Pulsed field magnet: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(17 intermediate revisions by 6 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Character
{{Character
| title = {{Qud text|pulsed field magnet}}
| title = {{Qud text|pulsed field magnet}}
Line 8: Line 7:
| av = 9
| av = 9
| dv = -10
| dv = -10
| weight = 200
| ma = 12
| marange = 8+1d7
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Pulsed Field Magnet
| id = Pulsed Field Magnet
| tier = 5
| tier = 5
| colorstr = &amp;W
| colorstr = &amp;W
| tilecolors = WC
| renderstr = 5
| renderstr = 5
| corpse = {{ID to name|High-Powered Magnet}}
| corpse = High-Powered Magnet
| corpsechance = 5
| corpsechance = 5
| role = Controller
| role = Controller
| extra = {{Extra info|weight = 200 | metal = yes}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = Turret}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| quickness = 100
| quickness = 100
Line 31: Line 33:
| cold = 25
| cold = 25
| heat = 25
| heat = 25
| xpvalue = 625
| xptier = 5
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| demeanor = neutral
| demeanor = neutral
Line 37: Line 41:
| desc = A chrome obelisk bedims the floor in =pronouns.possessive= gigantic shadow, and metal comes screeching to genuflect at =pronouns.possessive= base.
| desc = A chrome obelisk bedims the floor in =pronouns.possessive= gigantic shadow, and metal comes screeching to genuflect at =pronouns.possessive= base.
| categories = Robots
| categories = Robots
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every few turns, a {{name}} pulls all metal objects from the surrounding 16 squares towards itself, including items from the player's inventory. If you are affected by the {{name}}'s Magnetic Pulse, a message appears in the message log telling you that the items were ripped away from you. In some cases, this can pull dozens of items out of your inventory at a time.
Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every 100 turns, a {{name}} pulls all metal objects within a 16-tile radius towards itself, including up to one item from the player's inventory. (This uses a [https://en.wikipedia.org/wiki/Euclidean_distance Euclidean distance metric] where one cell north-south is the same distance as one cell east-west.){{Code Reference | namespace = XRL.World.Parts.Mutation | class = MagneticPulse}} If you are affected by the {{name}}'s Magnetic Pulse, a message appears in the message log telling you that the item that was ripped away from you. I


The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you, and occasionally a {{name}} can spawn in a normally safe area, such as the [[Six Day Stilt]].
The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you.


There is a small chance that a {{name}} will drop a [[High-powered magnet]] when it is destroyed.
There is a {{corpse chance|Pulsed Field Magnet}} chance that a {{name}} will drop a {{favilink|high-powered magnet}} when it is destroyed.


== Notes ==
== Notes ==


* The {{name}}'s Magnetic Pulse effect does not pull equipped items away from you, it only pulls unequipped items from your inventory.
* One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory.
* One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory.
{{Creature Navbox|Robots}}
{{Robots Navbox}}


[[Category:Robots]]
[[Category:Robots]]

Latest revision as of 14:57, 18 January 2024

pulsed field magnet
Pulsed field magnet.png
Character

5

ID?Use this ID to Wish for pulsed field magnet

Pulsed Field Magnet

Faction

robots (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Mutations
Mutations
Corpse Dropped

high-powered magnet (5%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

625 XP

XP Tier

5

Role

Controller


Extra info:

Limbs* (Turret): * Excludes limbs granted via mutations
pulsed field magnet

A chrome obelisk bedims the floor in its gigantic shadow, and metal comes screeching to genuflect at its base.

Perfect

Pulsed field magnets have the unique mutation Magnetic Pulse. Every 100 turns, a pulsed field magnet pulls all metal objects within a 16-tile radius towards itself, including up to one item from the player's inventory. (This uses a Euclidean distance metric where one cell north-south is the same distance as one cell east-west.)[1] If you are affected by the pulsed field magnet's Magnetic Pulse, a message appears in the message log telling you that the item that was ripped away from you. I

The pulsed field magnet will use Magnetic Pulse regardless of whether or not it is hostile towards you.

There is a 5% chance that a pulsed field magnet will drop a high-powered magnet when it is destroyed.

Notes

  • One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory.
  1. XRL.World.Parts.Mutation.MagneticPulse