Pulsed field magnet: Difference between revisions
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Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every | Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every 100 turns, a {{name}} pulls all metal objects within a 16-tile radius towards itself, including up to one item from the player's inventory. (This uses a [https://en.wikipedia.org/wiki/Euclidean_distance Euclidean distance metric] where one cell north-south is the same distance as one cell east-west.){{Code Reference | namespace = XRL.World.Parts.Mutation | class = MagneticPulse}} If you are affected by the {{name}}'s Magnetic Pulse, a message appears in the message log telling you that the item that was ripped away from you. I | ||
The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you | The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you. | ||
There is a {{corpse chance|Pulsed Field Magnet}} chance that a {{name}} will drop a {{favilink|high-powered magnet}} when it is destroyed. | There is a {{corpse chance|Pulsed Field Magnet}} chance that a {{name}} will drop a {{favilink|high-powered magnet}} when it is destroyed. | ||
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== Notes == | == Notes == | ||
* One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory. | * One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory. | ||
{{Robots Navbox}} | {{Robots Navbox}} | ||
[[Category:Robots]] | [[Category:Robots]] |
Revision as of 00:37, 24 May 2022
Level: 25 | |
| |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
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5 |
---|---|
ID?
|
Pulsed Field Magnet |
Faction
|
robots (Loved100 Reputation) |
Demeanor
|
neutral |
Gender
|
|
Mutations
|
|
| |
Mutations
| |
Corpse Dropped
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high-powered magnet (5%) |
Experience?
|
625 XP |
XP Tier
|
5 |
Role
|
Controller |
Extra info:
| |
Infobox data from game version 2.0.203.32
|
A chrome obelisk bedims the floor in its gigantic shadow, and metal comes screeching to genuflect at its base.
Pulsed field magnets have the unique mutation Magnetic Pulse. Every 100 turns, a pulsed field magnet pulls all metal objects within a 16-tile radius towards itself, including up to one item from the player's inventory. (This uses a Euclidean distance metric where one cell north-south is the same distance as one cell east-west.)[1] If you are affected by the pulsed field magnet's Magnetic Pulse, a message appears in the message log telling you that the item that was ripped away from you. I
The pulsed field magnet will use Magnetic Pulse regardless of whether or not it is hostile towards you.
There is a 5% chance that a pulsed field magnet will drop a high-powered magnet when it is destroyed.
Notes
- One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory.
- ↑
XRL.World.Parts.Mutation.MagneticPulse