User:Plutovi: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 123: Line 123:
{{Qud text|Temperature: &C-20°}}
{{Qud text|Temperature: &C-20°}}


On this level is a {{favilink|chrome platform}} which is an elevator that can be used to skip the next 5 floors. Stand on it and activate the {{favilink page|control switch (elevator)}} to go down. This same elevator can be recalled to anywhere in its path by using the button stationed there, and can be used to re-ascend to this floor.
On the 5th stratum down is a {{favilink|chrome platform}} which can be used to skip the next 5 strata, taking the player all the way down to the 11th stratum. Stand on it and activate the {{favilink page|control switch (elevator)}} to go down. This same elevator can be recalled to anywhere in its path by using the button stationed there, and can be used to re-ascend to this stratum.


<br style=clear:both/>
<br style=clear:both/>
Line 132: Line 132:
{{Qud text|Temperature: &c-29°, -38°, -47°, &B-56°, -65°}}
{{Qud text|Temperature: &c-29°, -38°, -47°, &B-56°, -65°}}


Eight stratum below Bethesda Susa you will find the {{favilink|Alchemist}} in his workshop. Speaking with him grants an [[achievements|achievement]]. Be wary of provocation, once hostile the alchemist can, and will, go out in a blaze of glory.
Eight strata below Bethesda Susa you will find the {{favilink|Alchemist}} in his workshop. Speaking with him grants an [[achievements|achievement]]. Be wary of provocation, once hostile the alchemist can, and will, go out in a blaze of glory.


<br style=clear:both/>
<br style=clear:both/>
Line 142: Line 142:
{{Qud text|Temperature: &B-74°, &b-83°}}
{{Qud text|Temperature: &B-74°, &b-83°}}


The 11th level holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this floor using the control switch, or the player can jump into the {{favilink|deep shaft}} where it would be as an alternative to taking the stairs down.
The 11th stratum holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this strata using the control switch. If wanting to descend, the player can jump into the {{favilink|deep shaft}} to arrive at the 12th stratum, or can just take the stairs.


<br style=clear:both/>
<br style=clear:both/>
== cybernetics ward ==
== cybernetics ward ==
<div style=float:left>[[File:Bethesda_Susa_surface.png|300px|thumb|left|An example of the surface level layout of Bethesda Susa.]]</div>  
<div style=float:left>[[File:Bethesda_Susa_surface.png|300px|thumb|left|An example of the surface level layout of Bethesda Susa.]]</div>  
{{Qud text|Strata: 13}}
{{Qud text|Stratum: 13}}


{{Qud text|Temperature: &b-92°}}
{{Qud text|Temperature: &b-92°}}


On this floor are four {{favilink|becoming nook|plural}}.
On this stratum are four {{favilink|becoming nook|plural}}.


<br style=clear:both/>
<br style=clear:both/>
Line 160: Line 160:
{{Qud text|Temperature: &K-101°, -110°}}
{{Qud text|Temperature: &K-101°, -110°}}


If the player has no cold resist at all, they can freeze solid on this level.
If the player has no cold resist at all, they can freeze solid on these strata.


There are six cryogenic chambers on the 14th level, and the intact ones are filled with {{favilink|Cryogenic mist}}. A {{favilink|phase spider}} has been spinning {{favilink|phase web|plural}} at the east end of the floor, which are one possible way of passing through the {{favilink|fused security door}} sealing the stairs downward.
There are six cryogenic chambers on the 14th stratum, and the intact ones are filled with {{favilink|Cryogenic mist}}. A {{favilink|phase spider}} has been spinning {{favilink|phase web|plural}} at the east end of the floor, which are one possible way of passing through the {{favilink|fused security door}} sealing the stairs downward.


