Stunned: Difference between revisions
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{{effect|{{ | {{effect | ||
| title = {{qud shader|C|stunned}} | |||
| desc = Can't take actions.\nDV set to 0. | |||
| id = Stun | |||
| type = 111000000000000000000000010 | |||
| gameversion = 2.0.201.78}} | |||
Causes an enemy to remain stunned for one or more turns. A stunned enemy: | Causes an enemy to remain stunned for one or more turns. A stunned enemy: | ||
* Has their [[DV]] reduced to 0. | * Has their {{DV}}[[DV]] reduced to 0. | ||
* Has a chance each turn to snap out of the effect by making a [[Save|toughness save]]. | * Has a chance each turn to snap out of the effect by making a [[Save|toughness save]]. | ||
** The default save difficulty is 15, but this difficulty is higher for some effects, such as a leveled Stunning Force mutation. | ** The default save difficulty is 15, but this difficulty is higher for some effects, such as a leveled {{favilink|Stunning Force}} mutation. | ||
{{Effect Navbox}} |
Latest revision as of 00:06, 12 April 2022
stunned
ID
|
Stun |
---|---|
Effect Type
|
Mental, Minor, Negative, Removable |
Infobox data from game version 2.0.201.78
|
stunned
Can't take actions.
DV set to 0.
Causes an enemy to remain stunned for one or more turns. A stunned enemy:
- Has their DV reduced to 0.
- Has a chance each turn to snap out of the effect by making a toughness save.
- The default save difficulty is 15, but this difficulty is higher for some effects, such as a leveled Stunning Force mutation.
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