Sitting: Difference between revisions
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{{tocright}}{{Effect | {{tocright}}{{Effect | ||
|&Csitting | |title={{qud text|&Csitting}} | ||
|Improves natural healing rate. (''chair level 5 or higher'') | |desc=Improves natural healing rate. (''chair level 5 or higher'') | ||
Slightly improves natural healing rate. (''chair level -9 to 4'') | Slightly improves natural healing rate. (''chair level -9 to 4'') | ||
Inflicts ongoing damage. (''chair level -10 or lower'') | Inflicts ongoing damage. (''chair level -10 or lower'') | ||
Line 11: | Line 11: | ||
Must spend a turn to stand up before moving. | Must spend a turn to stand up before moving. | ||
|Sitting | |id=Sitting | ||
|type=101000000000000000010000000 | |||
}} | }} | ||
The {{name}} effect name will be based on the object sat upon. For example, '''{{Color|C|sitting on an [[armchair]].}}''' | The {{name}} effect name will be based on the object sat upon. For example, '''{{Color|C|sitting on an [[armchair]].}}''' |
Latest revision as of 13:46, 6 October 2021
ID
|
Sitting |
---|---|
Effect Type
|
Activity-based, Minor, Removable |
Improves natural healing rate. (chair level 5 or higher)
Slightly improves natural healing rate. (chair level -9 to 4)
Inflicts ongoing damage. (chair level -10 or lower)
Aids in examining and disassembling artifacts. (chair level -1 or higher)
Distracts from examining and disassembling artifacts. (chair level -3 or lower)
-6 DV.
Must spend a turn to stand up before moving.
The sitting effect name will be based on the object sat upon. For example, sitting on an armchair.
The sitting effect confers bonuses or penalties based on the Chair Level of the chair that is being sat upon.[1]
List of Chairs
Tinker Bonus describes the chair's bonus to artifact examination and disassembling checks.
Chair | Chair Level | Tinker Bonus | HP Per Turn |
---|---|---|---|
hyperbiotic chair | 10 | +4 | +1 |
ergo chair | 4 | +4 | +1/6 |
passenger seat | 3 | +4 | +1/7 |
scrapasan chair | 3 | +4 | +1/7 |
pilot seat | 3 | +4 | +1/7 |
sofa | 3 | +4 | +1/7 |
chairbear | 3 | +4 | +1/7 |
grav chair | 2 | +4 | +1/8 |
starmchair | 2 | +4 | +1/8 |
rolling chair | 1 | +3 | +1/9 |
ornate bench | 1 | +3 | +1/9 |
throne | 1 | +3 | +1/9 |
armchair | 1 | +3 | +1/9 |
peptic chair | 1 | +3 | +1/9 |
ornate chair | 1 | +3 | +1/9 |
canvas folding chair | 0 | +2 | +1/10 |
chair | 0 | +2 | +1/10 |
kline | 0 | +2 | +1/10 |
bench | 0 | +2 | +1/10 |
stool | 0 | +2 | +1/10 |
metal folding chair | 0 | +2 | +1/10 |
Ercolano | 0 | +2 | +1/10 |
floor cushion | -1 | +1 | +1/11 |
carcass kneader | -1 | +1 | +1/11 |
torture chair | -10 | -8 | -1 |
Calculating Bonuses and Penalties
The following formulas are used to determine sitting bonuses or penalties that are described above.
Chair Effect | Requirement | Formula |
---|---|---|
Bonus or penalty to inspect or disassemble artifacts | None (all chair levels) | Min(2 + ChairLevel, 4)
|
HP restored per turn | Chair level -9 or higher | 1 / (10 - Min(9, ChairLevel))
|
Damage per turn | Chair level -10 or lower | -(ChairLevel) - 9
|
Based on the formulas above, this means that chair bonuses and penalties are equal to the values listed below, based on chair level.
Chair Level | Tinker Bonus | HP per turn |
---|---|---|
10 | +4 | +1 |
5 | +4 | +1/5 |
4 | +4 | +1/6 |
3 | +4 | +1/7 |
2 | +4 | +1/8 |
1 | +3 | +1/9 |
0 | +2 | +1/10 |
-1 | +1 | +1/11 |
-2 | 0 | +1/12 |
-3 | -1 | +1/13 |
-4 | -2 | +1/14 |
-5 | -3 | +1/15 |
-10 | -8 | -1 |
References
- ↑
XRL.World.Parts.Chair
|