Flamethrower: Difference between revisions
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| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = & | | colorstr = &R | ||
| tilecolors = | | tilecolors = cR | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|metal = yes | temponenter = 8d20 | temponhit = 4d20 | leakswhenbroken = 10-20}} | | extra = {{Extra info|metal = yes | temponenter = 8d20 | temponhit = 4d20 | leakswhenbroken = 10-20}} | ||
| inheritingfrom = BaseHeavyWeapon | | inheritingfrom = BaseHeavyWeapon | ||
| dynamictable = {{Dynamic object|Guns|Flamethrower}} | | dynamictable = {{Dynamic object|Guns|Flamethrower}} </br>{{Dynamic object|Items|Flamethrower}} | ||
| unidentifiedimage = flamethrower unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = backpack | |||
| usesslots = Back, Missile Weapon, Missile Weapon | | usesslots = Back, Missile Weapon, Missile Weapon | ||
| desc = A | | supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods | ||
| desc = A limpid fuel pump exposes ribbons of oil slick, and behind it a voltage gauge ticks. The slanted heat shield is scorched black. | |||
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | {{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | ||
Accuracy: Low | Accuracy: Low | ||
Multiple projectiles per shot: 9 | |||
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild. | Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild. | ||
-25 move speed{{)}}}} | -25 move speed{{)}}}} | ||
| categories = Heavy Weapons | | categories = Heavy Weapons | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
Line 48: | Line 52: | ||
== Temperature Effect == | == Temperature Effect == | ||
Each of the {{name|possessive}} nine projectiles also have a temperature-increasing effect that is strong enough to set most things on fire and cause additional [[burning]] damage. | Each of the {{name|possessive}} nine projectiles also have a temperature-increasing effect that is strong enough to set most things on fire, vaporize liquids into [[gases]], and cause additional [[burning]] damage. | ||
* Each projectile increases the temperature of objects in the cells they pass through by {{dice tooltip|8d20}} degrees.{{Code Reference|class=TemperatureOnEntering}} | * Each projectile increases the temperature of objects in the cells they pass through by {{dice tooltip|8d20}} degrees.{{Code Reference|class=TemperatureOnEntering}} | ||
* Each projectile increases the temperature of creatures or objects that are hit by an additional {{dice tooltip|4d20}} degrees.{{Code Reference|class=TemperatureOnHit}} | * Each projectile increases the temperature of creatures or objects that are hit by an additional {{dice tooltip|4d20}} degrees.{{Code Reference|class=TemperatureOnHit}} | ||
There is no limit to the total cumulative temperature increase that can be incurred by successive flamethrower attacks. | There is no limit to the total cumulative temperature increase that can be incurred by successive flamethrower attacks. | ||
{{masked gif | img = flamethrower demo static.png | gif = flamethrower demo animated.gif }} | |||
== Obtaining == | == Obtaining == | ||
The {{name}} can be: | The {{name}} can be: | ||
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures. | * Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures. | ||
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a | ** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 11.6% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref> | ||
** {{favilink|mechanimist rummager|plural}} have about a 3% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}} | ** {{favilink|mechanimist rummager|plural}} have about a 3% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}} | ||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | * Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. |
Latest revision as of 21:18, 18 January 2024
Heat | |
Ammo Type
|
|
Accuracy
|
Low (10) |
Shots per Action
|
9 |
Ammo per Action
|
1 |
Max Volume
|
32 drams |
Complexity
|
4 |
Tier
|
4 |
<0004> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
|
Character
|
) |
ID?
|
Flamethrower |
Uses Slots
|
Back, Missile Weapon, Missile Weapon |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
A limpid fuel pump exposes ribbons of oil slick, and behind it a voltage gauge ticks. The slanted heat shield is scorched black.
Weapon Class: Heavy Weapon
Accuracy: Low
Multiple projectiles per shot: 9
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.
-25 move speed
The flamethrower is a middle-tier missile weapon that consumes oil and spews out an erratic cone of flame. Despite the flamethrower's deceptively low damage rating (1d21-2 (Avg: 1.5)), it can dish out some serious damage. The weapon fires 9 projectiles each time it is used, and those projectiles can penetrate multiple times due to the flamethrower's extremely high penetration rating.
The most challenging part of using a flamethrower will be keeping enough oil on hand. Serious pyromaniacs might consider making a trip to the
Asphalt Mines to stock up.
Temperature Effect
Each of the flamethrower's nine projectiles also have a temperature-increasing effect that is strong enough to set most things on fire, vaporize liquids into gases, and cause additional burning damage.
- Each projectile increases the temperature of objects in the cells they pass through by 8d208-160 (Avg: 84) degrees.[1]
- Each projectile increases the temperature of creatures or objects that are hit by an additional 4d204-80 (Avg: 42) degrees.[2]
There is no limit to the total cumulative temperature increase that can be incurred by successive flamethrower attacks.
Obtaining
The flamethrower can be:
- Found as random loot in mid-tier or high-tier zones or occasionally equipped by creatures.
- Notably,
Gunner-Knight Templars have a 11.6% chance to be carrying a flamethrower.[3]
Mechanimist rummagers have about a 3% chance of spawning with a flamethrower.[4]
- Notably,
- Crafted with the Tinker II skill, after obtaining the required schematic.
- Disarmed from
flamethrower turrets, though this type of turret tends to be somewhat rare.
- One is guaranteed to be carried by the rare and elusive
Agate Severance Star.
References
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This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |