intimidate</br> | |||
Proselytize | |||
| equipped = 1 {{favilink|staff}}</br> | |||
1 {{favilink|witchwood wreath}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|leather moccasins}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
2 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br> | |||
1 {{favilink|waterskin}} with {{dice tooltip|2d6+1}} drams of {{favilink|honey}}</br> | |||
1-2 {{favilink|goat jerky|plural}}</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
| footnote = Starting Mutations: {{favilink|clairvoyance}}, {{favilink|light manipulation}}, {{favilink|stunning force}}, {{favilink|teleport other}} | |||
}} | }} |
Revision as of 07:02, 10 May 2022
Mutated Humans
Marauder
Marsh Taur
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 8-10 bear jerkies
- 3-4 witchwood barks
∙ Charge-based melee fighter ∙ Ability to freeze enemies ∙ Highly maneuverable ∙ Most survivable starting build
Acronaut
Dream Tortoise
skills
Equipped:
In Inventory:
- 1 pocketed vest
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 canteen with 32 drams of fresh water
- 1 basic toolkit
- 30-50wooden arrows
- 2-3 canned Have-It-All
- 1-4 things from Junk 1
- 2-4 things from Artifact 1
- 1-4 things from Scrap 1
- 3-4 witchwood barks
Gunslinger
Gunwing
skills
» Akimbo
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 225-275 lead slugs
- 3-4 beetle jerkies
- 3-4 witchwood barks
Apostle
Star-Eye Esper
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 2 waterskins with 32 drams of fresh water each
- 1 waterskin with 2d6+13-13 (Avg: 8) drams of honey
- 1-2 goat jerkies
- 3-4 witchwood barks