Swarm rack

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Revision as of 13:23, 26 October 2021 by Trashmonks (talk | contribs) (Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
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swarm rack
17
PV
♥
3d6
average: 10.5range: 3-18
$
300.00
Commerce Value
1500
lbs.
Weight
Ammo Type

missile

Accuracy
Shots per Action

10

Ammo per Action

10

Max Ammo

100

Complexity

8

Tier

8

<0678>

Can Disassemble

yes

Can Build

no

Skill Used

Heavy Weapon

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, heavy weapon, magazine

Character

)

ID?Use this ID to Wish for the item

Swarm Rack

Uses Slots

Back, Missile Weapon, Missile Weapon, Arm, Arm

Spawns in

Items

Extra Info:
swarm rack

Girded in chrome is a hundred-dimpled titan, an egg sac where rocket children ignite on their mother's back, explode into aether, and congeal again in the conflagrative consummation.

Weapon Class: Heavy Weapon
Accuracy: Very Low
Multiple ammo used per shot: 10
Multiple projectiles per shot: 10
-25 move speed

Perfect

The swarm rack is the primary weapon of the chrome pyramid. It fires a barrage of missiles which do substantial damage to anything nearby - enemies, structures, and potentially even an incautious wielder. It can be obtained by disarming or dismembering a chrome pyramid or a swarm turret. It is one of the few items that can be disassembled for <8>.

How to Obtain

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Reason: "This section mixes opinion with fact and could benefit from being reorganized."

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Please help improve this page by editing it.

Reason: "This section mixes opinion with fact and could benefit from being reorganized."

Disarming or dismembering a chrome pyramid is easier said than done. If you can raise your reputation with robots high enough, Pyramids will not be hostile to the player by default, which is extraordinarily helpful. Shooting them will not make them hostile unless they take damage, so chain pistols with the Disarming Shot skill are a safe way to remove the swarm rack, as they take multiple shots per round and are exceedingly unlikely to penetrate the Pyramid's 35 AV with their 8 PV even on a critical hit. This requires first disabling the force field, probably with an EMP or a source of normality gas.

If you prefer to fight up close, the serrated mod adds a 3% dismemberment chance to weapon attacks even when they fail to penetrate. The masterwork mod on an axe with Berserk! is another way to potentially dismember a Pyramid, as critical hits with melee weapons are guaranteed to penetrate at least once, which with Berserk active will guarantee dismemberment. Alternatively, you can use the Long Blade skill Swipe, with Dueling Stance, to disarm the Pyramid without dismembering it. All of these methods involve damaging it at least once, so it will become hostile and attack with its distortion field afterwards. If you accidentally penetrate the Pyramid's armor without removing the swarm rack, or it is hostile by default, you will also have to contend with its rockets. To get through the force field, you can use the methods above, or a force modulator.

swarm turrets are frequently set up by dynamic turret tinkers at lower levels of underground. Although its a long way to get there, a hunt itself will be a lot easier - unlike chrome pyramids turrets dont have a nigh-impregnable defences, don't have a melee attack, don't require dealing with forcefield, don't teleport or regenerate ammo. Tinker itself is harmless and if you somehow obtained a military security card - turrets can be powered down immediately after construction. With high enough reputation with robots it becomes almost risk-free hunt.

Advantages and Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Theoretically, it has an extraordinarily high damage output per turn, as it fires 10 rockets per shot, each of which does a large amount of damage.

Disadvantages

  • It is incredibly heavy, weighing 1500 lbs by default. This can be reduced to 750 lbs. with the Strapping Shoulders skill (from unlocking the Heavy Weapon skill tree), and further with the Slender and Willowy item mods. Although requiring rather underwhelming Tinker III skill, Fitted with suspensors mod is another way of dealing with rack's enormous weight. With either of methods, it becomes feasible to carry the swarm rack itself; however, it also requires a huge number of HE Missiles, each of which weighs 2 lb.. A single full shot takes 20 lbs., and filling up the ammo takes 200 lbs.
  • It takes up both Arm slots and the Back slot, in addition to 2 Missile Weapon slots. This makes it impossible to wear with a nylon bodypack which might otherwise make the weight more bearable, or any other of the many useful items in those slots.
  • Its low accuracy means that its damage output is very unreliable in practice. It can miss relatively nearby enemies and hit neutral or friendly creatures.
  • Due to its explosive nature, it cannot be used in tight quarters and very likely to destroy any loot dropped by enemies or lying around.
  • It doesn't even have a high enough monetary value, especially when taking in account all associated obtainment and logistical troubles - lowly laser rifle is worth more than double of this piece of unobtanium. Truly, the best action you can do with that thing is scrap it on spot for all three high-tier bits it holds.