Pulsed field magnet

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Revision as of 23:46, 18 April 2022 by Trashmonks (talk | contribs) (Updated by egocarib with game version 2.0.203.32 using QBE v1.0rc2)
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pulsed field magnet
Pulsed field magnet.png
Character

5

ID?Use this ID to Wish for pulsed field magnet

Pulsed Field Magnet

Faction

robots (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Mutations
Mutations
Corpse Dropped

high-powered magnet (5%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

625 XP

XP Tier

5

Role

Controller


Extra info:

Limbs* (Turret): * Excludes limbs granted via mutations
pulsed field magnet

A chrome obelisk bedims the floor in its gigantic shadow, and metal comes screeching to genuflect at its base.

Perfect

Pulsed field magnets have the unique mutation Magnetic Pulse. Every few turns, a pulsed field magnet pulls all metal objects within a 16-tile radius towards itself, including items from the player's inventory. (This uses a Euclidean distance metric where one cell north-south is the same distance as one cell east-west.)[1] If you are affected by the pulsed field magnet's Magnetic Pulse, a message appears in the message log telling you that the items were ripped away from you. In some cases, this can pull dozens of items out of your inventory at a time.

The pulsed field magnet will use Magnetic Pulse regardless of whether or not it is hostile towards you, and occasionally a pulsed field magnet can spawn in a normally safe area, such as the Stiltgrounds.

There is a 5% chance that a pulsed field magnet will drop a high-powered magnet when it is destroyed.

Notes

  • The pulsed field magnet's Magnetic Pulse effect does not pull equipped items away from you, it only pulls unequipped items from your inventory.
  • One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory.
  1. XRL.World.Parts.Mutation.MagneticPulse