Floor 15 contains six more intact cryogenic chambers, several of which contain (in a frozen state) potentially game-ending creatures. Also, there is a (non-frozen) {{favilink|juicing cannibal}} carrying a fully operational {{favilink|missile launcher}}. If the cannibal explodes open any of the chambers, the player may be forced to confront:
Stratum 15 contains six more intact cryogenic chambers, several of which contain (in a frozen state) potentially game-ending creatures. Also, there is a (non-frozen) {{favilink|juicing cannibal}} carrying a fully operational {{favilink|missile launcher}}. If the cannibal explodes open any of the chambers, the player may be forced to confront:
* {{favilink|Saad Amus, The Sky-Bear}}, who carries the {{favilink|Flume-Flier of the Sky-Bear}} and a {{favilink|ceremonial vibrokhopesh}}
* {{favilink|Saad Amus, The Sky-Bear}}, who carries the {{favilink|Flume-Flier of the Sky-Bear}} and a {{favilink|ceremonial vibrokhopesh}}
* a {{favilink|yempuris phi}}
* a {{favilink|yempuris phi}}
Line 170: Line 170:
* or another phase spider
* or another phase spider


At the west end of the level is another {{favilink|chrome platform}} and a switch to go down a single floor to the final level.
To the west is another {{favilink|chrome platform}} and a switch to go down a single stratum to the final level.


<br style=clear:both/>
<br style=clear:both/>
== Temple of the Rock ==
== Temple of the Rock ==
<div style=float:left>[[File:Bethesda_Susa_surface.png|300px|thumb|left|An example of the surface level layout of Bethesda Susa.]]</div>  
<div style=float:left>[[File:Bethesda_Susa_surface.png|300px|thumb|left|An example of the surface level layout of Bethesda Susa.]]</div>  
{{Qud text|Strata: 16}}
{{Qud text|Stratum: 16}}


{{Qud text|Temperature: &G25°}}
{{Qud text|Temperature: &G25°}}
Line 188: Line 188:
{{Qud text|Temperature: &G25°}}
{{Qud text|Temperature: &G25°}}


These deeper levels of Bethesda Susa are not connected to the rest of the level with stairs, and as such are inaccessible without a {{favilink|spiral borer}} or similar means of digging downwards. They are procedurally generated, using the generic 'ruins' tiles and layout, and are populated principally by lower level creatures found elsewhere in Bethesda Susa. Visiting them is optional.
These deeper strata of Bethesda Susa are not connected to the rest of the level with stairs, and as such are inaccessible without a {{favilink|spiral borer}} or similar means of digging downwards. They are procedurally generated, using the generic 'ruins' tiles and layout, and are populated principally by lower level creatures found elsewhere in Bethesda Susa. Visiting them is optional.


<br style=clear:both/>
<br style=clear:both/>
Line 194: Line 194:
{{Opinion}}Players should be prepared to deal with increasingly low temperatures as they descend, as well as to fight or bypass the inhabitants and hazards of Bethesda Susa. Some things that may help:
{{Opinion}}Players should be prepared to deal with increasingly low temperatures as they descend, as well as to fight or bypass the inhabitants and hazards of Bethesda Susa. Some things that may help:


