Spring-loaded: Difference between revisions
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imported>Lemonlich (Created page with "{{Mod |title = |type =Armor |id = |rarity = |tinkerable =yes |tinkertier =2 |value =1.2 |desc = }}") |
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{{Mod | {{Mod | ||
|title | | title = {{qud text|spring-loaded}} | ||
|type | | type = Boot, Exoskeleton | ||
|id | | id = ModSpringLoaded | ||
|rarity | | rarity = U | ||
|tinkerable =yes | | tinkerable = yes | ||
|tinkertier =2 | | tinkertier = 2 | ||
|value | | value = 1.2 | ||
|desc | | difficulty = 1 | ||
| complexity = 1 | |||
| empsensitive = no | |||
| powerloadsensitive = no | |||
| realitydistortion = no | |||
| desc = &CSpring-loaded: +5-10 movespeed | |||
}} | }} | ||
The {{name}} mod adds a movespeed bonus that applies when the modded item is equipped. The bonus is a randomly selected number from 5 to 10, chosen at the time the item is modified. This randomization is not tied to a stable seed, meaning that it can be re-rolled using {{favilink|Precognition}} or similar effects.{{Code Reference|class=ModSpringLoaded}} | |||
== Eligible Equipment == | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,ExtraInfo=EI | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=EI.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item | |||
| where = M.SupportedMods HOLDS 'BootMods' OR M.SupportedMods HOLDS 'ExoskeletonMods' | |||
| order by = GD.PlainName | |||
| format = table | |||
}} | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} |
Latest revision as of 18:31, 3 May 2022
spring-loaded
Category
|
Boot, Exoskeleton |
---|---|
Rarity
|
Uncommon |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<2> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.2 |
+1 | |
+1 | |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModSpringLoaded |
Spring-loaded: +5-10 movespeed |
The spring-loaded mod adds a movespeed bonus that applies when the modded item is equipped. The bonus is a randomly selected number from 5 to 10, chosen at the time the item is modified. This randomization is not tied to a stable seed, meaning that it can be re-rolled using Precognition or similar effects.[1]
Eligible Equipment
References
![]() |
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.ModSpringLoaded
|