Scoped masterwork carbine: Difference between revisions
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| inheritingfrom = Carbine | | inheritingfrom = Carbine | ||
| dynamictable = {{Dynamic object|Guns|MasterworkCarbine}} | | dynamictable = {{Dynamic object|Guns|MasterworkCarbine}} | ||
| unknowntile = scoped masterwork carbine unidentified.png | |||
| unknownname = weird artifact | |||
| unknownaltname = rifle | |||
| modcount = 2 | | modcount = 2 | ||
| mods = {{ModID to name|ModScoped|1}} </br>{{ModID to name|ModMasterwork|1}} | | mods = {{ModID to name|ModScoped|1}} </br>{{ModID to name|ModMasterwork|1}} | ||
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&R♂&C: This weapon bears the mark of Sparafucile. | &R♂&C: This weapon bears the mark of Sparafucile. | ||
| categories = Rifles | | categories = Rifles | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.56 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 21:29, 17 December 2020
Ammo Type
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---|---|
Accuracy
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Low (10) |
Shots per Action
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3 |
Max Ammo
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24 |
Complexity
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3 |
Tier
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6 (4+2) |
<0014> | |
Can Disassemble
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yes |
Can Build
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no |
Skill Used
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|
Character
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) |
ID?
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MasterworkCarbine |
Spawns in
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|
Modifications
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Extra Info:
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Infobox data from game version 2.0.201.56
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A composite carbine of exceptional craftbearship.
Weapon Class: Bows & Rifles
Accuracy: Low
Multiple ammo used per shot: 3
Multiple projectiles per shot: 3
♂: This weapon bears the mark of Sparafucile.
The scoped masterwork carbine, (or, fanonically, the Sparbine, named after its maker, Sparafucile) is a unique carbine with several distinctive characteristics. In this article, the scoped masterwork carbine will be referred to as the Sparbine to prevent confusion with a normal carbine modded with Scoped and Masterwork.
As implied by its name, it always comes modded to be both scoped and masterwork, however, unlike a normal carbine, it can generate with a third modification. The third mod must not be scoped or masterwork.
In addition to its modification, the Sparbine weights less than a standard carbine, being 1# lighter. It also bears the mark of Sparafucile (♂).
It's possible for a normal carbine to be generated or modded to have the same display name as the Sparbine. It can be distinguished from a normal carbine with the same mods by looking at their descriptions (see the respective wiki articles for what to expect) and comparing their weight (as just mentioned).
Tips
- The Sparbine remains an excellent weapon through late game, capable of quickly downing most threats whose armor it can penetrate.
- Once the player has downed a few rifle turrets or musket turrets or, better yet, chaingun turrets, they will probably have as much ammo for it as they are likely to need.
- Consider complementing it with another ranged weapon with greater PV for more armored threats, such as an eigenrifle or a phase cannon.