User:Plutovi: Difference between revisions

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== abandoned ward ==
== abandoned ward ==
<div style=float:left>[[File:Bethesda_Susa_surface.png|300px|thumb|left|An example of the surface level layout of Bethesda Susa.]]</div>
{{Qud text|Strata: 0}}
{{Qud text|Temperature: &g25°}}


On this level is a {{favilink|chrome platform}} which is an elevator that can be used to skip the next 5 floors. Stand on it and activate the {{favilink page|control switch (elevator)}} to go down. This same elevator can be recalled to anywhere in its path by using the button stationed there, and can be used to re-ascend to this floor.
On this level is a {{favilink|chrome platform}} which is an elevator that can be used to skip the next 5 floors. Stand on it and activate the {{favilink page|control switch (elevator)}} to go down. This same elevator can be recalled to anywhere in its path by using the button stationed there, and can be used to re-ascend to this floor.
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== ruined ward ==
== ruined ward ==
<div style=float:left>[[File:Bethesda_Susa_surface.png|300px|thumb|left|An example of the surface level layout of Bethesda Susa.]]</div>
{{Qud text|Strata: 0}}
{{Qud text|Temperature: &g25°}}
The third ruined ward, or the eighth floor of the dungeon, is the only place you can meet and speak to the potentially deadly {{favilink|Alchemist}}, which grants an [[achievements|achievement]].
The third ruined ward, or the eighth floor of the dungeon, is the only place you can meet and speak to the potentially deadly {{favilink|Alchemist}}, which grants an [[achievements|achievement]].


<br style=clear:both/>
<br style=clear:both/>
== abandoned ward 2 ==
== abandoned ward 2 ==
<div style=float:left>[[File:Bethesda_Susa_surface.png|300px|thumb|left|An example of the surface level layout of Bethesda Susa.]]</div>
{{Qud text|Strata: 0}}
{{Qud text|Temperature: &g25°}}
The 11th level holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this floor using the control switch, or the player can jump into the {{favilink|deep shaft}} where it would be as an alternative to taking the stairs down.
The 11th level holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this floor using the control switch, or the player can jump into the {{favilink|deep shaft}} where it would be as an alternative to taking the stairs down.


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== cybernetics ward ==
== cybernetics ward ==
<div style=float:left>[[File:Bethesda_Susa_surface.png|300px|thumb|left|An example of the surface level layout of Bethesda Susa.]]</div>
{{Qud text|Strata: 0}}
{{Qud text|Temperature: &g25°}}
On this floor are four {{favilink|becoming nook|plural}}.
On this floor are four {{favilink|becoming nook|plural}}.


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== cryobarrios ==
== cryobarrios ==
<div style=float:left>[[File:Bethesda_Susa_surface.png|300px|thumb|left|An example of the surface level layout of Bethesda Susa.]]</div>
{{Qud text|Strata: 0}}
{{Qud text|Temperature: &g25°}}
There are six cryogenic chambers on the 14th level, and the intact ones are filled with {{favilink|Cryogenic mist}}. A {{favilink|phase spider}} has been spinning {{favilink|phase web|plural}} at the east end of the floor, which are one possible way of passing through the {{favilink|fused security door}} sealing the stairs downward.
There are six cryogenic chambers on the 14th level, and the intact ones are filled with {{favilink|Cryogenic mist}}. A {{favilink|phase spider}} has been spinning {{favilink|phase web|plural}} at the east end of the floor, which are one possible way of passing through the {{favilink|fused security door}} sealing the stairs downward.


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== Temple of the Rock ==
== Temple of the Rock ==
<div style=float:left>[[File:Bethesda_Susa_surface.png|300px|thumb|left|An example of the surface level layout of Bethesda Susa.]]</div>
{{Qud text|Strata: 0}}
{{Qud text|Temperature: &g25°}}
If the player has sufficient reputation to enter the holy places of the [[Mechanimist]] faction, this is a peaceful level. If not, they may be forced to confront a variety of dangerous Mechanimists, including {{favilink|Phinae Hoshaiah, High Priest of the Rock}}, in order to make their way to the {{favilink|Baetyl}} and advance the [[Decoding the Signal]] quest.
If the player has sufficient reputation to enter the holy places of the [[Mechanimist]] faction, this is a peaceful level. If not, they may be forced to confront a variety of dangerous Mechanimists, including {{favilink|Phinae Hoshaiah, High Priest of the Rock}}, in order to make their way to the {{favilink|Baetyl}} and advance the [[Decoding the Signal]] quest.


<br style=clear:both/>
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== Amplitheatre of the Mind, Morphorium and Genesis Chamber ==
== Amplitheatre of the Mind, Morphorium and Genesis Chamber ==
<div style=float:left>[[File:Bethesda_Susa_surface.png|300px|thumb|left|An example of the surface level layout of Bethesda Susa.]]</div>
{{Qud text|Strata: 0}}
{{Qud text|Temperature: &g25°}}
These deeper levels of Bethesda Susa are not connected to the rest of the level with stairs, and as such are inaccessible without a {{favilink|spiral borer}} or similar means of digging downwards. They are procedurally generated, using the generic 'ruins' tiles and layout, and are populated principally by lower level creatures found elsewhere in Bethesda Susa. Visiting them is optional.
These deeper levels of Bethesda Susa are not connected to the rest of the level with stairs, and as such are inaccessible without a {{favilink|spiral borer}} or similar means of digging downwards. They are procedurally generated, using the generic 'ruins' tiles and layout, and are populated principally by lower level creatures found elsewhere in Bethesda Susa. Visiting them is optional.


