Freeze ray: Difference between revisions
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| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = & | | colorstr = &C | ||
| tilecolors = | | tilecolors = Cy | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | temponenter = -190 | temponhit = -190}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes | temponenter = -190 | temponhit = -190}} | ||
| inheritingfrom = BaseRifle | | inheritingfrom = BaseRifle | ||
| dynamictable = {{Dynamic object|Guns|Freeze Ray}} | | dynamictable = {{Dynamic object|Guns|Freeze Ray}} </br>{{Dynamic object|Items|Freeze Ray}} | ||
| unidentifiedimage = freeze ray unidentified.png | | unidentifiedimage = freeze ray unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = rifle | | unidentifiedaltname = rifle | ||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods | | supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods | ||
| desc = | | desc = Gaseous coolant billows through a chiffon tube, putting dew on the wide and planar barrel chrome. It spills out onto the air from a ice-chipped muzzle. | ||
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | {{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | ||
Accuracy: Very High{{)}}}} | Accuracy: Very High{{)}}}} | ||
| categories = Rifles | | categories = Rifles | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} is a high-tier missile weapon that deals cold damage and can freeze targets. Its effect somewhat resembles the [[Freezing Ray]] mutation. | |||
It causes a temperature change of -190° to objects in the cells it passes through and to any creatures or objects it hits. This effect applies even if the {{name}} does not penetrate the target's armor. It has no limit on the cumulative temperature change it can incur.{{Code Reference|class=TemperatureOnHit}}{{Code Reference|class=TemperatureOnEntering}} | It causes a temperature change of -190° to objects in the cells it passes through and to any creatures or objects it hits. This effect applies even if the {{name}} does not penetrate the target's armor. It has no limit on the cumulative temperature change it can incur.{{Code Reference|class=TemperatureOnHit}}{{Code Reference|class=TemperatureOnEntering}} | ||
== Obtaining == | == Obtaining == | ||
A {{name}} can be: | |||
* Found as random loot in [[zone tier|higher-tier zones]] or occasionally equipped by high-tier creatures. Notably, {{favilink|Gunner-Knight Templar|plural}} have a | * Found as random loot in [[zone tier|higher-tier zones]] or occasionally equipped by high-tier creatures. Notably, {{favilink|Gunner-Knight Templar|plural}} have a 11.6% chance to be carrying a {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref> | ||
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}. | * Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}. | ||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | * Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. |
Latest revision as of 21:34, 18 January 2024
Cold | |
Ammo Type
|
|
Accuracy
|
Very High (0) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Charge per Use
|
500 |
Charge Used For
|
Weapon Power |
Complexity
|
5 |
Tier
|
5 |
<12345> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
missile weapon, firearm, general, rifle, electronics, beam weapon |
Character
|
) |
ID?
|
Freeze Ray |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
Gaseous coolant billows through a chiffon tube, putting dew on the wide and planar barrel chrome. It spills out onto the air from a ice-chipped muzzle.
Weapon Class: Bows & Rifles
Accuracy: Very High
A freeze ray is a high-tier missile weapon that deals cold damage and can freeze targets. Its effect somewhat resembles the Freezing Ray mutation.
It causes a temperature change of -190° to objects in the cells it passes through and to any creatures or objects it hits. This effect applies even if the freeze ray does not penetrate the target's armor. It has no limit on the cumulative temperature change it can incur.[1][2]
Obtaining
A freeze ray can be:
- Found as random loot in higher-tier zones or occasionally equipped by high-tier creatures. Notably, Gunner-Knight Templars have a 11.6% chance to be carrying a freeze ray.[3]
- Obtained as a faction heirloom during The First Council of Omonporch if the player's chosen faction has an heirloom type of rifles. Refer to the faction heirlooms page for details about the chance of obtaining an freeze ray.
- Crafted with the Tinker II skill, after obtaining the required schematic.
- Disarmed from freeze ray turrets, though this type of turret tends to be somewhat rare.
- In the inventory of Aloysius, though he will not willingly part with it.[4]
References
This information is reliable as of patch 2.0.201.49. |