* High reputation with the Mechanimists. Enough can lead to them helping the player as they make their way down.
* High reputation with the Mechanimists.
* Cold resistance equipment, such as an {{Favilink|elastyne skull cap}} or {{Favilink|ape fur hat}}, an {{Favilink|ape fur cloak}} or {{Favilink|quilted shawl}}, {{Favilink|ape fur gloves}}, and any equipment modded to be [[wooly]].  
* Cold resistance equipment, such as an {{Favilink|elastyne skull cap}} or {{Favilink|ape fur hat}}, an {{Favilink|ape fur cloak}} or {{Favilink|quilted shawl}}, {{Favilink|ape fur gloves}}, and any equipment modded to be [[wooly]].  
* Protection from gases, such as a {{Favilink|vinewood sap mask}}, {{Favilink|gas mask}} or other equipment that is [[fitted with filters]].
* Protection from gases, such as a {{Favilink|vinewood sap mask}}, {{Favilink|gas mask}} or other equipment that is [[fitted with filters]].
* A weapon that is [[electrified]] to deal with the many [[Robots]] in {{Qud text|Bethesda Susa}}.
* A weapon that is [[electrified]] to deal with the many [[Robots]] in {{Qud text|Bethesda Susa}}.
*A source of [[normality]] or [[normality gas]], such as an {{Favilink|ontological anchor}}, equipment modded with [[nulling]], a {{Favilink|normality gas pump}}, or {{Favilink|normality gas grenade|plural}} to deal with the infrequent, but dangerous {{Favilink|twinning lamprey}} that roam the abandoned wards past the healing pools.
*A source of [[normality]] or [[normality gas]], such as an {{Favilink|ontological anchor}}, equipment modded with [[nulling]], a {{Favilink|normality gas pump}}, or {{Favilink|normality gas grenade|plural}} to deal with the infrequent, but dangerous {{Favilink|twinning lamprey}} that roam the abandoned wards past the healing pools.
* Some way to cool down enemies, such as a {{Favilink|freeze ray}}, a [[freezing]] weapon, or {{Favilink|freeze grenade|plural}}, as the low temperatures makes everyone else more vulnerable to being [[frozen]] as well.
* Some way to cool down enemies, such as a {{Favilink|freeze ray}}, a [[freezing]] weapon, or {{Favilink|freeze grenade|plural}}, as the low temperatures make everyone else more vulnerable to being [[frozen]] too.
*[[Explosions|Explosives]] or [[vibro weapons]] to deal with the [[Cragmensch]] that can be found throughout {{Qud text|Bethesda Susa}}.
*[[Explosions|Explosives]] or [[vibro weapons]] to deal with the [[Cragmensch]] that can be found throughout {{Qud text|Bethesda Susa}}.
* Many {{Favilink|bandage|plural}} to deal with the bleeding inflicted by {{Favilink|lurking beth|plural}}. [[Defoliant]] can be used to clear clusters of beths without angering other creatures.
* Many {{Favilink|bandage|plural}} to deal with the bleeding inflicted by {{Favilink|lurking beth|plural}}. [[Defoliant]] can be used to clear clusters of beths without angering other creatures.

Revision as of 05:50, 29 March 2022

ok, Iron maiden.png get in


  • flayed goatfolk corpse
  • charred goatfolk corpse
  • spiked gauntlets?
  • tongue and cheek recipe
  • columbary
  • diptych
  • Klinē

- - - - -

Bethesda Susa
Ovw bethesda susa.png
Biome

Jungle

Goto IDYou can use this ID to wish yourself to this
location (goto:Surface: JoppaWorld.25.3.1.1.10
)

Surface: JoppaWorld.25.3.1.1.10

Bethesda Susa

Eons-shifted stone entombs the angleless architecture of Bethsaida's lair.

Perfect

Bethesda Susa is a mid-game dungeon that the player is sent to with the quest Decoding the Signal once More Than a Willing Spirit is complete. For a guide on clearing Bethesda Susa, see Bethesda Susa/Guide.

Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.

Floors

Strata Name Temperature
0 surface 25°
1 ruined wharf 16°
2-4 healing pools 7°, -2°, -11°
5 abandoned ward -20°
6-10 ruined ward -29°, -38°, -47°, -56°, -65°
11-12 abandoned ward 2 -74°, -83°
13 cybernetics ward -92°
14-15 cryobarrios -101°, -110°
16 Temple of the Rock 25°
17 Amplitheatre of the Mind 25°
18-19 Morphorium 25°
20 Genesis Chamber 25°


surface

An example of the surface level layout of Bethesda Susa.

Strata: 0

Temperature: 25°

A fairly typical jungle exterior with marble ruins and a staircase leading downwards. Commonly populated by cragmensch boulderers, brainers, and the occasional luminary.


ruined wharf

An example of the surface level layout of Bethesda Susa.

Stratum: 1

Temperature: 16°

An underground river passes through here from the zones to the north and south.


healing pools

An example of the surface level layout of Bethesda Susa.