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= Tips =
= Tips =
{{Opinion}}Players should be prepared to deal with increasingly low temperatures as they descend, as well as to fight or bypass the inhabitants and hazards of Bethesda Susa. Some things that may help:
{{Opinion}}Players should be prepared to deal with increasingly low temperatures as they descend, as well as to fight or bypass the inhabitants and hazards of Bethesda Susa. Some things that may help:

Revision as of 04:12, 29 March 2022

ok, Iron maiden.png get in


  • flayed goatfolk corpse
  • charred goatfolk corpse
  • spiked gauntlets?
  • tongue and cheek recipe
  • columbary
  • diptych
  • Klinē

- - - - -

Bethesda Susa
Ovw bethesda susa.png
Biome

Jungle

Goto IDYou can use this ID to wish yourself to this
location (goto:Surface: JoppaWorld.25.3.1.1.10
)

Surface: JoppaWorld.25.3.1.1.10

Bethesda Susa

Eons-shifted stone entombs the angleless architecture of Bethsaida's lair.

Perfect

Bethesda Susa is a mid-game dungeon that the player is sent to with the quest Decoding the Signal once More Than a Willing Spirit is complete. For a guide on clearing Bethesda Susa, see Bethesda Susa/Guide.

Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.

Floors

Strata Name Temperature
0 surface 25°
1 ruined wharf 16°
2-4 healing pools 7°, -2°, -11°
5 abandoned ward -20°
6-10 ruined ward -29°, -38°, -47°, -56°, -65°
11-12 abandoned ward 2 -74°, -83°
13 cybernetics ward -92°
14-15 cryobarrios -101°, -110°
16 Temple of the Rock 25°
17 Amplitheatre of the Mind 25°
18-19 Morphorium 25°
20 Genesis Chamber 25°


surface

An example of the surface level layout of Bethesda Susa.

Strata: 0

Temperature: 25°

A fairly typical jungle exterior with marble ruins and a staircase leading downwards. Commonly populated by cragmensch boulderers, brainers, and the occasional luminary.


ruined wharf

An example of the surface level layout of Bethesda Susa.

Stratum: 1

Temperature: 16°

An underground river passes through here from the zones to the north and south.


healing pools

An example of the surface level layout of Bethesda Susa.

Strata: 2, 3, 4

Temperature: 7°, -2°, -11°

The first of three similar levels, each containing a unique troll. This level is guarded by Jotun, Who Parts Limbs, who carries the bronze key needed to unlock the down staircase. If you are neutral with the Trolls faction, you may trade with them for the key.

The next level is guarded by Fjorn-Kosef, Who Knits The Icy Lattice, who holds the silver key needed to proceed. Similarly to Jotun, they may be traded with if the player's faction reputation is sufficient.

The final healing pools floor is defended by the invisible Haggabah, Who Plies The Umbral Path, the third and most dangerous of the trolls. Haggabah possesses the gold key required to advance.


abandoned ward

An example of the surface level layout of Bethesda Susa.

Strata: 0

Temperature: 25°

On this level is a chrome platform which is an elevator that can be used to skip the next 5 floors. Stand on it and activate the control switch to go down. This same elevator can be recalled to anywhere in its path by using the button stationed there, and can be used to re-ascend to this floor.


ruined ward

An example of the surface level layout of Bethesda Susa.

Strata: 0

Temperature: 25°

The third ruined ward, or the eighth floor of the dungeon, is the only place you can meet and speak to the potentially deadly alchemist, which grants an achievement.


abandoned ward 2

An example of the surface level layout of Bethesda Susa.

Strata: 0

Temperature: 25°

The 11th level holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this floor using the control switch, or the player can jump into the deep shaft where it would be as an alternative to taking the stairs down.


cybernetics ward

An example of the surface level layout of Bethesda Susa.

Strata: 0

Temperature: 25°

On this floor are four becoming nooks.


cryobarrios

An example of the surface level layout of Bethesda Susa.

Strata: 0

Temperature: 25°

There are six cryogenic chambers on the 14th level, and the intact ones are filled with cryogenic mist. A phase spider has been spinning phase webs at the east end of the floor, which are one possible way of passing through the fused security door sealing the stairs downward.

Floor 15 contains six more intact cryogenic chambers, several of which contain (in a frozen state) potentially game-ending creatures. Also, there is a (non-frozen) juicing cannibal carrying a fully operational missile launcher. If the cannibal explodes open any of the chambers, the player may be forced to confront:

If the player has no cold resist at all, they can freeze solid on this level.

At the west end of the level is another chrome platform and a switch to go down a single floor to the final level.


Temple of the Rock

An example of the surface level layout of Bethesda Susa.

Strata: 0

Temperature: 25°

If the player has sufficient reputation to enter the holy places of the Mechanimist faction, this is a peaceful level. If not, they may be forced to confront a variety of dangerous Mechanimists, including Phinae Hoshaiah, High Priest of the Rock, in order to make their way to the baetyl and advance the Decoding the Signal quest.


Amplitheatre of the Mind, Morphorium and Genesis Chamber

An example of the surface level layout of Bethesda Susa.

Strata: 0

Temperature: 25°

These deeper levels of Bethesda Susa are not connected to the rest of the level with stairs, and as such are inaccessible without a spiral borer or similar means of digging downwards. They are procedurally generated, using the generic 'ruins' tiles and layout, and are populated principally by lower level creatures found elsewhere in Bethesda Susa. Visiting them is optional.


Tips

This section is opinion-based. Your mileage may vary.

Players should be prepared to deal with increasingly low temperatures as they descend, as well as to fight or bypass the inhabitants and hazards of Bethesda Susa. Some things that may help:

Trivia

  • Bethesda Susa can be playtested by wishing for 'stage4'.
  • There is always a disciple of the Sightless Way in the Temple of the Rock, though the Mechanimists are not friendly to them.

References