Warm static: Difference between revisions

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(Created page with "{{liquid | title={{qud shader|Y|warm static}} | liquidid=warmstatic | id=WarmStaticPuddle | adjective = {{qud shader|Y|entropic}} | smeared = {{qud shader|Y|entropic}} | stained = {{qud shader|Y|warm static}}{{qud shader|y|-stained}} | value=1000 | weight = 0.25 | combustibility = 30 | thermalconductivity = 40 | fluidity = 10 | evaporativity = 1 | cleansing = 0 | vaportemp= 2000 | image=warm static.png | gameversion = 2.0.204.48 }} __NOTOC__ {{name|caps}} is a liquid. {...")
 
m (→‎Interactions: fixed dark vision favilink to reference the mutation rather than the implant, minor grammar/spelling)
 
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| gameversion = 2.0.204.48
| gameversion = 2.0.204.48
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__NOTOC__
{{Missing info|Needs more information on what, exactly, warm static does, and ideally code citations.}}
{{name|caps}} is a liquid.
{{name|caps}} is a [[liquid]], found in [[water|dilute]] form in the pools and rivers of the {{favilink|Moon Stair}} and in pure form in {{favilink|entropy cyst|plural}} dropped by {{favilink|zero jell|plural}} (also native to the Moon Stair) on death. It has a wide variety of potential impacts on the world and objects which come into contact with it.


{{Liquid Navbox}}
== Interactions ==
 
* Drinking or being coated in impure {{name}} (such as the pools of dilute {{name}} found in the {{f|Moon Stair}}) will apply a random [[effect]]. This can be any effect in the game.
* For [[mutants]], drinking pure {{name}} has a 50% chance to randomize [[mutations]] and grant 4-12 mutation points and a 50% chance to randomize [[skills]] and grant 400-1200 skill points. For non-mutants, it will always do the latter.
** Skills can be randomized into skills that the character doesn't meet the stat or skill requirements for.
** Category skills (e.g. [[Long Blade]]) only randomize into other categories. The same is true for individual skills.
** 0sp skills that unlock with a category are randomized as part of its category, meaning you'll never have a 0sp skill but not its category.
** The [[Sprint]] skill will never be randomized. [[Make Camp]] can be randomized, though.
** Positive mutations will only randomize into positive mutations. The same is true for defects.
** Physical mutations can become mental mutations, and vice versa. (unless the character is a {{f|chimera}} or {{f|esper}})
** Cost 1 mutations such as {{f id|Mutation:DarkVision}} only randomize into cost 1 mutations. Other mutations won't randomize into them either.
** Mutations can only be randomized by mutants specifically - if a [[True kin]] happens to gain mutations, it will not randomize them.
* Pure {{name}} mixed with another liquid will become a random, non-rare liquid.
* Pouring pure {{name}} onto a creature will change it into a random different creature; items will likewise become different items, and food will become different food. The player is not an exception.
* Pouring pure {{name}} into an empty space will move around 20% of the objects in the zone randomly; around 2% of objects in the zone will become different objects as above.
* It is the [[water ritual]] liquid for [[highly entropic beings]].
 
{{Liquid Navbox}}<!--
 
Store other related warm static liquids
-->{{#cargo_store:_table=GeneralData|DisplayName={{qud shader|Y|dilute warm}} static|PlainName=dilute warm static|ObjectID=DilutedWarmStaticPuddle|DisplayChar={{qud char|&amp;Y|≈}}}}

Latest revision as of 03:51, 19 April 2024

warm static
Warm static.png
When on/in other objects/liquids:
entropic liquid
entropic object
warm static-stained object
Vaporizes at

100°

Base temperature

25°

Value per dram

1000

Weight per dram

0.25#

Evaporativity

1

Fluidity

10

Cleaning factor

0

Prompt to wade through?

no

Prompt to drink?

no

ID

WarmStaticPuddle

Liquid ID

warmstatic

This article has information that is missing or not up to par.
Reason: Needs more information on what, exactly, warm static does, and ideally code citations.

Warm static is a liquid, found in dilute form in the pools and rivers of the Moon Stair and in pure form in entropy cysts dropped by zero jells (also native to the Moon Stair) on death. It has a wide variety of potential impacts on the world and objects which come into contact with it.

Interactions

  • Drinking or being coated in impure warm static (such as the pools of dilute warm static found in the Moon Stair) will apply a random effect. This can be any effect in the game.
  • For mutants, drinking pure warm static has a 50% chance to randomize mutations and grant 4-12 mutation points and a 50% chance to randomize skills and grant 400-1200 skill points. For non-mutants, it will always do the latter.
    • Skills can be randomized into skills that the character doesn't meet the stat or skill requirements for.
    • Category skills (e.g. Long Blade) only randomize into other categories. The same is true for individual skills.
    • 0sp skills that unlock with a category are randomized as part of its category, meaning you'll never have a 0sp skill but not its category.
    • The Sprint skill will never be randomized. Make Camp can be randomized, though.
    • Positive mutations will only randomize into positive mutations. The same is true for defects.
    • Physical mutations can become mental mutations, and vice versa. (unless the character is a Chimera or Esper)
    • Cost 1 mutations such as Night Vision only randomize into cost 1 mutations. Other mutations won't randomize into them either.
    • Mutations can only be randomized by mutants specifically - if a True kin happens to gain mutations, it will not randomize them.
  • Pure warm static mixed with another liquid will become a random, non-rare liquid.
  • Pouring pure warm static onto a creature will change it into a random different creature; items will likewise become different items, and food will become different food. The player is not an exception.
  • Pouring pure warm static into an empty space will move around 20% of the objects in the zone randomly; around 2% of objects in the zone will become different objects as above.
  • It is the water ritual liquid for highly entropic beings.