Strata: 2, 3, 4

Temperature: 7°, -2°, -11°

These three strata are quite similar, each containing a unique Troll. The first healing pool is guarded by Jotun, Who Parts Limbs, who carries the bronze key needed to unlock the down staircase. If you are neutral with the Trolls faction, you may simply trade for the key instead of defeating him.

The second healing pool is guarded by Fjorn-Kosef, Who Knits The Icy Lattice, who holds the silver key needed to proceed. Again, they may be traded with if the player's faction reputation is sufficient.

The final healing pool is defended by the invisible Haggabah, Who Plies The Umbral Path, the third and most dangerous of the trolls. Haggabah possesses the gold key required to advance. Unlike the previous Trolls, trading with Haggabah is a bit more challenging due to his Invisibility.


abandoned ward

An example of the surface level layout of Bethesda Susa.

Strata: 5

Temperature: -20°

On the 5th stratum down is a chrome platform which can be used to skip the next 5 strata, taking the player all the way down to the 11th stratum. Stand on it and activate the control switch to go down. This same elevator can be recalled to anywhere in its path by using the button stationed there, and can be used to re-ascend to this stratum.


ruined ward

An example of the surface level layout of Bethesda Susa.

Strata: 6, 7, 8, 9, 10

Temperature: -29°, -38°, -47°, -56°, -65°

Eight strata below Bethesda Susa you will find the alchemist in his workshop. Speaking with him grants an achievement. Be wary of provocation, once hostile the alchemist can, and will, go out in a blaze of glory.


abandoned ward 2

An example of the surface level layout of Bethesda Susa.

Strata: 11, 12

Temperature: -74°, -83°

The 11th stratum holds the destination platform for the elevator from the 5th level. If the elevator platform is not present, it may be called to this strata using the control switch. If wanting to descend, the player can jump into the deep shaft to arrive at the 12th stratum, or can just take the stairs.


cybernetics ward

An example of the surface level layout of Bethesda Susa.

Stratum: 13

Temperature: -92°

On this stratum are four becoming nooks.


cryobarrios

An example of the surface level layout of Bethesda Susa.

Strata: 14, 15

Temperature: -101°, -110°

If the player has no cold resist at all, they can freeze solid on these strata.

There are six cryogenic chambers on the 14th stratum, and the intact ones are filled with cryogenic mist. A phase spider has been spinning phase webs at the east end of the floor, which are one possible way of passing through the fused security door sealing the stairs downward.

Stratum 15 contains six more intact cryogenic chambers, several of which contain (in a frozen state) potentially game-ending creatures. Also, there is a (non-frozen) juicing cannibal carrying a fully operational missile launcher. If the cannibal explodes open any of the chambers, the player may be forced to confront:

To the west is another chrome platform and a switch to go down a single stratum to the final level.


Temple of the Rock

An example of the surface level layout of Bethesda Susa.

Stratum: 16

Temperature: 25°

If the player has sufficient reputation to enter the holy places of the Mechanimist faction, this is a peaceful level. If not, they may be forced to confront a variety of dangerous Mechanimists, including Phinae Hoshaiah, High Priest of the Rock, in order to make their way to the baetyl and advance the Decoding the Signal quest.


Amplitheatre of the Mind, Morphorium, and Genesis Chamber

An example of the surface level layout of Bethesda Susa.

Strata: 17, 18, 19, 20

Temperature: 25°

These deeper strata of Bethesda Susa are not connected to the rest of the level with stairs, and as such are inaccessible without a spiral borer or similar means of digging downwards. They are procedurally generated, using the generic 'ruins' tiles and layout, and are populated principally by lower level creatures found elsewhere in Bethesda Susa. Visiting them is optional.


Tips

This section is opinion-based. Your mileage may vary.

Players should be prepared to deal with increasingly low temperatures as they descend, as well as to fight or bypass the inhabitants and hazards of Bethesda Susa. Some things that may help:

Trivia

  • Bethesda Susa can be playtested by wishing for 'stage4'.
  • There is always a disciple of the Sightless Way in the Temple of the Rock, though the Mechanimists are not friendly to them.

References