Freeze ray: Difference between revisions

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imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(41 intermediate revisions by 5 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|&amp;yf&amp;Kr&amp;ce&amp;Ce&amp;Yz&amp;ye&amp;r &amp;yray}}
| title = {{Qud text|{{Qud shader|freezing|{{(}}freeze{{)}}}} ray}}
| image = freeze ray.png
| image = freeze ray.png
| pv = 3
| overrideimages = {{altimage start}}{{altimage | freeze ray identified.png | type = identified}}{{altimage | freeze ray unidentified.png | type = unidentified}}{{altimage end}}
| maxpv = 3
| pv = 5
| maxpv = 5
| damage = 1d4
| damage = 1d4
| weight = 28
| featureweightinfo = yes
| commerce = 750
| weaponskill = {{SkillID to name|Rifle}}
| ammo = energy
| ammodamagetypes = Cold</br>NonPenetrating
| energycellrequired = yes
| ismissile = yes
| accuracy = 0
| accuracy = 0
| shots = 1
| shots = 1
| ammoperaction = 1
| chargeused = 500
| chargeused = 500
| chargefunction = Weapon power
| chargefunction = Weapon Power
| weight = 28
| id = Freeze Ray
| commerce = 750
| complexity = 5
| complexity = 5
| tier = 5
| tier = 5
Line 16: Line 26:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| weaponskill = {{SkillID to name|Rifle}}
| colorstr = &amp;C
| colorstr = &amp;c
| tilecolors = Cy
| renderstr = )
| renderstr = )
| id = Freeze Ray
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes | temponenter = -190 | temponhit = -190}}
| twohanded = yes
| metal = yes
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Guns|Freeze Ray}}
| dynamictable = {{Dynamic object|Guns|Freeze Ray}} </br>{{Dynamic object|Items|Freeze Ray}}
| desc = Cold to the touch, this sleek rifle bears a long, slender chrome barrel. Tendrils of icy vapor coil out of the muzzle.
| unidentifiedimage = freeze ray unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = rifle
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods
| desc = Gaseous coolant billows through a chiffon tube, putting dew on the wide and planar barrel chrome. It spills out onto the air from a ice-chipped muzzle.
 
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Very High{{)}}}}
| categories = Rifles
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
A {{name}} is a high-tier missile weapon that deals cold damage and can freeze targets. Its effect somewhat resembles the [[Freezing Ray]] mutation.
It causes a temperature change of -190° to objects in the cells it passes through and to any creatures or objects it hits. This effect applies even if the {{name}} does not penetrate the target's armor. It has no limit on the cumulative temperature change it can incur.{{Code Reference|class=TemperatureOnHit}}{{Code Reference|class=TemperatureOnEntering}}
== Obtaining ==
A {{name}} can be:
* Found as random loot in [[zone tier|higher-tier zones]] or occasionally equipped by high-tier creatures. Notably, {{favilink|Gunner-Knight Templar|plural}} have a 11.6% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}.
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|freeze ray turret|plural}}, though this type of turret tends to be somewhat rare.
* In the inventory of {{favilink|Aloysius}}, though he will not willingly part with it.<ref><code>ObjectBlueprints.xml</code></ref>
== References ==
{{As of patch inline|2.0.201.49}}
<references />
{{Missile Weapon Navbox}}
[[Category:Rifles]]
[[Category:Rifles]]

Latest revision as of 21:34, 18 January 2024

freeze ray
5
PV
♥
1d4
average: 2.5range: 1-4
$
750.00
Commerce Value
28
lbs.
Weight

Cold
NonPenetrating

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

500 Fidget cell: 5 usesSolar cell: 5 usesLead-acid cell: 8 usesCombustion cell: 12 usesChem cell: 20 usesThermoelectric cell: 80 usesBiodynamic cell: 120 usesNuclear cell: 200 usesAntimatter cell: 400 usesMecha power core: 1000 uses

Charge Used For

Weapon Power

Complexity

5

Tier

5

<12345>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, rifle, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

Freeze Ray

Spawns in

Guns
Items

Extra Info:
freeze ray

Gaseous coolant billows through a chiffon tube, putting dew on the wide and planar barrel chrome. It spills out onto the air from a ice-chipped muzzle.

Weapon Class: Bows & Rifles
Accuracy: Very High

Perfect

A freeze ray is a high-tier missile weapon that deals cold damage and can freeze targets. Its effect somewhat resembles the Freezing Ray mutation.

It causes a temperature change of -190° to objects in the cells it passes through and to any creatures or objects it hits. This effect applies even if the freeze ray does not penetrate the target's armor. It has no limit on the cumulative temperature change it can incur.[1][2]

Obtaining

A freeze ray can be:

References

This information is reliable as of patch 2.0.201.49.
  1. XRL.World.Parts.TemperatureOnHit
  2. XRL.World.Parts.TemperatureOnEntering
  3. PopulationTables.xml (population: GunnerKnightTemplarGuns)
  4. ObjectBlueprints.xml