Flamethrower: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
m (add link)
No edit summary
Line 48: Line 48:
== Obtaining ==
== Obtaining ==
The {{name}} can be:
The {{name}} can be:
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures. Notably, {{favilink|Gunner-Knight Templar|plural}} have a 12.5% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures.
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 12.5% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
** {{favilink|mechanimist rummager|plural}} have about a 3% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|flamethrower turret|plural}}, though this type of turret tends to be somewhat rare.
* [[Disarmed]] from {{favilink|flamethrower turret|plural}}, though this type of turret tends to be somewhat rare.

Revision as of 05:16, 11 November 2020

flamethrower
19
PV
♥
1d2
average: 1.5range: 1-2
$
100.00
Commerce Value
5
lbs.
Weight

Heat
Fire

Ammo Type

oil

Accuracy
Shots per Action

9

Max Volume

32 drams

Complexity

4

Tier

4

<0004>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Heavy Weapon

Character

)

ID?Use this ID to Wish for the item

Flamethrower

Uses Slots

Back, Missile Weapon, Missile Weapon

Spawns in

Guns

Extra Info:
  • Made out of Metal
  • 8d20° temperature change caused by projectile entering cell
  • 4d20° temperature change caused on hit
  • Leaks when broken (10-20% per turn)
flamethrower

A flame-throwing apparatus.

Perfect

The flamethrower is a middle-tier missile weapon that consumes oil and spews out an erratic cone of flame. Despite the flamethrower's deceptively low damage rating (♥1d21-2 (Avg: 1.5)), it can dish out some serious damage. The weapon fires 9 projectiles each time it is used, and those projectiles can penetrate multiple times due to the flamethrower's extremely high penetration rating.

The most challenging part of using a flamethrower will be keeping enough oil on hand. Serious pyromaniacs might consider making a trip to the Asphalt Mines to stock up.

Temperature Effect

Each of the flamethrower's nine projectiles also have a temperature-increasing effect that is strong enough to set most things on fire and cause additional burning damage.

  • Each projectile increases the temperature of objects in the cells they pass through by 8d208-160 (Avg: 84) degrees.[1]
  • Each projectile increases the temperature of creatures or objects that are hit by an additional 4d204-80 (Avg: 42) degrees.[2]

There is no limit to the total cumulative temperature increase that can be incurred by successive flamethrower attacks.

Obtaining

The flamethrower can be:

References

  1. XRL.World.Parts.TemperatureOnEntering
  2. XRL.World.Parts.TemperatureOnHit
  3. PopulationTables.xml (population: GunnerKnightTemplarGuns)
  4. XRL.World.Encounters.EncounterObjectBuilders.RummagerJunk