Presets: Difference between revisions

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(WIP)
(WIP)
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3-4 {{favilink|witchwood bark|plural}}
3-4 {{favilink|witchwood bark|plural}}
}}
}}
{{Qud text|&c∙}} Melee fighter
{{Qud text|&c∙}} Highly-armored
{{Qud text|&c∙}} Emits sleep gas to disable enemies
{{Qud text|&c∙}} {{Qud text|&WHighly survivable}} starting build


== Gunslinger ==
== Gunslinger ==
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| footnote = Starting Mutations: {{favilink|beak}}, {{favilink|heightened quickness}}, {{favilink|wings}}, {{favilink|force bubble}}
| footnote = Starting Mutations: {{favilink|beak}}, {{favilink|heightened quickness}}, {{favilink|wings}}, {{favilink|force bubble}}
}}
}}
{{Qud text|&c∙}} Primarily ranged fighter
{{Qud text|&c∙}} Quick and maneuverable
{{Qud text|&c∙}} Flies
{{Qud text|&c∙}} {{Qud text|&WHighly survivable}} starting build


== Apostle ==
== Apostle ==
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| footnote = Starting Mutations: {{favilink|clairvoyance}}, {{favilink|light manipulation}}, {{favilink|stunning force}}, {{favilink|teleport other}}
| footnote = Starting Mutations: {{favilink|clairvoyance}}, {{favilink|light manipulation}}, {{favilink|stunning force}}, {{favilink|teleport other}}
}}
}}
{{Qud text|&c∙}} Mental-based ranged fighter
{{Qud text|&c∙}} Effective crowd control and map vision
{{Qud text|&c∙}} {{Qud text|&WMedium survivable}} starting build

Revision as of 07:28, 10 May 2022

Mutated Humans

Marauder

 Charge-based melee fighter
 Ability to freeze enemies
 Highly maneuverable 
 Most survivable starting build

Acronaut

 Melee fighter
 Highly-armored
 Emits sleep gas to disable enemies
 Highly survivable starting build

Gunslinger

 Primarily ranged fighter
 Quick and maneuverable
 Flies
 Highly survivable starting build

Apostle

 Mental-based ranged fighter
 Effective crowd control and map vision
 Medium survivable starting build